#include "t_teleporters.qh" #if defined(CSQC) #elif defined(MENUQC) #elif defined(SVQC) #include "../warpzonelib/common.qh" #include "../warpzonelib/util_server.qh" #include "../warpzonelib/server.qh" #include "../common/constants.qh" #include "../common/util.qh" #include "weapons/csqcprojectile.qh" #include "autocvars.qh" #include "constants.qh" #include "defs.qh" #include "../common/deathtypes.qh" #include "tturrets/include/turrets_early.qh" #include "vehicles/vehicles_def.qh" #include "../common/mapinfo.qh" #include "anticheat.qh" #endif void trigger_teleport_use() { if(teamplay) self.team = activator.team; } float check_tdeath(entity player, vector org, vector telefragmin, vector telefragmax) { if (IS_PLAYER(player) && player.health >= 1) { TDEATHLOOP(org) { if (!(teamplay && autocvar_g_telefrags_teamplay && head.team == player.team)) if(IS_PLAYER(head)) if(head.health >= 1) return 1; } } return 0; } void tdeath(entity player, entity teleporter, entity telefragger, vector telefragmin, vector telefragmax) { TDEATHLOOP(player.origin) { if (IS_PLAYER(player) && player.health >= 1) { if (!(teamplay && autocvar_g_telefrags_teamplay && head.team == player.team)) { if(IS_PLAYER(head)) if(head.health >= 1) ++tdeath_hit; Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG, head.origin, '0 0 0'); } } else // dead bodies and monsters gib themselves instead of telefragging Damage (telefragger, teleporter, telefragger, 10000, DEATH_TELEFRAG, telefragger.origin, '0 0 0'); } } void spawn_tdeath(vector v0, entity e, vector v) { tdeath(e, e, e, '0 0 0', '0 0 0'); } void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax, float tflags) { entity telefragger; vector from; if(teleporter.owner) telefragger = teleporter.owner; else telefragger = player; makevectors (to_angles); if(player.teleportable == TELEPORT_NORMAL) // don't play sounds or show particles for anything that isn't a player, maybe change later to block only observers { if(self.pushltime < time) // only show one teleport effect per teleporter per 0.2 seconds, for better fps { if(tflags & TELEPORT_FLAG_SOUND) sound (player, CH_TRIGGER, "misc/teleport.wav", VOL_BASE, ATTEN_NORM); if(tflags & TELEPORT_FLAG_PARTICLES) { pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1); pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1); } self.pushltime = time + 0.2; } } // Relocate the player // assuming to allows PL_MIN to PL_MAX box and some more from = player.origin; setorigin (player, to); player.oldorigin = to; // don't undo the teleport by unsticking player.angles = to_angles; player.fixangle = true; player.velocity = to_velocity; BITXOR_ASSIGN(player.effects, EF_TELEPORT_BIT); makevectors(player.angles); Reset_ArcBeam(player, v_forward); UpdateCSQCProjectileAfterTeleport(player); if(IS_PLAYER(player)) { if(tflags & TELEPORT_FLAG_TDEATH) if(player.takedamage && player.deadflag == DEAD_NO && !g_race && !g_cts && (autocvar_g_telefrags || (tflags & TELEPORT_FLAG_FORCE_TDEATH))) tdeath(player, teleporter, telefragger, telefragmin, telefragmax); // player no longer is on ground player.flags &= ~FL_ONGROUND; // reset tracking of oldvelocity for impact damage (sudden velocity changes) player.oldvelocity = player.velocity; // reset tracking of who pushed you into a hazard (for kill credit) if(teleporter.owner) { player.pusher = teleporter.owner; player.pushltime = time + autocvar_g_maxpushtime; player.istypefrag = player.BUTTON_CHAT; } else { player.pushltime = 0; player.istypefrag = 0; } player.lastteleporttime = time; } } entity Simple_TeleportPlayer(entity teleporter, entity player) { vector locout; entity e; float p; // Find the output teleporter if(teleporter.enemy) { e = teleporter.enemy; } else { RandomSelection_Init(); for(e = world; (e = find(e, targetname, teleporter.target)); ) { p = 1; if(autocvar_g_telefrags_avoid) { locout = e.origin + '0 0 1' * (1 - player.mins.z - 24); if(check_tdeath(player, locout, '0 0 0', '0 0 0')) p = 0; } RandomSelection_Add(e, 0, string_null, (e.cnt ? e.cnt : 1), p); } e = RandomSelection_chosen_ent; } if(!e) { sprint(player, "Teleport destination vanished. Sorry... please complain to the mapper.