void ok_DecreaseCharge(entity ent, float wep) { if(!ent.ok_use_ammocharge) return; entity wepent = get_weaponinfo(wep); if(wepent.weapon == 0) return; // dummy ent.ammo_charge[wep] -= max(0, cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname))); } void ok_IncreaseCharge(entity ent, float wep) { entity wepent = get_weaponinfo(wep); if(wepent.weapon == 0) return; // dummy if(ent.ok_use_ammocharge) if(!ent.BUTTON_ATCK) // not while attacking? ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME); } float ok_CheckWeaponCharge(entity ent, float wep) { if(!ent.ok_use_ammocharge) return TRUE; entity wepent = get_weaponinfo(wep); if(wepent.weapon == 0) return 0; // dummy return (ent.ammo_charge[wep] >= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname))); } void start_hmg() { self.classname = "weapon_hmg"; self.respawntime = autocvar_g_overkill_superguns_respawn_time; self.ok_item = TRUE; setmodel(self, "models/weapons/g_ok_hmg.md3"); self.pickup_anyway = TRUE; spawnfunc_weapon_hmg(); } void start_rpc() { self.classname = "weapon_rpc"; self.respawntime = autocvar_g_overkill_superguns_respawn_time; self.ok_item = TRUE; self.pickup_anyway = TRUE; setmodel(self, "models/weapons/g_ok_rl.md3"); spawnfunc_weapon_rpc(); } MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate) { if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target)) if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER)) { frag_damage = 0; if(frag_attacker != frag_target) if(frag_target.health > 0) if(frag_target.frozen == 0) if(frag_target.deadflag == DEAD_NO) { Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE); frag_force = '0 0 0'; } } return FALSE; } MUTATOR_HOOKFUNCTION(ok_PlayerDamage_SplitHealthArmor) { if(damage_take) self.ok_pauseregen_finished = max(self.ok_pauseregen_finished, time + 2); return FALSE; } MUTATOR_HOOKFUNCTION(ok_PlayerDies) { entity oldself = self; if(self.flags & FL_MONSTER) { remove(other); // remove default item other = world; } self.ok_lastwep = self.weapon; self.ok_deathloc = self.origin; self = spawn(); self.ok_item = TRUE; self.noalign = TRUE; self.pickup_anyway = TRUE; spawnfunc_item_armor_small(); self.movetype = MOVETYPE_TOSS; self.gravity = 1; self.reset = SUB_Remove; setorigin(self, frag_target.origin + '0 0 32'); self.velocity = '0 0 200' + normalize(frag_attacker.origin - self.origin) * 500; self.classname = "droppedweapon"; // hax SUB_SetFade(self, time + 5, 1); self = oldself; return FALSE; } MUTATOR_HOOKFUNCTION(ok_PlayerRegen) { // overkill's values are different, so use custom regen if(!self.frozen) { self.armorvalue = CalcRotRegen(self.armorvalue, autocvar_g_balance_armor_regenstable, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, 1 * frametime * (time > self.ok_pauseregen_finished), 0, 0, 1, 1 * frametime * (time > self.pauserotarmor_finished), autocvar_g_balance_armor_limit); self.health = CalcRotRegen(self.health, autocvar_g_balance_health_regenstable, 0, 100, 1 * frametime * (time > self.ok_pauseregen_finished), 200, 0, autocvar_g_balance_health_rotlinear, 1 * frametime * (time > self.pauserothealth_finished), autocvar_g_balance_health_limit); float minf, maxf, limitf; maxf = autocvar_g_balance_fuel_rotstable; minf = autocvar_g_balance_fuel_regenstable; limitf = autocvar_g_balance_fuel_limit; self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf); } return TRUE; // return TRUE anyway, as frozen uses no regen } MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon) { return TRUE; } MUTATOR_HOOKFUNCTION(ok_PlayerPreThink) { if(intermission_running || gameover) return FALSE; if(self.deadflag != DEAD_NO || !IS_PLAYER(self) || self.frozen) return FALSE; ok_IncreaseCharge(self, self.weapon); if(self.BUTTON_ATCK2) if(!forbidWeaponUse() || self.weapon_blocked) // allow if weapon is blocked if(time >= self.jump_interval) { self.