#ifndef MUTATOR_OVERKILL_H #define MUTATOR_OVERKILL_H .vector ok_deathloc; .float ok_spawnsys_timer; .float ok_lastwep; .float ok_item; .float ok_notice_time; .float ammo_charge[Weapons_MAX]; .float ok_use_ammocharge; .float ok_ammo_charge; .float ok_pauseregen_finished; void(entity ent, float wep) ok_DecreaseCharge; #endif