float c1, c2, c3, c4; void CheckAllowedTeams (entity for_whom); // NOTE: SP_ constants may not be >= MAX_SCORE; ST_constants may not be >= MAX_TEAMSCORE // scores that should be in all modes: float ScoreRules_teams; void ScoreRules_basics(float teams, float sprio, float stprio, float score_enabled) { float i; for(i = 0; i < MAX_SCORE; ++i) ScoreInfo_SetLabel_PlayerScore(i, "", 0); for(i = 0; i < MAX_TEAMSCORE; ++i) ScoreInfo_SetLabel_TeamScore(i, "", 0); ScoreRules_teams = teams; if(score_enabled) ScoreInfo_SetLabel_TeamScore (ST_SCORE, "score", stprio); if not(independent_players) ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "kills", 0); ScoreInfo_SetLabel_PlayerScore(SP_DEATHS, "deaths", SFL_LOWER_IS_BETTER); if not(independent_players) ScoreInfo_SetLabel_PlayerScore(SP_SUICIDES, "suicides", SFL_LOWER_IS_BETTER); if(score_enabled) ScoreInfo_SetLabel_PlayerScore(SP_SCORE, "score", sprio); } void ScoreRules_basics_end() { ScoreInfo_Init(ScoreRules_teams); } void ScoreRules_generic() { CheckAllowedTeams(world); if(teams_matter) { CheckAllowedTeams(world); ScoreRules_basics(((c4>=0) ? 4 : (c3>=0) ? 3 : 2), SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, TRUE); } else ScoreRules_basics(0, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, TRUE); ScoreRules_basics_end(); } // g_ctf #define ST_CTF_CAPS 1 #define SP_CTF_CAPS 4 #define SP_CTF_PICKUPS 5 #define SP_CTF_DROPS 6 #define SP_CTF_FCKILLS 7 #define SP_CTF_RETURNS 8 void ScoreRules_ctf() { float sp_score, sp_caps; sp_score = sp_caps = 0; switch(g_ctf_win_mode) { case 0: // caps only sp_caps = SFL_SORT_PRIO_PRIMARY; break; case 1: // caps, then score sp_caps = SFL_SORT_PRIO_PRIMARY; sp_score = SFL_SORT_PRIO_SECONDARY; break; case 2: // score only default: sp_caps = SFL_SORT_PRIO_SECONDARY; // looks better ;) sp_score = SFL_SORT_PRIO_PRIMARY; break; } CheckAllowedTeams(world); ScoreRules_basics(2 + (c3>=0), SFL_SORT_PRIO_PRIMARY, sp_score, TRUE); // NOTE this assumes that the rogue team is team 3 ScoreInfo_SetLabel_TeamScore (ST_CTF_CAPS, "caps", sp_caps); ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPS, "caps", SFL_SORT_PRIO_SECONDARY); ScoreInfo_SetLabel_PlayerScore(SP_CTF_PICKUPS, "pickups", 0); ScoreInfo_SetLabel_PlayerScore(SP_CTF_FCKILLS, "fckills", 0); ScoreInfo_SetLabel_PlayerScore(SP_CTF_RETURNS, "returns", 0); ScoreInfo_SetLabel_PlayerScore(SP_CTF_DROPS, "drops", SFL_LOWER_IS_BETTER); ScoreRules_basics_end(); } // g_domination #define ST_DOM_TICKS 1 #define SP_DOM_TICKS 4 #define SP_DOM_TAKES 5 void ScoreRules_dom() { float sp_domticks, sp_score; sp_score = sp_domticks = 0; if(cvar("g_domination_disable_frags")) sp_domticks = SFL_SORT_PRIO_PRIMARY; else sp_score = SFL_SORT_PRIO_PRIMARY; CheckAllowedTeams(world); ScoreRules_basics(((c4>=0) ? 4 : (c3>=0) ? 