#include "../_all.qh" #include "mutator.qh" #include "../cl_client.qh" #include "../../common/buffs/all.qh" #include "../../common/items/all.qc" spawnfunc(item_minst_cells) { if (!g_instagib) { remove(self); return; } if (!self.ammo_cells) self.ammo_cells = autocvar_g_instagib_ammo_drop; StartItemA(ITEM_VaporizerCells); } void instagib_invisibility() {SELFPARAM(); self.strength_finished = autocvar_g_balance_powerup_strength_time; StartItemA(ITEM_Invisibility); } void instagib_extralife() {SELFPARAM(); self.max_health = 1; StartItemA(ITEM_ExtraLife); } void instagib_speed() {SELFPARAM(); self.invincible_finished = autocvar_g_balance_powerup_invincible_time; StartItemA(ITEM_Speed); } .float instagib_nextthink; .float instagib_needammo; void instagib_stop_countdown(entity e) { if (!e.instagib_needammo) return; Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_INSTAGIB_FINDAMMO); e.instagib_needammo = false; } void instagib_ammocheck() {SELFPARAM(); if(time < self.instagib_nextthink) return; if(!IS_PLAYER(self)) return; // not a player if(self.deadflag || gameover) instagib_stop_countdown(self); else if (self.ammo_cells > 0 || (self.items & IT_UNLIMITED_WEAPON_AMMO) || (self.flags & FL_GODMODE)) instagib_stop_countdown(self); else if(autocvar_g_rm && autocvar_g_rm_laser) { if(!self.instagib_needammo) { Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_INSTAGIB_DOWNGRADE); self.instagib_needammo = true; } } else { self.instagib_needammo = true; if (self.health <= 5) { Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0'); Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_INSTAGIB_TERMINATED); } else if (self.health <= 10) { Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0'); Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_1); } else if (self.health <= 20) { Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0'); Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_2); } else if (self.health <= 30) { Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0'); Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_3); } else if (self.health <= 40) { Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0'); Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_4); } else if (self.health <= 50) { Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0'); Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_5); } else if (self.health <= 60) { Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0'); Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_6); } else if (self.health <= 70) { Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0'); Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_7); } else if (self.health <= 80) { Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0'); Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_8); } else if (self.health <= 90) { Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_INSTAGIB_FINDAMMO); Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0'); Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_9); } else { Send_Notification(NOTIF_ONE_ONLY, self, MSG_MULTI, MULTI_INSTAGIB_FINDAMMO); Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0'); } } self.instagib_nextthink = time + 1; } MUTATOR_HOOKFUNCTION(instagib_MatchEnd) { entity head; FOR_EACH_PLAYER(head) instagib_stop_countdown(head); return false; } MUTATOR_HOOKFUNCTION(instagib_MonsterLoot) { other.monster_loot = spawnfunc_item_minst_cells; return false; } MUTATOR_HOOKFUNCTION(instagib_MonsterSpawn) {SELFPARAM(); // always refill ammo if(self.monsterid == MON_MAGE.monsterid) self.skin = 1; return false; } MUTATOR_HOOKFUNCTION(instagib_BotShouldAttack) { if (checkentity.items & ITEM_Invisibility.m_itemid) return true; return false; } MUTATOR_HOOKFUNCTION(instagib_MakePlayerObserver) {SELFPARAM(); instagib_stop_countdown(self); return false; } MUTATOR_HOOKFUNCTION(instagib_PlayerSpawn) {SELFPARAM(); self.effects |= EF_FULLBRIGHT; return false; } MUTATOR_HOOKFUNCTION(instagib_PlayerPreThink) { instagib_ammocheck(); return false; } MUTATOR_HOOKFUNCTION(instagib_PlayerRegen) { // no regeneration in instagib return true; } MUTATOR_HOOKFUNCTION(instagib_PlayerPowerups) {SELFPARAM(); if (!