entity round_handler; .float delay; // stores delay from round end to countdown start .float count; // stores initial number of the countdown .float wait; // it's set to TRUE when round ends, to FALSE when countdown starts .float cnt; // its initial value is .count + 1, then decreased while counting down // reaches 0 when the round starts .float round_timelimit; .float round_endtime; .float() canRoundStart; .float() canRoundEnd; .void() roundStart; void round_handler_Spawn(float() canRoundStart_func, float() canRoundEnd_func, void() roundStart_func, float the_delay, float the_count, float the_round_timelimit); float round_handler_IsActive(); float round_handler_AwaitingNextRound(); float round_handler_CountdownRunning(); float round_handler_IsRoundStarted(); float round_handler_GetTimeLeft(); void round_handler_Reset(float next_think); void round_handler_Remove();