#pragma once .vector steerto; vector steerlib_arrive(entity this, vector point, float maximal_distance); vector steerlib_attract2(entity this, vector point, float min_influense, float max_distance, float max_influense); //vector steerlib_pull(entity this, vector point); IntrusiveList g_flockers; STATIC_INIT(g_flockers) { g_flockers = IL_NEW(); }