const float MAX_STORAGE_ATTACHMENTS = 16; float object_count; .float object_flood; .entity object_attach; .string material; .float touch_timer; void sandbox_ObjectFunction_Touch() { // apply material impact effects if(!self.material) return; if(self.touch_timer > time) return; // don't execute each frame self.touch_timer = time + 0.1; // make particle count and sound volume depend on impact speed float intensity; intensity = vlen(self.velocity) + vlen(other.velocity); if(intensity) // avoid divisions by 0 intensity /= 2; // average the two velocities if not(intensity >= autocvar_g_sandbox_object_material_velocity_min) return; // impact not strong enough to do anything // now offset intensity and apply it to the effects intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1); sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM); pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10 } void sandbox_ObjectFunction_Think() { entity e; // decide if and how this object can be grabbed if(autocvar_g_sandbox_readonly) self.grab = 0; // no grabbing else if(autocvar_g_sandbox_editor_free < 2 && self.crypto_idfp) self.grab = 1; // owner only else self.grab = 3; // anyone // Object owner is stored via player UID, but we also need the owner as an entity (if the player is available on the server). // Therefore, scan for all players, and update the owner as long as the player is present. We must always do this, // since if the owning player disconnects, the object's owner should also be reset. FOR_EACH_REALPLAYER(e) // bots can't have objects { if(self.crypto_idfp == e.crypto_idfp) { self.realowner = e; break; } self.realowner = world; } self.nextthink = time; } entity sandbox_ObjectEdit_Get(float permissions) { // returns the traced entity if the player can edit it, and world if not // if permissions if FALSE, the object is returned regardless of editing rights // attached objects are SOLID_NOT and don't risk getting traced makevectors(self.v_angle); WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self); if(trace_ent.classname != "object") return world; // entity is not an object if(!permissions) return trace_ent; // don't check permissions, anyone can edit this object if(!trace_ent.crypto_idfp) return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it if not(trace_ent.realowner != self && autocvar_g_sandbox_editor_free < 2) return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server return world; } void sandbox_ObjectEdit_Scale(entity e, float f) { e.scale = f; if(e.scale) { e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max); setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size } } .float old_movetype; void sandbox_ObjectAttach_Remove(entity e); void sandbox_ObjectAttach_Set(entity e, entity parent, string s) { // attaches e to parent on string s // we can't attach to an attachment, for obvious reasons sandbox_ObjectAttach_Remove(e); e.old_movetype = e.movetype; // persist physics e.movetype = MOVETYPE_FOLLOW; e.solid = SOLID_NOT; e.takedamage = DAMAGE_NO; setattachment(e, parent, s); e.owner = parent; } void sandbox_ObjectAttach_Remove(entity e) { // detaches any object attached to e entity head; for(head = world; (head = find(head, classname, "object")); ) { if(head.owner == e) { vector org; head.movetype = head.old_movetype; // restore persisted physics head.solid = SOLID_BBOX; head.takedamage = DAMAGE_AIM; org = gettaginfo(head, 0); setattachment(head, world, ""); head.owner = world; // objects change origin and angles when detached, so apply previous position setorigin(head, org); head.angles = e.angles; // don't allow detached objects to spin or roll } } } entity sandbox_ObjectSpawn(float database) { // spawn a new object with default properties entity e; e = spawn(); e.classname = "object"; e.takedamage = DAMAGE_AIM; e.damageforcescale = 1; e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly e.movetype = MOVETYPE_TOSS; e.frame = 0; e.skin = 0; e.material = string_null; e.touch = sandbox_ObjectFunction_Touch; e.think = sandbox_ObjectFunction_Think; e.nextthink = time; //e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects? if(!database) { // set the object's owner via player UID // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone if(self.crypto_idfp != "") e.crypto_idfp = strzone(self.crypto_idfp); else print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!"); // set public object information e.netname = strzone(self.netname); // name of the owner e.message = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S")); // creation time e.message2 = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S")); // last editing time // set origin and direction based on player position and view angle makevectors(self.v_angle); WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self); setorigin(e, trace_endpos); e.angles_y = self.v_angle_y; } object_count += 1; return e; } void sandbox_ObjectRemove(entity e) { sandbox_ObjectAttach_Remove(e); // detach child objects if(e.material) { strunzone(e.material); e.material = string_null; } if(e.crypto_idfp) { strunzone(e.crypto_idfp); e.crypto_idfp = string_null; } if(e.netname) { strunzone(e.netname); e.netname = string_null; } if(e.message) { strunzone(e.message); e.message = string_null; } if(e.message2) { strunzone(e.message2); e.message2 = string_null; } remove(e); e = world; object_count -= 1; } string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global string sandbox_ObjectPort_Save(entity e, float database) { // save object properties, and return them as a string float i; string s; entity head; for(head = world; (head = find(head, classname, "object")); ) { // the main object needs to be