AUTOCVAR(g_grappling_hook, bool, false, _("let players spawn with the grappling hook which allows them to pull themselves up")); #ifdef SVQC REGISTER_MUTATOR(hook, autocvar_g_grappling_hook) { MUTATOR_ONADD { g_grappling_hook = true; WEP_HOOK.ammo_factor = 0; } MUTATOR_ONROLLBACK_OR_REMOVE { g_grappling_hook = false; WEP_HOOK.ammo_factor = 1; } } MUTATOR_HOOKFUNCTION(hook, BuildMutatorsString) { ret_string = strcat(ret_string, ":grappling_hook"); } MUTATOR_HOOKFUNCTION(hook, BuildMutatorsPrettyString) { ret_string = strcat(ret_string, ", Hook"); } MUTATOR_HOOKFUNCTION(hook, BuildGameplayTipsString) { ret_string = strcat(ret_string, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n"); } MUTATOR_HOOKFUNCTION(hook, PlayerSpawn) { SELFPARAM(); self.offhand = OFFHAND_HOOK; } MUTATOR_HOOKFUNCTION(hook, FilterItem) { return self.weapon == WEP_HOOK.m_id; } #endif