(self.effects & EF_FULLBRIGHT)) self.effects |= EF_FULLBRIGHT; if (self.items & ITEM_Invisibility.m_itemid) { play_countdown(self.strength_finished, SND(POWEROFF)); if (time > self.strength_finished) { self.alpha = default_player_alpha; self.exteriorweaponentity.alpha = default_weapon_alpha; self.items &= ~ITEM_Invisibility.m_itemid; Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY); } } else { if (time < self.strength_finished) { self.alpha = autocvar_g_instagib_invis_alpha; self.exteriorweaponentity.alpha = autocvar_g_instagib_invis_alpha; self.items |= ITEM_Invisibility.m_itemid; Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_INVISIBILITY, self.netname); Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_INVISIBILITY); } } if (self.items & ITEM_Speed.m_itemid) { play_countdown(self.invincible_finished, SND(POWEROFF)); if (time > self.invincible_finished) { self.items &= ~ITEM_Speed.m_itemid; Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SPEED); } } else { if (time < self.invincible_finished) { self.items |= ITEM_Speed.m_itemid; Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SPEED, self.netname); Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SPEED); } } return false; } MUTATOR_HOOKFUNCTION(instagib_PlayerPhysics) {SELFPARAM(); if(self.items & ITEM_Speed.m_itemid) self.stat_sv_maxspeed = self.stat_sv_maxspeed * autocvar_g_instagib_speed_highspeed; return false; } MUTATOR_HOOKFUNCTION(instagib_SplitHealthArmor) { damage_save = 0; damage_take = frag_damage; return false; } MUTATOR_HOOKFUNCTION(instagib_ForbidThrowing) { // weapon dropping on death handled by FilterItem return true; } MUTATOR_HOOKFUNCTION(instagib_PlayerDamage) { if(autocvar_g_friendlyfire == 0 && SAME_TEAM(frag_target, frag_attacker) && IS_PLAYER(frag_target) && IS_PLAYER(frag_attacker)) frag_damage = 0; if(IS_PLAYER(frag_target)) { if(frag_deathtype == DEATH_FALL) frag_damage = 0; // never count fall damage if(!autocvar_g_instagib_damagedbycontents) switch(frag_deathtype) { case DEATH_DROWN: case DEATH_SLIME: case DEATH_LAVA: frag_damage = 0; break; } if(IS_PLAYER(frag_attacker)) if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER.m_id)) { if(frag_target.armorvalue) { frag_target.armorvalue -= 1; frag_damage = 0; frag_target.damage_dealt += 1; frag_attacker.damage_dealt += 1; // TODO: change this to a specific hitsound for armor hit Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_INSTAGIB_LIVES_REMAINING, frag_target.armorvalue); } } if(IS_PLAYER(frag_attacker) && DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER.m_id)) { if(frag_deathtype & HITTYPE_SECONDARY) { if(!autocvar_g_instagib_blaster_keepdamage) frag_damage = frag_mirrordamage = 0; if(frag_target != frag_attacker) { if(frag_damage <= 0 && frag_target.health > 0) { Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE); } if(!autocvar_g_instagib_blaster_keepforce) frag_force = '0 0 0'; } } } } if(IS_PLAYER(frag_attacker)) if(frag_mirrordamage > 0) { // just lose extra LIVES, don't kill the player for mirror damage if(frag_attacker.armorvalue > 0) { frag_attacker.armorvalue -= 1; Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_INSTAGIB_LIVES_REMAINING, frag_attacker.armorvalue); frag_attacker.damage_dealt += frag_mirrordamage; } frag_mirrordamage = 0; } if((frag_target.buffs & BUFF_INVISIBLE.m_itemid) || (frag_target.items & ITEM_Invisibility.m_itemid)) yoda = 1; return false; } MUTATOR_HOOKFUNCTION(instagib_SetStartItems) { start_health = warmup_start_health = 100; start_armorvalue = warmup_start_armorvalue = 0; start_ammo_shells = warmup_start_ammo_shells = 0; start_ammo_nails = warmup_start_ammo_nails = 0; start_ammo_cells = warmup_start_ammo_cells = cvar("g_instagib_ammo_start"); start_ammo_plasma = warmup_start_ammo_plasma = 0; start_ammo_rockets = warmup_start_ammo_rockets = 0; start_ammo_fuel = warmup_start_ammo_fuel = 0; start_weapons = warmup_start_weapons = WEPSET(VAPORIZER); start_items |= IT_UNLIMITED_SUPERWEAPONS; return false; } MUTATOR_HOOKFUNCTION(instagib_FilterItem) {SELFPARAM(); if(self.classname == "item_cells") return true; // no normal cells? if(self.weapon == WEP_VAPORIZER.m_id && self.classname == "droppedweapon") { self.ammo_cells = autocvar_g_instagib_ammo_drop; return false; } if(self.weapon == WEP_DEVASTATOR.m_id || self.weapon == WEP_VORTEX.m_id) { entity e = spawn(); setorigin(e, self.origin); e.noalign = self.noalign; e.cnt = self.cnt; e.team = self.team; WITH(entity, self, e, spawnfunc_item_minst_cells(e)); return true; } if(self.flags & FL_POWERUP) return false; if(self.ammo_cells > autocvar_g_instagib_ammo_drop && self.classname != "item_minst_cells") self.ammo_cells = autocvar_g_instagib_ammo_drop; if(self.ammo_cells && !self.weapon) return false; return true; } MUTATOR_HOOKFUNCTION(instagib_CustomizeWaypoint) {SELFPARAM(); entity e = WaypointSprite_getviewentity(other); // if you have the invisibility powerup, sprites ALWAYS are restricted to your team // but only apply this to real players, not to spectators if((self.owner.flags & FL_CLIENT) && (self.owner.items & ITEM_Invisibility.m_itemid) && (e == other)) if(DIFF_TEAM(self.owner, e)) return true; return false; } MUTATOR_HOOKFUNCTION(instagib_PlayerDies) { if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER.m_id)) frag_damage = 1000; // always gib if it was a vaporizer death return FALSE; } MUTATOR_HOOKFUNCTION(instagib_ItemTouch) {SELFPARAM(); if(self.ammo_cells) { // play some cool sounds ;) if (IS_CLIENT(other)) { if(other.health <= 5) Send_Notification(NOTIF_ONE, other, MSG_ANNCE, ANNCE_INSTAGIB_LASTSECOND); else if(other.health < 50) Send_Notification(NOTIF_ONE, other, MSG_ANNCE, ANNCE_INSTAGIB_NARROWLY); } if(other.health < 100) other.health = 100; return MUT_ITEMTOUCH_CONTINUE; } if(self.max_health) { other.armorvalue = bound(other.armorvalue, 999, other.armorvalue + autocvar_g_instagib_extralives); Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_EXTRALIVES); return MUT_ITEMTOUCH_PICKUP; } return MUT_ITEMTOUCH_CONTINUE; } MUTATOR_HOOKFUNCTION(instagib_OnEntityPreSpawn) {SELFPARAM(); if (!autocvar_g_powerups) { return false; } // Can't use .itemdef here if (!(self.classname == "item_strength" || self.classname == "item_invincible" || self.classname == "item_health_mega")) return false; entity e = spawn(); float r = random(); if (r < 0.3) e.think = instagib_invisibility; else if (r < 0.6) e.think = instagib_extralife; else e.think = instagib_speed; e.nextthink = time + 0.1; e.spawnflags = self.spawnflags; e.noalign = self.noalign; setorigin(e, self.origin); return true; } MUTATOR_HOOKFUNCTION(instagib_BuildMutatorsString) { ret_string = strcat(ret_string, ":instagib"); return false; } MUTATOR_HOOKFUNCTION(instagib_BuildMutatorsPrettyString) { ret_string = strcat(ret_string, ", instagib"); return false; } MUTATOR_HOOKFUNCTION(instagib_SetModname) { modname = "instagib"; return true; } MUTATOR_DEFINITION(mutator_instagib) { MUTATOR_HOOK(MatchEnd, instagib_MatchEnd, CBC_ORDER_ANY); MUTATOR_HOOK(MonsterDropItem, instagib_MonsterLoot, CBC_ORDER_ANY); MUTATOR_HOOK(MonsterSpawn, instagib_MonsterSpawn, CBC_ORDER_ANY); MUTATOR_HOOK(BotShouldAttack, instagib_BotShouldAttack, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerPhysics, instagib_PlayerPhysics, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerSpawn, instagib_PlayerSpawn, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerDamage_Calculate, instagib_PlayerDamage, CBC_ORDER_ANY); MUTATOR_HOOK(MakePlayerObserver, instagib_MakePlayerObserver, CBC_ORDER_ANY); MUTATOR_HOOK(SetStartItems, instagib_SetStartItems, CBC_ORDER_ANY); MUTATOR_HOOK(ItemTouch, instagib_ItemTouch, CBC_ORDER_ANY); MUTATOR_HOOK(FilterItem, instagib_FilterItem, CBC_ORDER_ANY); MUTATOR_HOOK(CustomizeWaypoint, instagib_CustomizeWaypoint, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerDies, instagib_PlayerDies, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, instagib_SplitHealthArmor, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerPowerups, instagib_PlayerPowerups, CBC_ORDER_ANY); MUTATOR_HOOK(ForbidThrowCurrentWeapon, instagib_ForbidThrowing, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerPreThink, instagib_PlayerPreThink, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerRegen, instagib_PlayerRegen, CBC_ORDER_ANY); MUTATOR_HOOK(OnEntityPreSpawn, instagib_OnEntityPreSpawn, CBC_ORDER_ANY); MUTATOR_HOOK(BuildMutatorsString, instagib_BuildMutatorsString, CBC_ORDER_ANY); MUTATOR_HOOK(BuildMutatorsPrettyString, instagib_BuildMutatorsPrettyString, CBC_ORDER_ANY); MUTATOR_HOOK(SetModname, instagib_SetModname, CBC_ORDER_ANY); return false; }