#define RACER_MIN '-120 -120 -40' #define RACER_MAX '120 120 40' #ifdef SVQC void racer_exit(float eject); void racer_enter(); // Auto cvars float autocvar_g_vehicle_racer; float autocvar_g_vehicle_racer_speed_afterburn; float autocvar_g_vehicle_racer_afterburn_cost; float autocvar_g_vehicle_racer_anglestabilizer; float autocvar_g_vehicle_racer_downforce; float autocvar_g_vehicle_racer_speed_forward; float autocvar_g_vehicle_racer_speed_strafe; float autocvar_g_vehicle_racer_springlength; float autocvar_g_vehicle_racer_upforcedamper; float autocvar_g_vehicle_racer_friction; float autocvar_g_vehicle_racer_hovertype; float autocvar_g_vehicle_racer_hoverpower; float autocvar_g_vehicle_racer_turnroll; float autocvar_g_vehicle_racer_turnspeed; float autocvar_g_vehicle_racer_pitchspeed; float autocvar_g_vehicle_racer_energy; float autocvar_g_vehicle_racer_energy_regen; float autocvar_g_vehicle_racer_energy_regen_pause; float autocvar_g_vehicle_racer_health; float autocvar_g_vehicle_racer_health_regen; float autocvar_g_vehicle_racer_health_regen_pause; float autocvar_g_vehicle_racer_shield; float autocvar_g_vehicle_racer_shield_regen; float autocvar_g_vehicle_racer_shield_regen_pause; float autocvar_g_vehicle_racer_cannon_cost; float autocvar_g_vehicle_racer_cannon_damage; float autocvar_g_vehicle_racer_cannon_radius; float autocvar_g_vehicle_racer_cannon_refire; float autocvar_g_vehicle_racer_cannon_speed; float autocvar_g_vehicle_racer_cannon_spread; float autocvar_g_vehicle_racer_cannon_force; float autocvar_g_vehicle_racer_rocket_accel; float autocvar_g_vehicle_racer_rocket_damage; float autocvar_g_vehicle_racer_rocket_radius; float autocvar_g_vehicle_racer_rocket_force; float autocvar_g_vehicle_racer_rocket_refire; float autocvar_g_vehicle_racer_rocket_speed; float autocvar_g_vehicle_racer_rocket_turnrate; float autocvar_g_vehicle_racer_rocket_locktarget; float autocvar_g_vehicle_racer_rocket_locking_time; float autocvar_g_vehicle_racer_rocket_locking_releasetime; float autocvar_g_vehicle_racer_rocket_locked_time; float autocvar_g_vehicle_racer_rocket_locked_maxangle; float autocvar_g_vehicle_racer_rocket_climbspeed; float autocvar_g_vehicle_racer_respawntime; float autocvar_g_vehicle_racer_blowup_radius; float autocvar_g_vehicle_racer_blowup_coredamage; float autocvar_g_vehicle_racer_blowup_edgedamage; float autocvar_g_vehicle_racer_blowup_forceintensity; float autocvar_g_vehicle_racer_bouncefactor; float autocvar_g_vehicle_racer_bouncestop; vector autocvar_g_vehicle_racer_bouncepain; var vector racer_force_from_tag(string tag_name, float spring_length, float max_power); void racer_spawn_default(); void racer_align4point(float _delta) { vector push_vector; float fl_push, fr_push, bl_push, br_push; push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower); fr_push = force_fromtag_normpower; //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier); push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower); fl_push = force_fromtag_normpower; //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier); push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower); br_push = force_fromtag_normpower; //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier); push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower); bl_push = force_fromtag_normpower; //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier); self.velocity += push_vector * _delta; // Anti ocilation if(self.velocity_z > 0) self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * _delta; push_vector_x = (fl_push - bl_push); push_vector_x += (fr_push - br_push); push_vector_x *= 360; push_vector_z = (fr_push - fl_push); push_vector_z += (br_push - bl_push); push_vector_z *= 360; // Apply angle diffrance self.angles_z += push_vector_z * _delta; self.angles_x += push_vector_x * _delta; // Apply stabilizer self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta); self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta); } void racer_fire_cannon(string tagname) { vector v; entity bolt; v = gettaginfo(self, gettagindex(self, tagname)); bolt = vehicles_projectile("wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav", v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed, autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0, DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, TRUE, TRUE, self.owner); // Fix z-aim (for chase mode) v = normalize(trace_endpos - bolt.origin); v_forward_z = v_z * 