#ifndef MUTATORS_INCLUDE_H #define MUTATORS_INCLUDE_H #if defined(CSQC) #elif defined(MENUQC) #elif defined(SVQC) #include "../../common/util-pre.qh" #include "../sys-pre.qh" #include "../../dpdefs/progsdefs.qc" #include "../../dpdefs/dpextensions.qc" #include "../sys-post.qh" #include "../../warpzonelib/anglestransform.qh" #include "../../warpzonelib/mathlib.qh" #include "../../warpzonelib/common.qh" #include "../../warpzonelib/util_server.qh" #include "../../warpzonelib/server.qh" #include "../../common/constants.qh" #include "../../common/stats.qh" #include "../../common/teams.qh" #include "../../common/util.qh" #include "../../common/nades.qh" #include "../../common/buffs.qh" #include "../../common/test.qh" #include "../../common/counting.qh" #include "../../common/urllib.qh" #include "../../common/command/markup.qh" #include "../../common/command/rpn.qh" #include "../../common/command/generic.qh" #include "../../common/command/shared_defs.qh" #include "../../common/net_notice.qh" #include "../../common/animdecide.qh" #include "../../common/monsters/monsters.qh" #include "../../common/monsters/sv_monsters.qh" #include "../../common/monsters/spawn.qh" #include "../../common/weapons/config.qh" #include "../../common/weapons/weapons.qh" #include "../weapons/accuracy.qh" #include "../weapons/common.qh" #include "../weapons/csqcprojectile.qh" #include "../weapons/hitplot.qh" #include "../weapons/selection.qh" #include "../weapons/spawning.qh" #include "../weapons/throwing.qh" #include "../weapons/tracing.qh" #include "../weapons/weaponstats.qh" #include "../weapons/weaponsystem.qh" #include "../t_items.qh" #include "../autocvars.qh" #include "../constants.qh" #include "../defs.qh" #include "../../common/notifications.qh" #include "../../common/deathtypes.qh" #endif #include "base.qh" #include "mutators.qh" #include "gamemode_assault.qh" #include "gamemode_ca.qh" #include "gamemode_ctf.qh" #include "gamemode_domination.qh" #include "gamemode_keyhunt.qh" #include "gamemode_keepaway.qh" #include "gamemode_nexball.qh" #include "gamemode_lms.qh" #include "gamemode_invasion.qh" #include "gamemode_race.qh" #include "gamemode_cts.qh" #include "mutator_dodging.qh" #include "mutator_overkill.qh" #include "mutator_nades.qh" #include "mutator_buffs.qh" #endif