\n"); } makevectors(e.mangle); if(e.speed) if(vlen(player.velocity) > e.speed) player.velocity = normalize(player.velocity) * max(0, e.speed); if(autocvar_g_teleport_maxspeed) if(vlen(player.velocity) > autocvar_g_teleport_maxspeed) player.velocity = normalize(player.velocity) * max(0, autocvar_g_teleport_maxspeed); locout = e.origin + '0 0 1' * (1 - player.mins.z - 24); TeleportPlayer(teleporter, player, locout, e.mangle, v_forward * vlen(player.velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER); return e; } void Teleport_Touch (void) { entity oldself; string s; if (self.active != ACTIVE_ACTIVE) return; if (!other.teleportable) return; if(other.vehicle) if(!other.vehicle.teleportable) return; if(other.turrcaps_flags & TFL_TURRCAPS_ISTURRET) return; if(other.deadflag != DEAD_NO) return; if(self.team) if(((self.spawnflags & 4) == 0) == (self.team != other.team)) return; EXACTTRIGGER_TOUCH; if(IS_PLAYER(other)) RemoveGrapplingHook(other); entity e; e = Simple_TeleportPlayer(self, other); activator = other; s = self.target; self.target = string_null; SUB_UseTargets(); if (!self.target) self.target = s; oldself = self; self = e; SUB_UseTargets(); self = oldself; } void spawnfunc_info_teleport_destination (void) { self.classname = "info_teleport_destination"; self.mangle = self.angles; self.angles = '0 0 0'; //setorigin (self, self.origin + '0 0 27'); // To fix a mappers' habit as old as Quake setorigin (self, self.origin); IFTARGETED { } else objerror ("^3Teleport destination without a targetname"); } void spawnfunc_misc_teleporter_dest (void) { spawnfunc_info_teleport_destination(); } void spawnfunc_target_teleporter (void) { spawnfunc_info_teleport_destination(); } void teleport_findtarget (void) { entity e; float n; n = 0; for(e = world; (e = find(e, targetname, self.target)); ) { ++n; if(e.movetype == MOVETYPE_NONE) waypoint_spawnforteleporter(self, e.origin, 0); if(e.classname != "info_teleport_destination") print("^3MAPPER ERROR: teleporter does target an invalid teleport destination entity. Angles will not work.\n"); } if(n == 0) { // no dest! objerror ("Teleporter with nonexistant target"); return; } else if(n == 1) { // exactly one dest - bots love that self.enemy = find(e, targetname, self.target); } else { // have to use random selection every single time self.enemy = world; } // now enable touch self.touch = Teleport_Touch; } entity Teleport_Find(vector mi, vector ma) { entity e; for(e = world; (e = find(e, classname, "trigger_teleport")); ) if(WarpZoneLib_BoxTouchesBrush(mi, ma, e, world)) return e; return world; } void spawnfunc_trigger_teleport (void) { self.angles = '0 0 0'; EXACTTRIGGER_INIT; self.active = ACTIVE_ACTIVE; self.use = trigger_teleport_use; // this must be called to spawn the teleport waypoints for bots InitializeEntity(self, teleport_findtarget, INITPRIO_FINDTARGET); if (self.target == "") { objerror ("Teleporter with no target"); return; } self.teleport_next = teleport_first; teleport_first = self; } void WarpZone_PostTeleportPlayer_Callback(entity pl) { makevectors(pl.angles); Reset_ArcBeam(pl, v_forward); UpdateCSQCProjectileAfterTeleport(pl); { entity oldself = self; self = pl; anticheat_fixangle(); self = oldself; } // "disown" projectiles after teleport if(pl.owner) if(pl.owner == pl.realowner) { if(!(pl.flags & FL_PROJECTILE)) print("A non-projectile got through a warpzone and its owner cleared. It's a ", pl.classname, ".\n"); pl.owner = world; } if(IS_PLAYER(pl)) { // reset tracking of oldvelocity for impact damage (sudden velocity changes) pl.oldvelocity = pl.velocity; // reset teleport time tracking too (or multijump can cause insane speeds) pl.lastteleporttime = time; } }