float c1, c2, c3, c4; void CheckAllowedTeams (entity for_whom); // NOTE: SP_ constants may not be >= MAX_SCORE; ST_constants may not be >= MAX_TEAMSCORE // scores that should be in all modes: float ScoreRules_teams; void ScoreRules_basics(float teams, float sprio, float stprio, float score_enabled) { float i; for(i = 0; i < MAX_SCORE; ++i) ScoreInfo_SetLabel_PlayerScore(i, "", 0); for(i = 0; i < MAX_TEAMSCORE; ++i) ScoreInfo_SetLabel_TeamScore(i, "", 0); ScoreRules_teams = teams; if(score_enabled) ScoreInfo_SetLabel_TeamScore (ST_SCORE, "score", stprio); if (!INDEPENDENT_PLAYERS) ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "kills", 0); ScoreInfo_SetLabel_PlayerScore(SP_DEATHS, "deaths", SFL_LOWER_IS_BETTER); if (!INDEPENDENT_PLAYERS) ScoreInfo_SetLabel_PlayerScore(SP_SUICIDES, "suicides", SFL_LOWER_IS_BETTER); if(score_enabled) ScoreInfo_SetLabel_PlayerScore(SP_SCORE, "score", sprio); } void ScoreRules_basics_end() { ScoreInfo_Init(ScoreRules_teams); } void ScoreRules_generic() { if(teamplay) { CheckAllowedTeams(world); ScoreRules_basics(((c4>=0) ? 4 : (c3>=0) ? 3 : 2), SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, TRUE); } else ScoreRules_basics(0, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, TRUE); ScoreRules_basics_end(); } // Key hunt stuff #define ST_KH_CAPS 1 #define SP_KH_CAPS 4 #define SP_KH_PUSHES 5 #define SP_KH_DESTROYS 6 #define SP_KH_PICKUPS 7 #define SP_KH_KCKILLS 8 #define SP_KH_LOSSES 9 void ScoreRules_kh(float teams) { ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, TRUE); ScoreInfo_SetLabel_TeamScore (ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY); ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY); ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSHES, "pushes", 0); ScoreInfo_SetLabel_PlayerScore(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER); ScoreInfo_SetLabel_PlayerScore(SP_KH_PICKUPS, "pickups", 0); ScoreInfo_SetLabel_PlayerScore(SP_KH_KCKILLS, "kckills", 0); ScoreInfo_SetLabel_PlayerScore(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER); ScoreRules_basics_end(); } // Nexball stuff #define ST_NEXBALL_GOALS 1 #define SP_NEXBALL_GOALS 4 #define SP_NEXBALL_FAULTS 5 void ScoreRules_nexball(float teams) { ScoreRules_basics(teams, 0, 0, TRUE); ScoreInfo_SetLabel_TeamScore( ST_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY); ScoreInfo_SetLabel_PlayerScore( SP_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY); ScoreInfo_SetLabel_PlayerScore(SP_NEXBALL_FAULTS, "faults", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER); ScoreRules_basics_end(); } #define SP_FREEZETAG_REVIVALS 4 void ScoreRules_freezetag(float teams) { ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, TRUE); // SFL_SORT_PRIO_PRIMARY ScoreInfo_SetLabel_PlayerScore(SP_FREEZETAG_REVIVALS, "revivals", 0); ScoreRules_basics_end(); } #define ST_CA_ROUNDS 1 void ScoreRules_ca(float teams) { ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, TRUE); ScoreInfo_SetLabel_TeamScore(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY); ScoreRules_basics_end(); }