#include "t_quake.qh" #include "../common/weapons/all.qh" spawnfunc(weapon_electro); spawnfunc(weapon_hagar); spawnfunc(weapon_machinegun); spawnfunc(item_bullets); spawnfunc(item_armor_large); spawnfunc(item_armor_large); spawnfunc(item_health_mega); spawnfunc(item_health_medium); //*********************** //QUAKE 1 ENTITIES - So people can play quake1 maps with the xonotic weapons //*********************** spawnfunc(weapon_nailgun) {spawnfunc_weapon_electro(this);} spawnfunc(weapon_supernailgun) {spawnfunc_weapon_hagar(this);} spawnfunc(weapon_supershotgun) {spawnfunc_weapon_machinegun(this);} spawnfunc(item_spikes) {spawnfunc_item_bullets(this);} //spawnfunc(item_armor1) {spawnfunc_item_armor_medium(this);} // FIXME: in Quake this is green armor, in Xonotic maps it is an armor shard spawnfunc(item_armor2) {spawnfunc_item_armor_large(this);} spawnfunc(item_armorInv) {spawnfunc_item_armor_large(this);} // TODO: make sure we actually want this spawnfunc(item_health) {if (this.spawnflags & 2) spawnfunc_item_health_mega(this);else spawnfunc_item_health_medium(this);} //spawnfunc_item_spikes //spawnfunc_item_health