#include "race.qh" #include "client.qh" #include "portals.qh" #include "scores.qh" #include "spawnpoints.qh" #include "bot/api.qh" #include "command/getreplies.qh" #include "../common/deathtypes/all.qh" #include "../common/notifications/all.qh" #include "../common/mapinfo.qh" #include #include "../common/triggers/subs.qh" #include "../lib/warpzone/util_server.qh" #include "../lib/warpzone/common.qh" #include "../common/mutators/mutator/waypoints/waypointsprites.qh" void race_InitSpectator() { if(g_race_qualifying) if(msg_entity.enemy.race_laptime) race_SendNextCheckpoint(msg_entity.enemy, 1); } void W_Porto_Fail(entity this, float failhard); float race_readTime(string map, float pos) { string rr = (g_cts) ? CTS_RECORD : RACE_RECORD; return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos)))); } string race_readUID(string map, float pos) { string rr = (g_cts) ? CTS_RECORD : RACE_RECORD; return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))); } float race_readPos(string map, float t) { float i; for (i = 1; i <= RANKINGS_CNT; ++i) if (race_readTime(map, i) == 0 || race_readTime(map, i) > t) return i; return 0; // pos is zero if unranked } void race_writeTime(string map, float t, string myuid) { string rr = (g_cts) ? CTS_RECORD : RACE_RECORD; float newpos; newpos = race_readPos(map, t); float i, prevpos = 0; for(i = 1; i <= RANKINGS_CNT; ++i) { if(race_readUID(map, i) == myuid) prevpos = i; } if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs for (i = prevpos; i > newpos; --i) { db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1))); db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1)); } } else { // player has no ranked record yet for (i = RANKINGS_CNT; i > newpos; --i) { db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1))); db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1)); } } // store new time itself db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t)); db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid); } string race_readName(string map, float pos) { string rr = (g_cts) ? CTS_RECORD : RACE_RECORD; return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)))); } const float MAX_CHECKPOINTS = 255; spawnfunc(target_checkpoint); .float race_penalty; .float race_penalty_accumulator; .string race_penalty_reason; .float race_checkpoint; // player: next checkpoint that has to be reached .entity race_lastpenalty; .entity sprite; float race_checkpoint_records[MAX_CHECKPOINTS]; string race_checkpoint_recordholders[MAX_CHECKPOINTS]; float race_checkpoint_lasttimes[MAX_CHECKPOINTS]; float race_checkpoint_lastlaps[MAX_CHECKPOINTS]; entity race_checkpoint_lastplayers[MAX_CHECKPOINTS]; float race_highest_checkpoint; float race_timed_checkpoint; float defrag_ents; float defragcpexists; float race_NextCheckpoint(float f) { if(f >= race_highest_checkpoint) return 0; else return f + 1; } float race_PreviousCheckpoint(float f) { if(f == -1) return 0; else if(f == 0) return race_highest_checkpoint; else return f - 1; } // encode as: // 0 = common start/finish // 254 = start // 255 = finish float race_CheckpointNetworkID(float f) { if(race_timed_checkpoint) { if(f == 0) return 254; // start else if(f == race_timed_checkpoint) return 255; // finish } return f; } void race_SendNextCheckpoint(entity e, float spec) // qualifying only { float recordtime; string recordholder; float cp; if(!e.race_laptime) return; cp = e.race_checkpoint; recordtime = race_checkpoint_records[cp]; recordholder = race_checkpoint_recordholders[cp]; if(recordholder == e.netname) recordholder = ""; if(!IS_REAL_CLIENT(e)) return; if(!spec) msg_entity = e; WRITESPECTATABLE_MSG_ONE(msg_entity, { WriteHeader(MSG_ONE, TE_CSQC_RACE); if(spec) { WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING); //WriteCoord(MSG_ONE, e.race_laptime - e.race_penalty_accumulator); WriteCoord(MSG_ONE, time - e.race_movetime - e.race_penalty_accumulator); } else WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_NEXT_QUALIFYING); WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player will be at next WriteInt24_t(MSG_ONE, recordtime); WriteString(MSG_ONE, recordholder); }); } void race_send_recordtime(float msg) { // send the server best time WriteHeader(msg, TE_CSQC_RACE); WriteByte(msg, RACE_NET_SERVER_RECORD); WriteInt24_t(msg, race_readTime(GetMapname(), 1)); } void race_send_speedaward(float msg) { // send the best speed of the round WriteHeader(msg, TE_CSQC_RACE); WriteByte(msg, RACE_NET_SPEED_AWARD); WriteInt24_t(msg, floor(speedaward_speed+0.5)); WriteString(msg, speedaward_holder); } void race_send_speedaward_alltimebest(float msg) { // send the best speed WriteHeader(msg, TE_CSQC_RACE); WriteByte(msg, RACE_NET_SPEED_AWARD_BEST); WriteInt24_t(msg, floor(speedaward_alltimebest+0.5)); WriteString(msg, speedaward_alltimebest_holder); } void race_SendRankings(float pos, float prevpos, float del, float msg) { WriteHeader(msg, TE_CSQC_RACE); WriteByte(msg, RACE_NET_SERVER_RANKINGS); WriteShort(msg, pos); WriteShort(msg, prevpos); WriteShort(msg, del); WriteString(msg, race_readName(GetMapname(), pos)); WriteInt24_t(msg, race_readTime(GetMapname(), pos)); } void race_SendStatus(float id, entity e) { if(!IS_REAL_CLIENT(e)) return; float msg; if (id == 0) msg = MSG_ONE; else msg = MSG_ALL; msg_entity = e; WRITESPECTATABLE_MSG_ONE(msg_entity, { WriteHeader(msg, TE_CSQC_RACE); WriteByte(msg, RACE_NET_SERVER_STATUS); WriteShort(msg, id); WriteString(msg, e.netname); }); } void race_setTime(string map, float t, string myuid, string mynetname, entity e) { // netname only used TEMPORARILY for printing float newpos, player_prevpos; newpos = race_readPos(map, t); float i; player_prevpos = 0; for(i = 1; i <= RANKINGS_CNT; ++i) { if(race_readUID(map, i) == myuid) player_prevpos = i; } float oldrec; string oldrec_holder; if (player_prevpos && (player_prevpos < newpos || !newpos)) { oldrec = race_readTime(GetMapname(), player_prevpos); race_SendStatus(0, e); // "fail" Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FAIL_RANKED, mynetname, player_prevpos, t, oldrec); return; } else if (!newpos) { // no ranking, time worse than the worst ranked oldrec = race_readTime(GetMapname(), RANKINGS_CNT); race_SendStatus(0, e); // "fail" Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FAIL_UNRANKED, mynetname, RANKINGS_CNT, t, oldrec); return; } // if we didn't hit a return yet, we have a new record! // if the player does not have a UID we can unfortunately not store the record, as the rankings system relies on UIDs if(myuid == "") { Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_MISSING_UID, mynetname, t); return; } if(uid2name(myuid) == "^1Unregistered Player") { Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_MISSING_NAME, mynetname, t); return; } oldrec = race_readTime(GetMapname(), newpos); oldrec_holder = race_readName(GetMapname(), newpos); // store new ranking race_writeTime(GetMapname(), t, myuid); if (newpos == 1) { write_recordmarker(e, time - TIME_DECODE(t), TIME_DECODE(t)); race_send_recordtime(MSG_ALL); } race_SendRankings(newpos, player_prevpos, 0, MSG_ALL); if(rankings_reply) strunzone(rankings_reply); rankings_reply = strzone(getrankings()); if(newpos == player_prevpos) { Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_IMPROVED, mynetname, newpos, t, oldrec); if(newpos == 1) { race_SendStatus(3, e); } // "new server record" else { race_SendStatus(1, e); } // "new