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor(); makevectors(self.v_angle); W_Blaster_Attack( WEP_BLASTER | HITTYPE_SECONDARY, WEP_CVAR_SEC(vaporizer, shotangle), WEP_CVAR_SEC(vaporizer, damage), WEP_CVAR_SEC(vaporizer, edgedamage), WEP_CVAR_SEC(vaporizer, radius), WEP_CVAR_SEC(vaporizer, force), WEP_CVAR_SEC(vaporizer, speed), WEP_CVAR_SEC(vaporizer, spread), WEP_CVAR_SEC(vaporizer, delay), WEP_CVAR_SEC(vaporizer, lifetime) ); } self.weapon_blocked = FALSE; self.ok_ammo_charge = self.ammo_charge[self.weapon]; if(self.ok_use_ammocharge) if(!ok_CheckWeaponCharge(self, self.weapon)) { if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && self.BUTTON_ATCK && IS_REAL_CLIENT(self) && self.weapon == self.switchweapon) { //Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE); self.ok_notice_time = time + 2; play2(self, "weapons/dryfire.wav"); } if(self.weaponentity.state != WS_CLEAR) w_ready(); self.weapon_blocked = TRUE; } self.BUTTON_ATCK2 = 0; return FALSE; } MUTATOR_HOOKFUNCTION(ok_PlayerSpawn) { if(autocvar_g_overkill_ammo_charge) { float i; for(i = WEP_FIRST; i <= WEP_LAST; ++i) self.ammo_charge[i] = autocvar_g_overkill_ammo_charge_limit; self.ok_use_ammocharge = 1; self.ok_notice_time = time; } else self.ok_use_ammocharge = 0; self.ok_pauseregen_finished = time + 2; return FALSE; } MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn) { if(autocvar_g_powerups) if(autocvar_g_overkill_powerups_replace) { if(self.classname == "item_strength") { entity wep = spawn(); setorigin(wep, self.origin); setmodel(wep, "models/weapons/g_ok_hmg.md3"); wep.classname = "weapon_hmg"; wep.ok_item = TRUE; wep.noalign = self.noalign; wep.cnt = self.cnt; wep.team = self.team; wep.respawntime = autocvar_g_overkill_superguns_respawn_time; wep.pickup_anyway = TRUE; wep.think = spawnfunc_weapon_hmg; wep.nextthink = time + 0.1; return TRUE; } if(self.classname == "item_invincible") { entity wep = spawn(); setorigin(wep, self.origin); setmodel(wep, "models/weapons/g_ok_rl.md3"); wep.classname = "weapon_rpc"; wep.ok_item = TRUE; wep.noalign = self.noalign; wep.cnt = self.cnt; wep.team = self.team; wep.respawntime = autocvar_g_overkill_superguns_respawn_time; wep.pickup_anyway = TRUE; wep.think = spawnfunc_weapon_rpc; wep.nextthink = time + 0.1; return TRUE; } } return FALSE; } MUTATOR_HOOKFUNCTION(ok_ItemRemove) { if(self.ok_item) return FALSE; switch(self.items) { case IT_HEALTH: return !(autocvar_g_overkill_100h_anyway); case IT_ARMOR: return !