#pragma once // spawnpoint prios const int SPAWN_PRIO_NEAR_TEAMMATE_FOUND = 200; const int SPAWN_PRIO_NEAR_TEAMMATE_SAMETEAM = 100; const int SPAWN_PRIO_RACE_PREVIOUS_SPAWN = 50; const int SPAWN_PRIO_GOOD_DISTANCE = 10; .vector spawnpoint_score; float spawnpoint_nag; bool SpawnEvent_Send(entity this, entity to, int sf); entity Spawn_FilterOutBadSpots(entity this, entity firstspot, float mindist, float teamcheck); entity SelectSpawnPoint(entity this, bool anypoint); spawnfunc(info_player_deathmatch); void spawnpoint_use(entity this, entity actor, entity trigger);