first in the array [0] with attached objects following float slot, physics; if(head == e) // this is the main object, place it first { slot = 0; physics = head.movetype; // applied physics are normal physics for parents } else if(head.owner == e) // child object, list them in order { i += 1; // children start from 1 slot = i; physics = head.old_movetype; // persisted physics are normal physics for children gettaginfo(head.owner, head.tag_index); // get the name of the tag our object is attached to, used further below } else continue; // ---------------- OBJECT PROPERTY STORAGE: SAVE ---------------- if(slot) { // properties stored only for child objects if(gettaginfo_name) port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" "); else port_string[slot] = strcat(port_string[slot], "- "); // none } else { // properties stored only for parent objects if(database) { port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " "); port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " "); } } // properties stored for all objects port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" "); port_string[slot] = strcat(port_string[slot], ftos(head.skin), " "); port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " "); port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " "); port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " "); port_string[slot] = strcat(port_string[slot], ftos(head.frame), " "); port_string[slot] = strcat(port_string[slot], ftos(head.scale), " "); port_string[slot] = strcat(port_string[slot], ftos(physics), " "); port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " "); if(head.material) port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" "); else port_string[slot] = strcat(port_string[slot], "- "); // none if(database) { // properties stored only for the database if(head.crypto_idfp) port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" "); else port_string[slot] = strcat(port_string[slot], "- "); // none port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" "); port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" "); port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" "); } } // now apply the array to a simple string, with the ; symbol separating objects for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i) { if(port_string[i]) s = strcat(s, port_string[i], "; "); port_string[i] = string_null; // fully clear the string } return s; } entity sandbox_ObjectPort_Load(string s, float database) { // load object properties, and spawn a new object with them float n, i; entity e, parent; // separate objects between the ; symbols n = tokenizebyseparator(s, "; "); for(i = 0; i < n; ++i) port_string[i] = argv(i); // now separate and apply the properties of each object for(i = 0; i < n; ++i) { float argv_num; string tagname; argv_num = 0; tokenize_console(port_string[i]); e = sandbox_ObjectSpawn(database); // ---------------- OBJECT PROPERTY STORAGE: LOAD ---------------- if(i) { // properties stored only for child objects if(argv(argv_num) != "-") tagname = argv(argv_num); else tagname = string_null; ++argv_num; } else { // properties stored only for parent objects if(database) { setorigin(e, stov(argv(argv_num))); ++argv_num; e.angles = stov(argv(argv_num)); ++argv_num; } parent = e; // mark parent objects as such } // properties stored for all objects setmodel(e, argv(argv_num)); ++argv_num; e.skin = stof(argv(argv_num)); ++argv_num; e.alpha = stof(argv(argv_num)); ++argv_num; e.colormod = stov(argv(argv_num)); ++argv_num; e.glowmod = stov(argv(argv_num)); ++argv_num; e.frame = stof(argv(argv_num)); ++argv_num; sandbox_ObjectEdit_Scale(e, stof(argv(argv_num))); ++argv_num; e.movetype = e.old_movetype = stof(argv(argv_num)); ++argv_num; e.damageforcescale = stof(argv(argv_num)); ++argv_num; if(e.material) strunzone(e.material); if(argv(argv_num) != "-") e.material = strzone(argv(argv_num)); else e.material = string_null; ++argv_num; if(database) { // properties stored only for the database if(e.crypto_idfp) strunzone(e.crypto_idfp); if(argv(argv_num) != "-") e.crypto_idfp = strzone(argv(argv_num)); else e.crypto_idfp = string_null; ++argv_num; if(e.netname) strunzone(e.netname); e.netname = strzone(argv(argv_num)); ++argv_num; if(e.message) strunzone(e.message); e.message = strzone(argv(argv_num)); ++argv_num; if(e.message2) strunzone(e.message2); e.message2 = strzone(argv(argv_num)); ++argv_num; } // attach last if(i) sandbox_ObjectAttach_Set(e, parent, tagname); } for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i) port_string[i] = string_null; // fully clear the string return e; } void sandbox_Database_Save() { // saves all objects to the database file entity head; string file_name; float file_get; file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt"); file_get = fopen(file_name, FILE_WRITE); fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(TRUE, "%d-%m-%Y %H:%M:%S"))); fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n")); for(head = world; (head = find(head, classname, "object")); ) { // attached objects are persisted separately, ignore them here if(head.owner != world) continue; // use a line of text for each object, listing all properties fputs(file_get, strcat(sandbox_ObjectPort_Save(head, TRUE), "\n")); } fclose(file_get); } void sandbox_Database_Load() { // loads all objects from the database file string file_read, file_name; float file_get, i; file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt"); file_get = fopen(file_name, FILE_READ); if(file_get < 0) { if(autocvar_g_sandbox_info > 0) print(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n")); } else { for(;;) { file_read = fgets(file_get); if(!file_read) break; if(substring(file_read, 0, 2) == "//") continue; if(substring(file_read, 0, 1) == "#") continue; entity e; e = sandbox_ObjectPort_Load(file_read, TRUE); if(e.material) { // since objects are being loaded for the first time, precache material sounds for each for (i = 1; i <= 5; i++) // 5 sounds in total precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".ogg")); } } if(autocvar_g_sandbox_info > 0) print(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n")); } } MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand) { if(MUTATOR_RETURNVALUE) // command was already handled? return FALSE; if(cmd_name == "g_sandbox") { if(autocvar_g_sandbox_readonly) { print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used"); return TRUE; } if(cmd_argc < 2) { print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'"); return TRUE; } switch(argv(1)) { entity e; float i; string s; // ---------------- COMMAND: HELP ---------------- case "help": print_to(self, "You can use the following sandbox commands:"); print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model"); print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects"); print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original"); print_to(self, "^3copy value ^7- copies the properties of the object to the specified client cvar"); print_to(self, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\""); print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects"); print_to(self, "^3get ^7- selects the object you are facing as the object to be attached"); print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone"); print_to(self, "^3remove ^7- detaches all objects from the object you are facing"); print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects"); print_to(self, "^3skin value ^7- changes the skin of the object"); print_to(self, "^3alpha value ^7- sets object transparency"); print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color"); print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color"); print_to(self, "^3frame value ^7- object animation frame, for self-animated models"); print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size"); print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical"); print_to(self, "^3force value ^7- amount of force applied to objects that are shot"); print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh"); print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it"); print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object"); print_to(self, "^3object ^7- prints general information about the object, such as owner and creation / editing date"); print_to(self, "^3mesh ^7- prints information about the object's mesh, including skeletal bones"); print_to(self, "^3attachments ^7- prints information about the object's attachments"); print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects"); return TRUE; // ---------------- COMMAND: OBJECT, SPAWN ---------------- case "object_spawn": if(time < self.object_flood) { print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object")); return TRUE; } self.object_flood = time + autocvar_g_sandbox_editor_flood; if(object_count >= autocvar_g_sandbox_editor_maxobjects) { print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time")); return TRUE; } if(cmd_argc < 3) { print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command"); return TRUE; } if not(fexists(argv(2))) { print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct"); return TRUE; } e = sandbox_ObjectSpawn(FALSE); setmodel(e, argv(2)); if(autocvar_g_sandbox_info > 0) print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n")); return TRUE; // ---------------- COMMAND: OBJECT, REMOVE ---------------- case "object_remove": e = sandbox_ObjectEdit_Get(TRUE); if(e != world) { if(autocvar_g_sandbox_info > 0) print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n")); sandbox_ObjectRemove(e); return TRUE; } print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over"); return TRUE; // ---------------- COMMAND: OBJECT, DUPLICATE ---------------- case "object_duplicate": switch(argv(2)) { case "copy": // copies customizable properties of the selected object to the clipboard cvar e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit? if(e != world) { s = sandbox_ObjectPort_Save(e, FALSE); s = strreplace("\"", "\\\"", s); stuffcmd(self, strcat("set ", argv(3), " \"", s, "\"")); print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard"); return TRUE; } print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over"); return TRUE; case "paste": // spawns a new object using the properties in the player's clipboard cvar if(time < self.object_flood) { print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object")); return TRUE; } self.object_flood = time + autocvar_g_sandbox_editor_flood; if(!argv(3)) // no object in clipboard { print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it"); return TRUE; } if(object_count >= autocvar_g_sandbox_editor_maxobjects) { print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time")); return TRUE; } e = sandbox_ObjectPort_Load(argv(3), FALSE); print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully"); if(autocvar_g_sandbox_info > 0) print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n")); return TRUE; } return TRUE; // ---------------- COMMAND: OBJECT, ATTACH ---------------- case "object_attach": switch(argv(2)) { case "get": // select e as the object as meant to be attached e = sandbox_ObjectEdit_Get(TRUE); if(e != world) { self.object_attach = e; print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment"); return