time" } else if(oldrec == 0) { Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_SET, mynetname, newpos, t); if(newpos == 1) { race_SendStatus(3, e); } // "new server record" else { race_SendStatus(2, e); } // "new rank" } else { Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_BROKEN, mynetname, oldrec_holder, newpos, t, oldrec); if(newpos == 1) { race_SendStatus(3, e); } // "new server record" else { race_SendStatus(2, e); } // "new rank" } } void race_deleteTime(string map, float pos) { string rr; if(g_cts) rr = CTS_RECORD; else rr = RACE_RECORD; float i; for (i = pos; i <= RANKINGS_CNT; ++i) { if (i == RANKINGS_CNT) { db_remove(ServerProgsDB, strcat(map, rr, "time", ftos(i))); db_remove(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i))); } else { db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(GetMapname(), i+1))); db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(GetMapname(), i+1)); } } race_SendRankings(pos, 0, 1, MSG_ALL); if(pos == 1) race_send_recordtime(MSG_ALL); if(rankings_reply) strunzone(rankings_reply); rankings_reply = strzone(getrankings()); } void race_SendTime(entity e, float cp, float t, float tvalid) { float snew, l; if(g_race_qualifying) t += e.race_penalty_accumulator; t = TIME_ENCODE(t); // make integer // adding just 0.4 so it rounds down in the .5 case (matching the timer display) if(tvalid) if(cp == race_timed_checkpoint) // finish line if (!e.race_completed) { float s; if(g_race_qualifying) { s = PlayerScore_Add(e, SP_RACE_FASTEST, 0); if(!s || t < s) PlayerScore_Add(e, SP_RACE_FASTEST, t - s); } else { s = PlayerScore_Add(e, SP_RACE_FASTEST, 0); if(!s || t < s) PlayerScore_Add(e, SP_RACE_FASTEST, t - s); s = PlayerScore_Add(e, SP_RACE_TIME, 0); snew = TIME_ENCODE(time - game_starttime); PlayerScore_Add(e, SP_RACE_TIME, snew - s); l = PlayerTeamScore_Add(e, SP_RACE_LAPS, ST_RACE_LAPS, 1); if(autocvar_fraglimit) if(l >= autocvar_fraglimit) race_StartCompleting(); if(race_completing) { e.race_completed = 1; MAKE_INDEPENDENT_PLAYER(e); Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FINISHED, e.netname); ClientData_Touch(e); } } } float recordtime; string recordholder; if(g_race_qualifying) { if(tvalid) { recordtime = race_checkpoint_records[cp]; recordholder = strcat1(race_checkpoint_recordholders[cp]); // make a tempstring copy, as we'll possibly strunzone it! if(recordholder == e.netname) recordholder = ""; if(t != 0) { if(cp == race_timed_checkpoint) { race_setTime(GetMapname(), t, e.crypto_idfp, e.netname, e); MUTATOR_CALLHOOK(Race_FinalCheckpoint, e); } if(t < recordtime || recordtime == 0) { race_checkpoint_records[cp] = t; if(race_checkpoint_recordholders[cp]) strunzone(race_checkpoint_recordholders[cp]); race_checkpoint_recordholders[cp] = strzone(e.netname); if(g_race_qualifying) { FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it.race_checkpoint == cp, LAMBDA(race_SendNextCheckpoint(it, 0))); } } } } else { // dummies t = 0; recordtime = 0; recordholder = ""; } if(IS_REAL_CLIENT(e)) { msg_entity = e; if(g_race_qualifying) { WRITESPECTATABLE_MSG_ONE(msg_entity, { WriteHeader(MSG_ONE, TE_CSQC_RACE); WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_QUALIFYING); WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at WriteInt24_t(MSG_ONE, t); // time to that intermediate WriteInt24_t(MSG_ONE, recordtime); // previously best time WriteString(MSG_ONE, recordholder); // record holder }); } } } else // RACE! Not Qualifying { float mylaps, lother, othtime; entity oth; oth = race_checkpoint_lastplayers[cp]; if(oth) { mylaps = PlayerScore_Add(e, SP_RACE_LAPS, 0); lother = race_checkpoint_lastlaps[cp]; othtime = race_checkpoint_lasttimes[cp]; } else