3 : 2), sp_score, sp_score, TRUE); ScoreInfo_SetLabel_TeamScore (ST_DOM_TICKS, "ticks", sp_domticks); ScoreInfo_SetLabel_PlayerScore(SP_DOM_TICKS, "ticks", sp_domticks); ScoreInfo_SetLabel_PlayerScore(SP_DOM_TAKES, "takes", 0); ScoreRules_basics_end(); } // LMS stuff #define SP_LMS_LIVES 4 #define SP_LMS_RANK 5 void ScoreRules_lms() { ScoreRules_basics(0, 0, 0, FALSE); ScoreInfo_SetLabel_PlayerScore(SP_LMS_LIVES, "lives", SFL_SORT_PRIO_SECONDARY); ScoreInfo_SetLabel_PlayerScore(SP_LMS_RANK, "rank", SFL_LOWER_IS_BETTER | SFL_RANK | SFL_SORT_PRIO_PRIMARY | SFL_ALLOW_HIDE); ScoreRules_basics_end(); } // Key hunt stuff #define ST_KH_CAPS 1 #define SP_KH_CAPS 4 #define SP_KH_PUSHES 5 #define SP_KH_DESTROYS 6 #define SP_KH_PICKUPS 7 #define SP_KH_KCKILLS 8 #define SP_KH_LOSSES 9 void ScoreRules_kh(float teams) { ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, TRUE); ScoreInfo_SetLabel_TeamScore (ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY); ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY); ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSHES, "pushes", 0); ScoreInfo_SetLabel_PlayerScore(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER); ScoreInfo_SetLabel_PlayerScore(SP_KH_PICKUPS, "pickups", 0); ScoreInfo_SetLabel_PlayerScore(SP_KH_KCKILLS, "kckills", 0); ScoreInfo_SetLabel_PlayerScore(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER); ScoreRules_basics_end(); } // Race stuff #define ST_RACE_LAPS 1 #define SP_RACE_LAPS 4 #define SP_RACE_FASTEST 5 #define SP_RACE_TIME 5 //#define SP_RACE_RANK 6 void ScoreRules_race() { ScoreRules_basics(race_teams, 0, 0, FALSE); if(race_teams) { ScoreInfo_SetLabel_TeamScore( ST_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY); ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY); ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME); //ScoreInfo_SetLabel_PlayerScore(SP_RACE_RANK, "rank", SFL_LOWER_IS_BETTER | SFL_RANK | SFL_ALLOW_HIDE); } else if(g_race_qualifying) { ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME); } else { //ScoreInfo_SetLabel_TeamScore( ST_RACE_LAPS, "laps", 0); ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY); ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME); } ScoreRules_basics_end(); } // Assault stuff #define ST_ASSAULT_OBJECTIVES 1 #define SP_ASSAULT_OBJECTIVES 4 void ScoreRules_assault() { ScoreRules_basics(2, SFL_SORT_PRIO_SECONDARY, SFL_SORT_PRIO_SECONDARY, TRUE); ScoreInfo_SetLabel_TeamScore( ST_ASSAULT_OBJECTIVES, "objectives", SFL_SORT_PRIO_PRIMARY); ScoreInfo_SetLabel_PlayerScore(SP_ASSAULT_OBJECTIVES, "objectives", SFL_SORT_PRIO_PRIMARY); ScoreRules_basics_end(); } // Nexball stuff #define ST_NEXBALL_GOALS 1 #define SP_NEXBALL_GOALS 4 #define SP_NEXBALL_FAULTS 5 void ScoreRules_nexball(float teams) { ScoreRules_basics(teams, 0, 0, TRUE); ScoreInfo_SetLabel_TeamScore( ST_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY); ScoreInfo_SetLabel_PlayerScore( SP_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY); ScoreInfo_SetLabel_PlayerScore(SP_NEXBALL_FAULTS, "faults", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER); ScoreRules_basics_end(); }