void spawnfunc_turret_phaser(); void turret_phaser_dinit(); void turret_phaser_attack(); .float fireflag; float turret_phaser_firecheck() { if (self.fireflag != 0) return 0; return turret_stdproc_firecheck(); } void turret_phaser_postthink() { if (self.tur_head.frame == 0) return; if (self.fireflag == 1) { if (self.tur_head.frame == 10) self.tur_head.frame = 1; else self.tur_head.frame = self.tur_head.frame +1; } else if (self.fireflag == 2 ) { self.tur_head.frame = self.tur_head.frame +1; if (self.tur_head.frame == 15) { self.tur_head.frame = 0; self.fireflag = 0; } } } void beam_think() { if ((time > self.cnt) || (self.owner.deadflag != DEAD_NO)) { self.owner.attack_finished_single = time + self.owner.shot_refire; self.owner.fireflag = 2; self.owner.tur_head.frame = 10; sound (self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTEN_NORM); remove(self); return; } turret_do_updates(self.owner); if (time - self.shot_spread > 0) { self.shot_spread = time + 2; sound (self, CH_SHOTS_SINGLE, "turrets/phaser.wav", VOL_BASE, ATTEN_NORM); } self.nextthink = time + self.ticrate; self.owner.attack_finished_single = time + frametime; entity oldself; oldself = self; self = self.owner; FireImoBeam ( self.tur_shotorg, self.tur_shotorg + self.tur_shotdir_updated * self.target_range, '-1 -1 -1' * self.shot_radius, '1 1 1' * self.shot_radius, self.shot_force, oldself.shot_dmg, 0.75, DEATH_TURRET_PHASER); self = oldself; self.scale = vlen(self.owner.tur_shotorg - trace_endpos) / 256; } void turret_phaser_attack() { entity beam; beam = spawn(); beam.ticrate = 0.1; //autocvar_sys_ticrate; setmodel(beam,"models/turrets/phaser_beam.md3"); beam.effects = EF_LOWPRECISION; beam.solid = SOLID_NOT; beam.think = beam_think; beam.cnt = time + self.shot_speed; beam.shot_spread = time + 2; beam.nextthink = time; beam.owner = self; beam.shot_dmg = self.shot_dmg / (self.shot_speed / beam.ticrate); beam.scale = self.target_range / 256; beam.movetype = MOVETYPE_NONE; beam.enemy = self.enemy; beam.bot_dodge = true; beam.bot_dodgerating = beam.shot_dmg; sound (beam, CH_SHOTS_SINGLE, "turrets/phaser.wav", VOL_BASE, ATTEN_NORM); self.fireflag = 1; beam.attack_finished_single = self.attack_finished_single; self.attack_finished_single = time; // + autocvar_sys_ticrate; setattachment(beam,self.tur_head,"tag_fire"); soundat (self, trace_endpos, CH_SHOTS, "weapons/neximpact.wav", VOL_BASE, ATTEN_NORM); if (self.tur_head.frame == 0) self.tur_head.frame = 1; } void turret_phaser_dinit() { if (self.netname == "") self.netname = "Phaser Cannon"; self.turrcaps_flags = TFL_TURRCAPS_SNIPER|TFL_TURRCAPS_HITSCAN|TFL_TURRCAPS_PLAYERKILL; self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIVE; self.aim_flags = TFL_AIM_LEAD; if (turret_stdproc_init("phaser_std", "models/turrets/base.md3","models/turrets/phaser.md3", TID_PHASER) == 0) { remove(self); return; } self.turret_firecheckfunc = turret_phaser_firecheck; self.turret_firefunc = turret_phaser_attack; self.turret_postthink = turret_phaser_postthink; } /*QUAKED turret_phaser(0 .5 .8) ? */ void spawnfunc_turret_phaser() { precache_sound ("turrets/phaser.wav"); precache_model ("models/turrets/phaser.md3"); precache_model ("models/turrets/phaser_beam.md3"); precache_model ("models/turrets/base.md3"); self.think = turret_phaser_dinit; self.nextthink = time + 0.5; }