mylaps = lother = othtime = 0; if(IS_REAL_CLIENT(e)) { msg_entity = e; WRITESPECTATABLE_MSG_ONE(msg_entity, { WriteHeader(MSG_ONE, TE_CSQC_RACE); WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_RACE); WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at if(e == oth) { WriteInt24_t(MSG_ONE, 0); WriteByte(MSG_ONE, 0); WriteString(MSG_ONE, ""); } else { WriteInt24_t(MSG_ONE, TIME_ENCODE(time - race_checkpoint_lasttimes[cp])); WriteByte(MSG_ONE, mylaps - lother); WriteString(MSG_ONE, oth.netname); // record holder } }); } race_checkpoint_lastplayers[cp] = e; race_checkpoint_lasttimes[cp] = time; race_checkpoint_lastlaps[cp] = mylaps; if(IS_REAL_CLIENT(oth)) { msg_entity = oth; WRITESPECTATABLE_MSG_ONE(msg_entity, { WriteHeader(MSG_ONE, TE_CSQC_RACE); WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT); WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at if(e == oth) { WriteInt24_t(MSG_ONE, 0); WriteByte(MSG_ONE, 0); WriteString(MSG_ONE, ""); } else { WriteInt24_t(MSG_ONE, TIME_ENCODE(time - othtime)); WriteByte(MSG_ONE, lother - mylaps); WriteString(MSG_ONE, e.netname); // record holder } }); } } } void race_ClearTime(entity e) { e.race_checkpoint = 0; e.race_laptime = 0; e.race_movetime = e.race_movetime_frac = e.race_movetime_count = 0; e.race_penalty_accumulator = 0; e.race_lastpenalty = NULL; if(!IS_REAL_CLIENT(e)) return; msg_entity = e; WRITESPECTATABLE_MSG_ONE(msg_entity, { WriteHeader(MSG_ONE, TE_CSQC_RACE); WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_CLEAR); // next }); } void dumpsurface(entity e) { float n, si, ni; vector norm, vec; LOG_INFO("Surfaces of ", etos(e), ":\n"); LOG_INFO("TEST = ", ftos(getsurfacenearpoint(e, '0 0 0')), "\n"); for(si = 0; ; ++si) { n = getsurfacenumpoints(e, si); if(n <= 0) break; LOG_INFO(" Surface ", ftos(si), ":\n"); norm = getsurfacenormal(e, si); LOG_INFO(" Normal = ", vtos(norm), "\n"); for(ni = 0; ni < n; ++ni) { vec = getsurfacepoint(e, si, ni); LOG_INFO(" Point ", ftos(ni), " = ", vtos(vec), " (", ftos(norm * vec), ")\n"); } } } void checkpoint_passed(entity this, entity player) { string oldmsg; entity cp; if(player.classname == "porto") { // do not allow portalling through checkpoints trace_plane_normal = normalize(-1 * player.velocity); W_Porto_Fail(player, 0); return; } /* * Trigger targets */ if (!((this.spawnflags & 2) && (IS_PLAYER(player)))) { oldmsg = this.message; this.message = ""; SUB_UseTargets(this, player, player); this.message = oldmsg; } if (!IS_PLAYER(player)) return; /* * Remove unauthorized equipment */ Portal_ClearAll(player); player.porto_forbidden = 2; // decreased by 1 each StartFrame if(defrag_ents) { if(this.race_checkpoint == -2) { this.race_checkpoint = player.race_checkpoint; } float largest_cp_id = 0; float cp_amount = 0; for(cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) { cp_amount += 1; if(cp.race_checkpoint > largest_cp_id) // update the finish id if someone hit a new checkpoint { largest_cp_id = cp.race_checkpoint; for(cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) cp.race_checkpoint = largest_cp_id + 1; // finish line race_highest_checkpoint = largest_cp_id + 1; race_timed_checkpoint = largest_cp_id + 1; for(cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) { if(cp.race_checkpoint == -2) // set defragcpexists to -1 so that the cp id file will be rewritten when someone finishes defragcpexists = -1; } } } if(cp_amount == 0) { for(cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) cp.race_checkpoint = 1; race_highest_checkpoint = 1; race_timed_checkpoint = 1; } } if((player.race_checkpoint == -1 && this.race_checkpoint == 0) || (player.race_checkpoint == this.race_checkpoint)) { if(this.race_penalty) { if(player.race_lastpenalty != this) { player.race_lastpenalty = this; race_ImposePenaltyTime(player, this.race_penalty, this.race_penalty_reason); } } if(player.race_penalty) return; /* * Trigger targets */ if(this.spawnflags & 2) { oldmsg = this.message; this.message = ""; SUB_UseTargets(this, player, player); // TODO: should we be using other for the trigger here? this.message = oldmsg; } if(player.race_respawn_checkpoint != this.race_checkpoint || !player.race_started) player.race_respawn_spotref = this; // this is not a spot but a CP, but spawnpoint selection will deal with that player.race_respawn_checkpoint = this.race_checkpoint; player.race_checkpoint = race_NextCheckpoint(this.race_checkpoint); player.race_started = 1; race_SendTime(player, this.race_checkpoint, player.race_movetime, boolean(player.race_laptime)); if(!this.race_checkpoint) // start line { player.race_laptime = time; player.race_movetime = player.race_movetime_frac = player.race_movetime_count = 0; player.race_penalty_accumulator = 0; player.race_lastpenalty = NULL; } if(g_race_qualifying) race_SendNextCheckpoint(player, 0); if(defrag_ents && defragcpexists < 0 && this.classname == "target_stopTimer") { float fh; defragcpexists = fh = fopen(strcat("maps/", GetMapname(), ".defragcp"), FILE_WRITE); if(fh >= 0) { for(cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) fputs(fh, strcat(cp.targetname, " ", ftos(cp.race_checkpoint), "\n")); } fclose(fh); } } else if(player.race_checkpoint == race_NextCheckpoint(this.race_checkpoint)) { // ignored } else { if(this.spawnflags & 4) Damage (player, this, this, 10000, DEATH_HURTTRIGGER.m_id, player.origin, '0 0 0'); } } void checkpoint_touch(entity this, entity toucher) { EXACTTRIGGER_TOUCH(this, toucher); checkpoint_passed(this, toucher); } void checkpoint_use(entity this, entity actor, entity trigger) { if(trigger.classname == "info_player_deathmatch") // a spawn, a spawn return; checkpoint_passed(this, actor); } bool race_waypointsprite_visible_for_player(entity this, entity player, entity view) { if(view.race_checkpoint == -1 || this.owner.race_checkpoint == -2) return true; else if(view.race_checkpoint == this.owner.race_checkpoint) return true; else return false; } void trigger_race_checkpoint_verify(entity this) { static bool have_verified; if (have_verified) return; have_verified = true; bool qual = g_race_qualifying; int pl_race_checkpoint = 0; int pl_race_place = 0; if (g_race) { for (int i = 0; i <= race_highest_checkpoint; ++i) { pl_race_checkpoint = race_NextCheckpoint(i); // race only (middle of the race) g_race_qualifying = false; pl_race_place = 0; if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) { error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for respawning in race) - bailing out")); } if (i == 0) { // qualifying only g_race_qualifying = 1; pl_race_place = race_lowest_place_spawn; if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) { error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out")); } // race only (initial spawn) g_race_qualifying = 0; for (int p = 1; p <= race_highest_place_spawn; ++p) { pl_race_place = p; if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) { error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for initially spawning in race) - bailing out")); } } } } } else if (!defrag_ents) { // qualifying only pl_race_checkpoint = race_NextCheckpoint(0); g_race_qualifying = 1; pl_race_place = race_lowest_place_spawn; if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) { error(strcat("Checkpoint 0 misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out")); } } else { pl_race_checkpoint = race_NextCheckpoint(0); g_race_qualifying = 