#include "../_all.qh" #include "mutator.qh" MUTATOR_HOOKFUNCTION(vampire_PlayerDamage) { if(time >= frag_target.spawnshieldtime) if(frag_target != frag_attacker) if(frag_target.deadflag == DEAD_NO) { frag_attacker.health += bound(0, damage_take, frag_target.health); frag_attacker.health = bound(0, frag_attacker.health, autocvar_g_balance_health_limit); } return false; } MUTATOR_HOOKFUNCTION(vampire_BuildMutatorsString) { ret_string = strcat(ret_string, ":Vampire"); return 0; } MUTATOR_HOOKFUNCTION(vampire_BuildMutatorsPrettyString) { ret_string = strcat(ret_string, ", Vampire"); return 0; } MUTATOR_DEFINITION(mutator_vampire) { MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, vampire_PlayerDamage, CBC_ORDER_ANY); MUTATOR_HOOK(BuildMutatorsString, vampire_BuildMutatorsString, CBC_ORDER_ANY); MUTATOR_HOOK(BuildMutatorsPrettyString, vampire_BuildMutatorsPrettyString, CBC_ORDER_ANY); return 0; }