(autocvar_g_overkill_100a_anyway); } return TRUE; } MUTATOR_HOOKFUNCTION(ok_SpectateCopy) { self.ammo_charge[self.weapon] = other.ammo_charge[other.weapon]; self.ok_use_ammocharge = other.ok_use_ammocharge; return FALSE; } MUTATOR_HOOKFUNCTION(ok_StartItems) { WepSet ok_start_items = (WEPSET_MACHINEGUN | WEPSET_VORTEX | WEPSET_SHOTGUN); if((get_weaponinfo(WEP_RPC)).weaponstart > 0) { ok_start_items |= WEPSET_RPC; } if((get_weaponinfo(WEP_HMG)).weaponstart > 0) { ok_start_items |= WEPSET_HMG; } start_items |= IT_UNLIMITED_WEAPON_AMMO; start_weapons = warmup_start_weapons = ok_start_items; return FALSE; } MUTATOR_HOOKFUNCTION(ok_BuildMutatorsString) { ret_string = strcat(ret_string, ":OK"); return FALSE; } MUTATOR_HOOKFUNCTION(ok_BuildMutatorsPrettyString) { ret_string = strcat(ret_string, ", Overkill"); return FALSE; } MUTATOR_HOOKFUNCTION(ok_SetModname) { modname = "Overkill"; return TRUE; } void ok_SetCvars() { // hack to force overkill playermodels cvar_settemp("sv_defaultcharacter", "1"); cvar_settemp("sv_defaultplayermodel", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm"); cvar_settemp("sv_defaultplayermodel_red", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm"); cvar_settemp("sv_defaultplayermodel_blue", "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm"); } void ok_Initialize() { ok_SetCvars(); precache_all_playermodels("models/ok_player/*.dpm"); precache_model("models/weapons/h_ok_mg.iqm"); precache_model("models/weapons/v_ok_mg.md3"); precache_model("models/weapons/g_ok_mg.md3"); precache_model("models/weapons/h_ok_shotgun.iqm"); precache_model("models/weapons/v_ok_shotgun.md3"); precache_model("models/weapons/g_ok_shotgun.md3"); precache_model("models/weapons/h_ok_sniper.iqm"); precache_model("models/weapons/v_ok_sniper.md3"); precache_model("models/weapons/g_ok_sniper.md3"); precache_sound("weapons/dryfire.wav"); addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge); addstat(STAT_OK_AMMO_CHARGEPOOl, AS_FLOAT, ok_ammo_charge); WEP_ACTION(WEP_MACHINEGUN, WR_INIT); WEP_ACTION(WEP_VORTEX, WR_INIT); WEP_ACTION(WEP_SHOTGUN, WR_INIT); WEP_ACTION(WEP_BLASTER, WR_INIT); WEP_ACTION(WEP_RPC, WR_INIT); WEP_ACTION(WEP_HMG, WR_INIT); (get_weaponinfo(WEP_RPC)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED; (get_weaponinfo(WEP_HMG)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED; (get_weaponinfo(WEP_SHOTGUN)).mdl = "ok_shotgun"; (get_weaponinfo(WEP_MACHINEGUN)).mdl = "ok_mg"; (get_weaponinfo(WEP_VORTEX)).mdl = "ok_sniper"; } MUTATOR_DEFINITION(mutator_overkill) { MUTATOR_HOOK(ForbidThrowCurrentWeapon, ok_ForbidThrowCurrentWeapon, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerPreThink, ok_PlayerPreThink, CBC_ORDER_LAST); MUTATOR_HOOK(PlayerSpawn, ok_PlayerSpawn, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerDamage_Calculate, ok_PlayerDamage_Calculate, CBC_ORDER_LAST); MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, ok_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerDies, ok_PlayerDies, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerRegen, ok_PlayerRegen, CBC_ORDER_ANY); MUTATOR_HOOK(OnEntityPreSpawn, ok_OnEntityPreSpawn, CBC_ORDER_ANY); MUTATOR_HOOK(FilterItem, ok_ItemRemove, CBC_ORDER_ANY); MUTATOR_HOOK(MonsterDropItem, ok_PlayerDies, CBC_ORDER_ANY); MUTATOR_HOOK(SpectateCopy, ok_SpectateCopy, CBC_ORDER_ANY); MUTATOR_HOOK(SetStartItems, ok_StartItems, CBC_ORDER_ANY); MUTATOR_HOOK(BuildMutatorsString, ok_BuildMutatorsString, CBC_ORDER_ANY); MUTATOR_HOOK(BuildMutatorsPrettyString, ok_BuildMutatorsPrettyString, CBC_ORDER_ANY); MUTATOR_HOOK(SetModname, ok_SetModname, CBC_ORDER_ANY); MUTATOR_ONADD { ok_Initialize(); } MUTATOR_ONREMOVE { (get_weaponinfo(WEP_RPC)).spawnflags |= WEP_FLAG_MUTATORBLOCKED; (get_weaponinfo(WEP_HMG)).spawnflags |= WEP_FLAG_MUTATORBLOCKED; } return FALSE; }