TRUE; } print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over"); return TRUE; case "set": if(self.object_attach == world) { print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first."); return TRUE; } // attaches the previously selected object to e e = sandbox_ObjectEdit_Get(TRUE); if(e != world) { sandbox_ObjectAttach_Set(self.object_attach, e, argv(3)); self.object_attach = world; // object was attached, no longer keep it scheduled for attachment print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully"); if(autocvar_g_sandbox_info > 1) print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n")); return TRUE; } print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over"); return TRUE; case "remove": // removes e if it was attached e = sandbox_ObjectEdit_Get(TRUE); if(e != world) { sandbox_ObjectAttach_Remove(e); print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully"); if(autocvar_g_sandbox_info > 1) print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n")); return TRUE; } print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over"); return TRUE; } return TRUE; // ---------------- COMMAND: OBJECT, EDIT ---------------- case "object_edit": if(!argv(2)) { print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit"); return TRUE; } e = sandbox_ObjectEdit_Get(TRUE); if(e != world) { switch(argv(2)) { case "skin": e.skin = stof(argv(3)); break; case "alpha": e.alpha = stof(argv(3)); break; case "color_main": e.colormod = stov(argv(3)); break; case "color_glow": e.glowmod = stov(argv(3)); break; case "frame": e.frame = stof(argv(3)); break; case "scale": sandbox_ObjectEdit_Scale(e, stof(argv(3))); break; case "physics": switch(argv(3)) { case "0": // static e.movetype = MOVETYPE_NONE; break; case "1": // movable e.movetype = MOVETYPE_TOSS; break; case "2": // physical e.movetype = MOVETYPE_PHYSICS; break; default: break; } break; case "force": e.damageforcescale = stof(argv(3)); break; case "material": if(e.material) strunzone(e.material); if(argv(3)) { for (i = 1; i <= 5; i++) // precache material sounds, 5 in total precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".ogg")); e.material = strzone(argv(3)); } else e.material = string_null; // no material break; default: print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'"); return TRUE; } // update last editing time if(e.message2) strunzone(e.message2); e.message2 = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S")); if(autocvar_g_sandbox_info > 1) print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n")); return TRUE; } print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over"); return TRUE; // ---------------- COMMAND: OBJECT, CLAIM ---------------- case "object_claim": // if the player can edit an object but is not its owner, this can be used to claim that object if(self.crypto_idfp == "") { print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects"); return TRUE; } e = sandbox_ObjectEdit_Get(TRUE); if(e != world) { // update the owner's name // Do this before checking if you're already the owner and skipping if such, so we // also update the player's nickname if he changed it (but has the same player UID) if(e.netname != self.netname) { if(e.netname) strunzone(e.netname); e.netname = strzone(self.netname); print_to(self, "^2SANDBOX - INFO: ^7Object owner name updated"); } if(e.crypto_idfp == self.crypto_idfp) { print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim"); return TRUE; } if(e.crypto_idfp) strunzone(e.crypto_idfp); e.crypto_idfp = strzone(self.crypto_idfp); print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully"); } print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over"); return TRUE; // ---------------- COMMAND: OBJECT, INFO ---------------- case "object_info": // prints public information about the object to the player e = sandbox_ObjectEdit_Get(FALSE); if(e != world) { switch(argv(2)) { case "object": print_to(self, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\"")); return TRUE; case "mesh": for(i = 1; gettaginfo(e, i); i++) s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", "); print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s)); return TRUE; case "attachments": // this should show the same info as 'mesh' but for attachments entity head; for(head = world; (head = find(head, classname, "object")); ) { if(head.owner == e) { ++i; // start from 1 gettaginfo(e, head.tag_index); s = strcat(s, "^1attachment ", ftos(i), "^7 has mesh \"^3", head.model, "^7\" at animation frame ^3", ftos(head.frame)); s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", "); } } if(i) // object contains attachments print_to(self, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(i), "^7 attachment(s): ", s)); else print_to(self, "^2SANDBOX - INFO: ^7Object contains no attachments"); return TRUE; } } print_to(self, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object"); return TRUE; // ---------------- COMMAND: DEFAULT ---------------- default: print_to(self, "Invalid command. For usage information, type 'sandbox help'"); return TRUE; } } return FALSE; } float autosave_time; MUTATOR_HOOKFUNCTION(sandbox_StartFrame) { if(!autocvar_g_sandbox_storage_autosave) return FALSE; if(time < autosave_time) return FALSE; autosave_time = time + autocvar_g_sandbox_storage_autosave; sandbox_Database_Save(); return TRUE; } MUTATOR_DEFINITION(sandbox) { MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY); MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY); MUTATOR_ONADD { autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame if(autocvar_g_sandbox_storage_autoload) sandbox_Database_Load(); } return FALSE; }