1; pl_race_place = 0; // there's only one spawn on defrag maps // check if a defragcp file already exists, then read it and apply the checkpoint order float fh; float len; string l; defragcpexists = fh = fopen(strcat("maps/", GetMapname(), ".defragcp"), FILE_READ); if (fh >= 0) { while ((l = fgets(fh))) { len = tokenize_console(l); if (len != 2) { defragcpexists = -1; // something's wrong in the defrag cp file, set defragcpexists to -1 so that it will be rewritten when someone finishes continue; } for (entity cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) { if (argv(0) == cp.targetname) { cp.race_checkpoint = stof(argv(1)); } } } fclose(fh); } } g_race_qualifying = qual; if (race_timed_checkpoint) { if (defrag_ents) { for (entity cp = NULL; (cp = find(cp, classname, "target_startTimer"));) { WaypointSprite_UpdateSprites(cp.sprite, WP_RaceStart, WP_Null, WP_Null); } for (entity cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) { WaypointSprite_UpdateSprites(cp.sprite, WP_RaceFinish, WP_Null, WP_Null); } for (entity cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) { if (cp.race_checkpoint == -2) { // something's wrong with the defrag cp file or it has not been written yet, set defragcpexists to -1 so that it will be rewritten when someone finishes defragcpexists = -1; } } if (defragcpexists != -1) { float largest_cp_id = 0; for (entity cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) { if (cp.race_checkpoint > largest_cp_id) { largest_cp_id = cp.race_checkpoint; } } for (entity cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) { cp.race_checkpoint = largest_cp_id + 1; // finish line } race_highest_checkpoint = largest_cp_id + 1; race_timed_checkpoint = largest_cp_id + 1; } else { for (entity cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) { cp.race_checkpoint = 255; // finish line } race_highest_checkpoint = 255; race_timed_checkpoint = 255; } } else { IL_EACH(g_racecheckpoints, it.sprite, { if (it.race_checkpoint == 0) { WaypointSprite_UpdateSprites(it.sprite, WP_RaceStart, WP_Null, WP_Null); } else if (it.race_checkpoint == race_timed_checkpoint) { WaypointSprite_UpdateSprites(it.sprite, WP_RaceFinish, WP_Null, WP_Null); } }); } } if (defrag_ents) { for (entity trigger = NULL; (trigger = find(trigger, classname, "trigger_multiple")); ) { for (entity targ = NULL; (targ = find(targ, targetname, trigger.target)); ) { if (targ.classname == "target_checkpoint" || targ.classname == "target_startTimer" || targ.classname == "target_stopTimer") { trigger.wait = 0; trigger.delay = 0; targ.wait = 0; targ.delay = 0; // These just make the game crash on some maps with oddly shaped triggers. // (on the other hand they used to fix the case when two players ran through a checkpoint at once, // and often one of them just passed through without being registered. Hope it's fixed in a better way now. // (happened on item triggers too) // //targ.wait = -2; //targ.delay = 0; //setsize(targ, trigger.mins, trigger.maxs); //setorigin(targ, trigger.origin); //remove(trigger); } } } } } vector trigger_race_checkpoint_spawn_evalfunc(entity this, entity player, entity spot, vector current) { if(g_race_qualifying) { // spawn at first if(this.race_checkpoint != 0) return '-1 0 0'; if(spot.race_place != race_lowest_place_spawn) return '-1 0 0'; } else { if(this.race_checkpoint != player.race_respawn_checkpoint) return '-1 0 0'; // try reusing the previous spawn if(this == player.race_respawn_spotref || spot == player.race_respawn_spotref) current.x += SPAWN_PRIO_RACE_PREVIOUS_SPAWN; if(this.race_checkpoint == 0) { int pl = player.race_place; if(pl > race_highest_place_spawn) pl = 0; if(pl == 0 && !player.race_started) pl = race_highest_place_spawn; // use last place if he has not even touched finish yet if(spot.race_place != pl) return '-1 0 0'; } } return current; } spawnfunc(trigger_race_checkpoint) { vector o; if(!g_race && !g_cts) { delete(this); return; } EXACTTRIGGER_INIT; this.use = checkpoint_use; if (!