.float portal_id; .entity portal_in, portal_out; void Portal_ClearAll(entity own); void Portal_ClearAllLater(entity own); float Portal_SpawnOutPortalAtTrace(entity own, vector dir, float id); float Portal_SpawnInPortalAtTrace(entity own, vector dir, float id); void Portal_ClearWithID(entity own, float id); vector Portal_ApplyTransformToPlayerAngle(vector transform, vector vangle);