0.5; bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed; } void racer_rocket_groundhugger() { vector olddir, newdir; float oldvel, newvel; self.nextthink = time; if(self.owner.deadflag != DEAD_NO || self.cnt < time) { self.use(); return; } if not (self.realowner.vehicle) { UpdateCSQCProjectile(self); return; } olddir = normalize(self.velocity); oldvel = vlen(self.velocity); newvel = oldvel + self.lip; tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self); if(trace_fraction <= 0.5) { // Hitting somethign soon, just speed ahead self.velocity = olddir * newvel; UpdateCSQCProjectile(self); return; } traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self); if(trace_fraction != 1.0) { newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate; self.velocity = normalize(olddir + newdir) * newvel; } else { self.velocity = olddir * newvel; self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one } UpdateCSQCProjectile(self); return; } void racer_rocket_tracker() { vector olddir, newdir; float oldvel, newvel; self.nextthink = time; if (self.owner.deadflag != DEAD_NO || self.cnt < time) { self.use(); return; } if not (self.realowner.vehicle) { UpdateCSQCProjectile(self); return; } olddir = normalize(self.velocity); oldvel = vlen(self.velocity); newvel = oldvel + self.lip; makevectors(vectoangles(olddir)); float time_to_impact = min(vlen(self.enemy.origin - self.origin) / vlen(self.velocity), 1); vector predicted_origin = self.enemy.origin + self.enemy.velocity * time_to_impact; traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self); newdir = normalize(predicted_origin - self.origin); //vector float height_diff = predicted_origin_z - self.origin_z; if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle) { //bprint("Target lost!\n"); //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n"); self.think = racer_rocket_groundhugger; return; } if(trace_fraction != 1.0 && trace_ent != self.enemy) newdir_z += 16 * sys_frametime; self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel; self.velocity_z -= 800 * sys_frametime; self.velocity_z += max(height_diff, autocvar_g_vehicle_racer_rocket_climbspeed) * sys_frametime ; UpdateCSQCProjectile(self); return; } void racer_fire_rocket(string tagname, entity trg) { vector v = gettaginfo(self, gettagindex(self, tagname)); entity rocket = rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav", v, v_forward * autocvar_g_vehicle_racer_rocket_speed, autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3, DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, FALSE, FALSE, self.owner); rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime; rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate; rocket.nextthink = time; rocket.enemy = trg; rocket.cnt = time + 15; if(trg) rocket.think = racer_rocket_tracker; else rocket.think = racer_rocket_groundhugger; } float racer_frame() { entity player, racer; vector df; float ftmp; if(intermission_running) return 1; player = self; racer = self.vehicle; self = racer; player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0; vehicles_painframe(); if(racer.deadflag != DEAD_NO) { self = player; player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0; return 1; } racer_align4point(frametime); crosshair_trace(player); racer.angles_x *= -1; // Yaw ftmp = autocvar_g_vehicle_racer_turnspeed * frametime; ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp); racer.angles_y = anglemods(racer.angles_y + ftmp); // Roll racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * frametime; // Pitch ftmp = autocvar_g_vehicle_racer_pitchspeed * frametime; ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp); racer.angles_x = bound(-30, anglemods(racer.angles_x + ftmp), 30); makevectors(racer.angles); racer.angles_x *= -1; //ftmp = racer.velocity_z; df = racer.velocity * -autocvar_g_vehicle_racer_friction; //racer.velocity_z = ftmp; if(vlen(player.movement) != 0) { if(player.movement_x) df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); if(player.movement_y) df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); if(self.sound_nexttime < time || self.sounds != 1) { self.sounds = 1; self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav"); sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTEN_NORM); } } else { if(self.sound_nexttime < time || self.sounds != 0) { self.sounds = 0; self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav"); sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM); } } // Afterburn if (player.BUTTON_JUMP && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime)) { if(time - racer.wait > 0.2) pointparticles(particleeffectnum("wakizashi_booster_smoke"), self.origin - v_forward * 32, v_forward * vlen(self.velocity), 1); racer.wait = time; racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime; df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn); if(racer.invincible_finished < time) { traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self); if(trace_fraction != 1.0) pointparticles(particleeffectnum("smoke_small"), trace_endpos, '0 0 0', 1); racer.invincible_finished = time + 0.1 + (random() * 0.1); } if(racer.strength_finished < time) { racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav"); sound (racer.tur_head, CH_TRIGGER_SINGLE, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTEN_NORM); } } else { racer.strength_finished = 0; sound (racer.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM); } df -= v_up * (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce); player.movement = racer.velocity += df * frametime; if(player.BUTTON_ATCK) if(time > racer.attack_finished_single) if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost) { racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost; racer.wait = time; crosshair_trace(player); if(racer.cnt) { racer_fire_cannon("tag_fire1"); racer.cnt = 0; } else { racer_fire_cannon("tag_fire2"); racer.cnt = 1; } racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire; } if(autocvar_g_vehicle_racer_rocket_locktarget) { vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime, (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime, autocvar_g_vehicle_racer_rocket_locked_time); if(self.lock_target) { if(racer.lock_strength == 1) UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0); else if(self.lock_strength > 0.5) UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0); else if(self.lock_strength < 0.5) UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0); } } if(time > racer.delay) if(player.BUTTON_ATCK2) { racer.misc_bulletcounter += 1; racer.delay = time + 0.3; if(racer.misc_bulletcounter == 1) racer_fire_rocket("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world); else if(racer.misc_bulletcounter == 2) { racer_fire_rocket("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world); racer.lock_strength = 0; racer.lock_target = world; racer.misc_bulletcounter = 0; racer.delay = time + autocvar_g_vehicle_racer_rocket_refire; racer.lip = time; } } player.vehicle_reload1 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100); if(racer.vehicle_flags & VHF_SHIELDREGEN) vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, TRUE); if(racer.vehicle_flags & VHF_HEALTHREGEN) vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, FALSE); if(racer.vehicle_flags & VHF_ENERGYREGEN) vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, FALSE); VEHICLE_UPDATE_PLAYER(player, health, racer); VEHICLE_UPDATE_PLAYER(player, energy, racer); if(racer.vehicle_flags & VHF_HASSHIELD) VEHICLE_UPDATE_PLAYER(player, shield, racer); player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0; setorigin(player,racer.origin + '0 0 32'); player.velocity = racer.velocity; self = player; return 1; } void racer_think() { self.nextthink = time; float pushdeltatime = time - self.lastpushtime; if (pushdeltatime > 0.15) pushdeltatime = 0; self.lastpushtime = time; if(!pushdeltatime) return; tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NORMAL, self); vector df = self.velocity * -autocvar_g_vehicle_racer_friction; df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2); self.velocity += df * pushdeltatime; if(self.velocity_z > 0) self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * pushdeltatime; self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime); self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime); } void racer_enter() { self.movetype = MOVETYPE_BOUNCE; self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health) * 100; self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100; if(self.owner.flagcarried) setorigin(self.owner.flagcarried, '-190 0 96'); //targetdrone_spawn(self.origin + '0 0 512' + randomvec() * 256, 1); } void racer_exit(float eject) { vector spot; self.think = racer_think; self.nextthink = time; self.movetype = MOVETYPE_BOUNCE; sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM); if not (self.owner) return; makevectors(self.angles); if(eject) { spot = self.origin + v_forward * 100 + '0 0 64'; spot = vehicles_findgoodexit(spot); setorigin(self.owner , spot); self.owner.velocity = (v_up + v_forward * 0.25) * 750; self.owner.oldvelocity = self.owner.velocity; } else { if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed) { self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2; self.owner.velocity_z += 200; spot = self.origin + v_forward * 32 + '0 0 32'; spot = vehicles_findgoodexit(spot); } else { self.owner.velocity = self.velocity * 0.5; self.owner.velocity_z += 10; spot = self.origin - v_forward * 200 + '0 0 32'; spot = vehicles_findgoodexit(spot); } self.owner.oldvelocity = self.owner.velocity; setorigin(self.owner , spot); } antilag_clear(self.owner); self.owner = world; } void racer_impact() { if(autocvar_g_vehicle_racer_bouncepain_x) vehilces_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z); } void racer_blowup() { self.deadflag = DEAD_DEAD; self.vehicle_exit(VHEF_NORMAL); RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage, autocvar_g_vehicle_racer_blowup_edgedamage, autocvar_g_vehicle_racer_blowup_radius, world, autocvar_g_vehicle_racer_blowup_forceintensity, DEATH_VH_WAKI_DEATH, world); self.nextthink = time + autocvar_g_vehicle_racer_respawntime; self.think = racer_spawn_default; self.movetype = MOVETYPE_NONE; self.effects = EF_NODRAW; self.colormod = '0 0 0'; self.avelocity = '0 0 0'; self.velocity = '0 0 0'; setorigin(self, self.pos1); } void racer_deadtouch() { self.avelocity_x *= 0.7; self.cnt -= 1; if(self.cnt <= 0) racer_blowup(); } void racer_die() { self.health = 0; self.event_damage = func_null; self.solid = SOLID_CORPSE; self.takedamage = DAMAGE_NO; self.deadflag = DEAD_DYING; self.movetype = MOVETYPE_BOUNCE; self.wait = time; self.cnt = 1 + random() * 2; self.touch = racer_deadtouch; pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1); if(random() < 0.5) self.avelocity_z = 32; else self.avelocity_z = -32; self.avelocity_x = -vlen(self.velocity) * 0.2; self.velocity += '0 0 700'; self.colormod = '-0.5 -0.5 -0.5'; self.think = racer_blowup; self.nextthink = 2 + time + random() * 3; } void racer_spawn(float _spawnflag) { if(self.scale != 0.5) { if(autocvar_g_vehicle_racer_hovertype != 0) racer_force_from_tag = vehicles_force_fromtag_maglev; else racer_force_from_tag = vehicles_force_fromtag_hover; // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel). self.scale = 0.5; setattachment(self.vehicle_hudmodel, self, ""); setattachment(self.vehicle_viewport, self, "tag_viewport"); self.mass = 900; } self.think = racer_think; self.nextthink = time; self.vehicle_health = autocvar_g_vehicle_racer_health; self.vehicle_shield = autocvar_g_vehicle_racer_shield; self.movetype = MOVETYPE_TOSS; self.solid = SOLID_SLIDEBOX; self.delay = time; self.scale = 0.5; setsize(self, RACER_MIN * 0.5, RACER_MAX * 0.5); self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor; self.bouncestop = autocvar_g_vehicle_racer_bouncestop; self.vehicle_impact = racer_impact; self.damageforcescale = 0.5; //self.destvec = autocvar_g_vehicle_racer_bouncepain; } void racer_spawn_default() { racer_spawn(0); } void spawnfunc_vehicle_racer() { if(!autocvar_g_vehicle_racer) { remove(self); return; } self.vehicle_flags |= VHF_DMGSHAKE; self.vehicle_flags |= VHF_DMGROLL; precache_sound ("weapons/lasergun_fire.wav"); precache_sound ("weapons/rocket_fire.wav"); precache_sound ("vehicles/racer_idle.wav"); precache_sound ("vehicles/racer_move.wav"); precache_sound ("vehicles/racer_boost.wav"); precache_model ("models/vhshield.md3"); precache_model ("models/vehicles/wakizashi.dpm"); precache_model ("models/vehicles/wakizashi_cockpit.dpm"); if(autocvar_g_vehicle_racer_energy) if(autocvar_g_vehicle_racer_energy_regen) self.vehicle_flags |= VHF_ENERGYREGEN; if(autocvar_g_vehicle_racer_shield) self.vehicle_flags |= VHF_HASSHIELD; if(autocvar_g_vehicle_racer_shield_regen) self.vehicle_flags |= VHF_SHIELDREGEN; if(autocvar_g_vehicle_racer_health_regen) self.vehicle_flags |= VHF_HEALTHREGEN; if not (vehicle_initialize( "Wakizashi", "models/vehicles/wakizashi.dpm", "null", // we need this so tur_head is networked and usable for sounds "models/vehicles/wakizashi_cockpit.dpm", "", "", "tag_viewport", HUD_WAKIZASHI, 0.5 * RACER_MIN, 0.5 * RACER_MAX, FALSE, racer_spawn, autocvar_g_vehicle_racer_respawntime, racer_frame, racer_enter, racer_exit, racer_die, racer_think, TRUE, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_shield)) { remove(self); return; } } #endif // SVQC