(this.spawnflags & 1)) settouch(this, checkpoint_touch); o = (this.absmin + this.absmax) * 0.5; tracebox(o, PL_MIN_CONST, PL_MAX_CONST, o - '0 0 1' * (o.z - this.absmin.z), MOVE_NORMAL, this); waypoint_spawnforitem_force(this, trace_endpos); this.nearestwaypointtimeout = time + 1000000000; if(this.message == "") this.message = "went backwards"; if (this.message2 == "") this.message2 = "was pushed backwards by"; if (this.race_penalty_reason == "") this.race_penalty_reason = "missing a checkpoint"; this.race_checkpoint = this.cnt; if(this.race_checkpoint > race_highest_checkpoint) { race_highest_checkpoint = this.race_checkpoint; if(this.spawnflags & 8) race_timed_checkpoint = this.race_checkpoint; else race_timed_checkpoint = 0; } if(!this.race_penalty) { if(this.race_checkpoint) WaypointSprite_SpawnFixed(WP_RaceCheckpoint, o, this, sprite, RADARICON_NONE); else WaypointSprite_SpawnFixed(WP_RaceStartFinish, o, this, sprite, RADARICON_NONE); } this.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player; this.spawn_evalfunc = trigger_race_checkpoint_spawn_evalfunc; IL_PUSH(g_racecheckpoints, this); InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET); } spawnfunc(target_checkpoint) // defrag entity { if(!g_race && !g_cts) { delete(this); return; } defrag_ents = 1; // if this is targeted, then it probably isn't a trigger bool is_trigger = !boolean(!this.nottargeted && this.targetname != ""); if(is_trigger) EXACTTRIGGER_INIT; this.use = checkpoint_use; if (is_trigger && !(this.spawnflags & 1)) settouch(this, checkpoint_touch); vector org = this.origin; // bots should only pathfind to this if it is a valid touchable trigger if(is_trigger) { org = (this.absmin + this.absmax) * 0.5; tracebox(org, PL_MIN_CONST, PL_MAX_CONST, org - '0 0 1' * (org.z - this.absmin.z), MOVE_NORMAL, this); waypoint_spawnforitem_force(this, trace_endpos); this.nearestwaypointtimeout = time + 1000000000; } if(this.message == "") this.message = "went backwards"; if (this.message2 == "") this.message2 = "was pushed backwards by"; if (this.race_penalty_reason == "") this.race_penalty_reason = "missing a checkpoint"; if(this.classname == "target_startTimer") this.race_checkpoint = 0; else this.race_checkpoint = -2; race_timed_checkpoint = 1; if(this.race_checkpoint == 0) WaypointSprite_SpawnFixed(WP_RaceStart, org, this, sprite, RADARICON_NONE); else WaypointSprite_SpawnFixed(WP_RaceCheckpoint, org, this, sprite, RADARICON_NONE); this.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player; InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET); } spawnfunc(target_startTimer) { spawnfunc_target_checkpoint(this); } spawnfunc(target_stopTimer) { spawnfunc_target_checkpoint(this); } void race_AbandonRaceCheck(entity p) { if(race_completing && !p.race_completed) { p.race_completed = 1; MAKE_INDEPENDENT_PLAYER(p); Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_ABANDONED, p.netname); ClientData_Touch(p); } } void race_StartCompleting() { race_completing = 1; FOREACH_CLIENT(IS_PLAYER(it) && IS_DEAD(it), LAMBDA(race_AbandonRaceCheck(it))); } void race_PreparePlayer(entity this) { race_ClearTime(this); this.race_place = 0; this.race_started = 0; this.race_respawn_checkpoint = 0; this.race_respawn_spotref = NULL; } void race_RetractPlayer(entity this) { if(!g_race && !g_cts) return; if(this.race_respawn_checkpoint == 0 || this.race_respawn_checkpoint == race_timed_checkpoint) race_ClearTime(this); this.race_checkpoint = this.race_respawn_checkpoint; } spawnfunc(info_player_race) { if(!g_race && !g_cts) { delete(this); return; } ++race_spawns; spawnfunc_info_player_deathmatch(this); if(this.race_place > race_highest_place_spawn) race_highest_place_spawn = this.race_place; if(this.race_place < race_lowest_place_spawn) race_lowest_place_spawn = this.race_place; } void race_ClearRecords() { float i; for(i = 0; i < MAX_CHECKPOINTS; ++i) { race_checkpoint_records[i] = 0; if(race_checkpoint_recordholders[i]) strunzone(race_checkpoint_recordholders[i]); race_checkpoint_recordholders[i] = string_null; } FOREACH_CLIENT(true, LAMBDA( float p = it.race_place; race_PreparePlayer(it); it.race_place = p; )); } void race_ImposePenaltyTime(entity pl, float penalty, string reason) { if(g_race_qualifying) { pl.race_penalty_accumulator += penalty; if(IS_REAL_CLIENT(pl)) { msg_entity = pl; WRITESPECTATABLE_MSG_ONE(msg_entity, { WriteHeader(MSG_ONE, TE_CSQC_RACE); WriteByte(MSG_ONE, RACE_NET_PENALTY_QUALIFYING); WriteShort(MSG_ONE, TIME_ENCODE(penalty)); WriteString(MSG_ONE, reason); }); } } else { pl.race_penalty = time + penalty; if(IS_REAL_CLIENT(pl)) { msg_entity = pl; WRITESPECTATABLE_MSG_ONE(msg_entity, { WriteHeader(MSG_ONE, TE_CSQC_RACE); WriteByte(MSG_ONE, RACE_NET_PENALTY_RACE); WriteShort(MSG_ONE, TIME_ENCODE(penalty)); WriteString(MSG_ONE, reason); }); } } } void penalty_touch(entity this, entity toucher) { EXACTTRIGGER_TOUCH(this, toucher); if(toucher.race_lastpenalty != this) { toucher.race_lastpenalty = this; race_ImposePenaltyTime(toucher, this.race_penalty, this.race_penalty_reason); } } void penalty_use(entity this, entity actor, entity trigger) { race_ImposePenaltyTime(actor, this.race_penalty, this.race_penalty_reason); } spawnfunc(trigger_race_penalty) { // TODO: find out why this wasnt done: //if(!g_cts && !g_race) { remove(this); return; } EXACTTRIGGER_INIT; this.use = penalty_use; if (!(this.spawnflags & 1)) settouch(this, penalty_touch); if (this.race_penalty_reason == "") this.race_penalty_reason = "missing a checkpoint"; if (!this.race_penalty) this.race_penalty = 5; } float race_GetFractionalLapCount(entity e) { // interesting metrics (idea by KrimZon) to maybe sort players in the // scoreboard, immediately updates when overtaking // // requires the track to be built so you never get farther away from the // next checkpoint, though, and current Xonotic race maps are not built that // way // // also, this code is slow and would need optimization (i.e. "next CP" // links on CP entities) float l; l = PlayerScore_Add(e, SP_RACE_LAPS, 0); if(e.race_completed) return l; // not fractional vector o0, o1; float bestfraction, fraction; entity lastcp; float nextcpindex, lastcpindex; nextcpindex = max(e.race_checkpoint, 0); lastcpindex = e.race_respawn_checkpoint; lastcp = e.race_respawn_spotref; if(nextcpindex == lastcpindex) return l; // finish bestfraction = 1; IL_EACH(g_racecheckpoints, true, { if(it.race_checkpoint != lastcpindex) continue; if(lastcp) if(it != lastcp) continue; o0 = (it.absmin + it.absmax) * 0.5; IL_EACH(g_racecheckpoints, true, { if(it.race_checkpoint != nextcpindex) continue; o1 = (it.absmin + it.absmax) * 0.5; if(o0 == o1) continue; fraction = bound(0.0001, vlen(e.origin - o1) / vlen(o0 - o1), 1); if(fraction < bestfraction) bestfraction = fraction; }); }); // we are at CP "nextcpindex - bestfraction" // race_timed_checkpoint == 4: then nextcp==4 means 0.9999x, nextcp==0 means 0.0000x // race_timed_checkpoint == 0: then nextcp==0 means 0.9999x float c, nc; nc = race_highest_checkpoint + 1; c = ((nextcpindex - race_timed_checkpoint + nc + nc - 1) % nc) + 1 - bestfraction; return l + c / nc; }