// time the player was alive and kicking const string PLAYERSTATS_ALIVETIME = "alivetime"; const string PLAYERSTATS_AVGLATENCY = "avglatency"; const string PLAYERSTATS_WINS = "wins"; const string PLAYERSTATS_MATCHES = "matches"; const string PLAYERSTATS_JOINS = "joins"; const string PLAYERSTATS_SCOREBOARD_VALID = "scoreboardvalid"; const string PLAYERSTATS_RANK = "rank"; const string PLAYERSTATS_SCOREBOARD_POS = "scoreboardpos"; const string PLAYERSTATS_TOTAL = "total-"; const string PLAYERSTATS_SCOREBOARD = "scoreboard-"; const string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3 = "achievement-kill-spree-3"; const string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5 = "achievement-kill-spree-5"; const string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10 = "achievement-kill-spree-10"; const string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15 = "achievement-kill-spree-15"; const string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20 = "achievement-kill-spree-20"; const string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25 = "achievement-kill-spree-25"; const string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30 = "achievement-kill-spree-30"; const string PLAYERSTATS_ACHIEVEMENT_BOTLIKE = "achievement-botlike"; const string PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD = "achievement-firstblood"; const string PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM = "achievement-firstvictim"; // delay map switch until this is set float playerstats_waitforme; // call at initialization void PlayerStats_Init(); // add a new player void PlayerStats_AddPlayer(entity e); // add a new team void PlayerStats_AddTeam(float t); // add a new event void PlayerStats_AddEvent(string event_id); // call on each event to track, or at player disconnect OR match end for "global stuff" float PlayerStats_Event(entity e, string event_id, float value); // add a team score float PlayerStats_TeamScore(float t, string event_id, float value); // call at game over void PlayerStats_Shutdown(); // send stats to the server // call this whenever a player leaves void PlayerStats_AddGlobalInfo(entity p); // call this at the end of the match void PlayerStats_EndMatch(float finished);