#pragma once int maxclients; const string STR_PLAYER = "player"; const string STR_SPECTATOR = "spectator"; const string STR_OBSERVER = "observer"; #define IS_PLAYER(v) ((v).classname == STR_PLAYER) #define IS_SPEC(v) ((v).classname == STR_SPECTATOR) #define IS_OBSERVER(v) ((v).classname == STR_OBSERVER) #define IS_CLIENT(v) (v.flags & FL_CLIENT) /** want: (IS_CLIENT(v) && !IS_REAL_CLIENT(v)) */ #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT) #define IS_FAKE_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT) #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL) /** was: (clienttype(v) == CLIENTTYPE_NOTACLIENT) */ #define IS_NOT_A_CLIENT(v) (!IS_CLIENT(v)) #define IS_MONSTER(v) (v.flags & FL_MONSTER) #define IS_VEHICLE(v) (v.vehicle_flags & VHF_ISVEHICLE) #define IS_TURRET(v) (v.turret_flags & TUR_FLAG_ISTURRET) #define IS_MOVABLE(v) ((IS_PLAYER(v) || IS_MONSTER(v)) && !STAT(FROZEN, v)) // NOTE: FOR_EACH_CLIENTSLOT deprecated! Use the following instead: FOREACH_CLIENTSLOT(true, { code; }); // NOTE: FOR_EACH_CLIENT deprecated! Use the following instead: FOREACH_CLIENT(true, { code; }); // NOTE: FOR_EACH_REALCLIENT deprecated! Use the following instead: FOREACH_CLIENT(IS_REAL_CLIENT(it), { code; }); // NOTE: FOR_EACH_PLAYER deprecated! Use the following instead: FOREACH_CLIENT(IS_PLAYER(it), { code; }); // NOTE: FOR_EACH_SPEC deprecated! Use the following instead: FOREACH_CLIENT(IS_SPEC(it), { code; }); // NOTE: FOR_EACH_OBSERVER deprecated! Use the following instead: FOREACH_CLIENT(IS_OBSERVER(it), { code; }); // NOTE: FOR_EACH_REALPLAYER deprecated! Use the following instead: FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { code; }); #define FOREACH_CLIENTSLOT(cond, body) \ MACRO_BEGIN \ for(int _i = 1; _i <= maxclients; ++_i) \ { \ const noref int i = _i; \ ITER_CONST noref entity it = ftoe(i); \ if(cond) { LAMBDA(body) } \ } \ MACRO_END #define FOREACH_CLIENT(cond, body) FOREACH_CLIENTSLOT(IS_CLIENT(it) && (cond), LAMBDA(body)) // using the "inside out" version of knuth-fisher-yates shuffle // https://en.wikipedia.org/wiki/Fisher–Yates_shuffle entity _FCR_clients[255]; bool _FCR_entered = false; #define FOREACH_CLIENT_RANDOM(cond, body) \ MACRO_BEGIN \ if (_FCR_entered) LOG_FATAL("FOREACH_CLIENT_RANDOM must not be nested"); \ _FCR_entered = true; \ int _cnt = 0; \ FOREACH_CLIENT(cond, { \ int _j = floor(random() * (_cnt + 1)); \ if (_j != _cnt) \ _FCR_clients[_cnt] = _FCR_clients[_j]; \ _FCR_clients[_j] = it; \ ++_cnt; \ }); \ for (int _i = 0; _i < _cnt; ++_i) \ { \ const noref int i = _i; \ ITER_CONST noref entity it = _FCR_clients[i]; \ if (cond) { LAMBDA(body) } \ } \ _FCR_entered = false; \ MACRO_END // NOTE: FOR_EACH_MONSTER deprecated! Use the following instead: IL_EACH(g_monsters, true, { code; });