const vector spiderbot_MIN = '-75 -75 0'; const vector spiderbot_MAX = '75 75 100'; #define spiderbot_spawnpnt wkr_spawn void spiderbot_exit(float eject); void spiderbot_enter(); void spiderbot_rocket_explode() { vector org2; if(self.event_damage != SUB_Null) { self.event_damage = SUB_Null; self.think = spiderbot_rocket_explode; self.nextthink = time; return; } sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); org2 = findbetterlocation (self.origin, 16); pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1); w_deathtypestring = "dident escape the rocket barrage"; if(!self.owner) self.owner = self.realowner; RadiusDamage (self, self.owner, cvar("g_vehicle_spiderbot_rocket_damage"), cvar("g_vehicle_spiderbot_rocket_edgedamage"), cvar("g_vehicle_spiderbot_rocket_radius"), world, cvar("g_vehicle_spiderbot_rocket_force"), DEATH_SBROCKET, world); remove (self); } void spiderbot_rocket_touch() { if(self.owner) { if(other == self.owner.vehicle) return; if(other == self.owner.vehicle.tur_head) return; } PROJECTILE_TOUCH; spiderbot_rocket_explode(); } void spiderbot_rocket_unguided() { vector newdir,olddir; self.nextthink = time; olddir = normalize(self.velocity); newdir = normalize(self.pos1 - self.origin) + randomvec() * cvar("g_vehicle_spiderbot_rocket_noise"); self.velocity = normalize(olddir + newdir * cvar("g_vehicle_spiderbot_rocket_turnrate")) * cvar("g_vehicle_spiderbot_rocket_speed"); UpdateCSQCProjectile(self); if (self.owner.deadflag != DEAD_NO || self.cnt < time) spiderbot_rocket_explode(); } void spiderbot_rocket_guided() { vector newdir, olddir; self.nextthink = time; if not (self.owner.vehicle) self.think = spiderbot_rocket_unguided; crosshair_trace(self.owner); olddir = normalize(self.velocity); newdir = normalize(trace_endpos - self.origin) + randomvec() * cvar("g_vehicle_spiderbot_rocket_noise"); self.velocity = normalize(olddir + newdir * cvar("g_vehicle_spiderbot_rocket_turnrate")) * cvar("g_vehicle_spiderbot_rocket_speed"); UpdateCSQCProjectile(self); if (self.owner.deadflag != DEAD_NO || self.cnt < time) spiderbot_rocket_explode(); } void spiderbot_rocket_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) { self.health -= damage; self.velocity += force; if(self.health < 1) spiderbot_rocket_explode(); } void spiderbot_guide_release() { entity rkt; rkt = findchainentity(owner,self.owner); if not (rkt) return; crosshair_trace(self.owner); while(rkt) { if(rkt.think == spiderbot_rocket_guided) { rkt.pos1 = trace_endpos; rkt.think = spiderbot_rocket_unguided; } rkt = rkt.chain; } } void spiderbot_rocket_do() { entity rocket; if (self.owner.BUTTON_ATCK2) { if (self.wait == 1) if (self.tur_head.frame == 9 || self.tur_head.frame == 1) { if(self.gun2.cnt < time && self.tur_head.frame == 9) self.tur_head.frame = 1; return; } self.wait = 1; } else { if(self.wait) spiderbot_guide_release(); self.wait = 0; } if(self.gun2.cnt > time) return; if (self.tur_head.frame >= 9) self.tur_head.frame = 1; if not (self.owner.BUTTON_ATCK2) return; sound (self, CHAN_WEAPON, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM); rocket = spawn (); setsize (rocket, '-1 -1 -1', '1 1 1'); // give it some size so it can be shot setorigin(rocket,gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"))); te_explosion (rocket.origin); crosshair_trace(self.owner); rocket.classname = "spiderbot_rocket"; rocket.bot_dodge = TRUE; rocket.bot_dodgerating = cvar("g_vehicle_spiderbot_rocket_damage"); rocket.cnt = time + cvar("g_vehicle_spiderbot_rocket_lifetime"); rocket.health = cvar("g_vehicle_spiderbot_rocket_health"); rocket.takedamage = DAMAGE_AIM; rocket.event_damage = spiderbot_rocket_damage; rocket.owner = self.owner; rocket.nextthink = time; rocket.movetype = MOVETYPE_FLYMISSILE; rocket.velocity = normalize(v_forward + (v_up * 0.5) + randomvec() * 0.25) * cvar("g_vehicle_spiderbot_rocket_speed"); rocket.angles = vectoangles(rocket.velocity); rocket.think = spiderbot_rocket_guided; rocket.touch = spiderbot_rocket_touch; rocket.flags = FL_PROJECTILE; rocket.solid = SOLID_TRIGGER; rocket.pos1 = trace_endpos; CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound self.tur_head.frame += 1; if (self.tur_head.frame == 9) self.attack_finished_single = cvar("g_vehicle_spiderbot_rocket_reload"); else self.attack_finished_single = cvar("g_vehicle_spiderbot_rocket_refire"); self.gun2.cnt = time + self.attack_finished_single; } void spiderbot_minigun_fire_Flash_Go() { if (self.frame > 10) { self.alpha = -1; setmodel(self,""); return; } self.frame = self.frame + 2; self.alpha = self.alpha - 0.2; self.scale -= 0.01; self.nextthink = time + 0.02; } void spiderbot_minigun_fire(entity gun,float trail) { entity flash; vector v; v = gettaginfo(gun,gettagindex(gun,"barrels")); v_forward = normalize(v_forward); sound (gun, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM); fireBullet (v, v_forward, cvar("g_vehicle_spiderbot_minigun_spread"), cvar("g_vehicle_spiderbot_minigun_damage"), cvar("g_vehicle_spiderbot_minigun_spread"), DEATH_SBMINIGUN, 0); if not (gun.enemy) { gun.enemy = spawn(); setattachment(gun.enemy , gun, "barrels"); setorigin(gun.enemy ,gun.enemy.origin + '52 0 0'); } flash = gun.enemy; setmodel(flash, "models/uziflash.md3"); flash.think = spiderbot_minigun_fire_Flash_Go; flash.nextthink = time + 0.02; flash.frame = 2; flash.angles_z = flash.v_angle_z + random() * 180; flash.alpha = 1; flash.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION; flash.scale = 1; if(trail) trailparticles(self, particleeffectnum("EF_MGTURRETTRAIL"), v, trace_endpos); } void spiderbot_miniguns_do() { float ftmp; if((self.vehicle_reload1 == 1) || (!self.owner.BUTTON_ATCK)) { ftmp = 1 / cvar("g_vehicle_spiderbot_minigun_cooldown") * sys_frametime; self.owner.vehicle_reload1 = max(self.owner.vehicle_reload1 - ftmp, 0); if(self.owner.vehicle_reload1 <= 0) self.vehicle_reload1 = 0; return ; } if (self.owner.BUTTON_ATCK) { // Animate miniguns self.gun1.angles_z += (1440 * sys_frametime); self.gun2.angles_z -= (1440 * sys_frametime); if(self.gun1.angles_z >= 360) { self.gun1.angles_z = 0; self.gun2.angles_z = 360; } if (self.tur_head.attack_finished_single < time) { // Fire bullets, alternating trails left<->right self = self.owner; if(self.uzi_bulletcounter == 1) { spiderbot_minigun_fire(self.vehicle.gun1, 0); spiderbot_minigun_fire(self.vehicle.gun2, 1); self.uzi_bulletcounter = 0; } else { spiderbot_minigun_fire(self.vehicle.gun1, 1); spiderbot_minigun_fire(self.vehicle.gun2, 0); self.uzi_bulletcounter += 1; } self = self.vehicle; ftmp = cvar("g_vehicle_spiderbot_minigun_refire") / cvar("g_vehicle_spiderbot_minigun_heat"); self.owner.vehicle_reload1 += ftmp; if(self.owner.vehicle_reload1 >= 1) { self.vehicle_reload1 = 1; self.owner.vehicle_reload1 = 1; self.tur_head.attack_finished_single = cvar("g_vehicle_spiderbot_minigun_cooldown") + time; } else self.tur_head.attack_finished_single = cvar("g_vehicle_spiderbot_minigun_refire") + time; } self = self.owner; return; } } float spiderbot_pplug() { vector ad; entity player,spider; float ftmp; if not (self.owner) { } player = self; spider = self.vehicle; player.BUTTON_ZOOM = 0; player.BUTTON_CROUCH = 0; player.switchweapon = 0; if(player.BUTTON_USE) { self = spider; spiderbot_exit(0); self = player; return 0; } crosshair_trace(player); ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles); fixedmakevectors(spider.angles); if(ad_x > 180) ad_x -= 360; if(ad_x < -180) ad_x += 360; if(ad_y > 180) ad_y -= 360; if(ad_y < -180) ad_y += 360; // Rotate head ftmp = cvar("g_vehicle_spiderbot_head_turnspeed") * sys_frametime; ad_y = bound(-ftmp, ad_y, ftmp); spider.tur_head.angles_y = bound(cvar("g_vehicle_spiderbot_head_turnlimit") * -1, spider.tur_head.angles_y + ad_y, cvar("g_vehicle_spiderbot_head_turnlimit")); // Pitch head ftmp = cvar("g_vehicle_spiderbot_head_pitchspeed") * sys_frametime; ad_x = bound(-ftmp, ad_x, ftmp); spider.tur_head.angles_x = bound(cvar("g_vehicle_spiderbot_head_pitchlimit_down"), spider.tur_head.angles_x + ad_x, cvar("g_vehicle_spiderbot_head_pitchlimit_up")); // Turn Body ftmp = cvar("g_vehicle_spiderbot_turnspeed") * sys_frametime; ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp); self = spider; if(spider.flags & FL_ONGROUND) { if(player.BUTTON_JUMP && self.tur_head.wait < time) { self.tur_head.wait = time + 2; player.BUTTON_JUMP = 0; spider.velocity = v_forward * 700 + v_up * 600; spider.frame = 4; } else { if(vlen(player.movement) == 0) { movelib_beak_simple(cvar("g_vehicle_spiderbot_speed_stop")); spider.frame = 5; } else { spider.angles_y = safeangle(spider.angles_y + ftmp); spider.tur_head.angles_y -= ftmp; if(player.movement_x != 0) { if(player.movement_x > 0) { player.movement_x = 1; spider.frame = 0; } else if(player.movement_x < 0) { player.movement_x = -1; spider.frame = 1; } player.movement_y = 0; movelib_move_simple(normalize(v_forward * player.movement_x),cvar("g_vehicle_spiderbot_speed_walk"),cvar("g_vehicle_spiderbot_movement_inertia")); } else if(player.movement_y != 0) { if(player.movement_y < 0) { player.movement_y = -1; spider.frame = 2; } else if(player.movement_y > 0) { player.movement_y = 1; spider.frame = 3; } movelib_move_simple(normalize(v_right * player.movement_y),cvar("g_vehicle_spiderbot_speed_strafe"),cvar("g_vehicle_spiderbot_movement_inertia")); } } } movelib_groundalign4point(300,100,0.25); } spiderbot_miniguns_do(); spiderbot_rocket_do(); vehicle_stdproc_shiledregen(CCVAR("_shield"), frametime); vehicle_stdproc_healthregen(CCVAR("_health"), frametime); player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0; player.vehicle_ammo2 = spider.tur_head.frame; if(spider.gun2.cnt <= time) player.vehicle_reload2 = 1; else player.vehicle_reload2 = 1 - ((spider.gun2.cnt - time) / spider.attack_finished_single); setorigin(player,spider.origin + '0 0 64'); player.velocity = spider.velocity; self = player; return 1; } void spiderbot_think() { if(self.flags & FL_ONGROUND) movelib_beak_simple(cvar("g_vehicle_spiderbot_speed_stop")); self.nextthink = time; } void spiderbot_enter() { // Remove this when bots know how to use the spiderbot if (clienttype(other) != CLIENTTYPE_REAL) return; self.colormod = self.tur_head.colormod = '0 0 0'; if(teamplay) if(self.team) if(self.team != other.team) return; self.owner = other; self.switchweapon = other.switchweapon; self.event_damage = vehicle_stdproc_damage ; self.colormap = self.owner.colormap; self.tur_head.colormap = self.owner.colormap; self.vehicle_hudmodel.viewmodelforclient = self.owner; self.nextthink = 0; self.owner.angles = self.angles; self.owner.takedamage = DAMAGE_NO; self.owner.solid = SOLID_NOT; self.owner.movetype = MOVETYPE_NOCLIP; self.owner.alpha = -1; self.owner.PlayerPhysplug = spiderbot_pplug; self.owner.vehicle = self; self.owner.event_damage = SUB_Null; self.owner.hud = HUD_SPIDERBOT; self.owner.vehicle_health = (self.vehicle_health / cvar("g_vehicle_spiderbot_health")); self.owner.vehicle_shield = (self.vehicle_shield / cvar("g_vehicle_spiderbot_shield")); self.owner.view_ofs = '0 0 0'; self.owner.vehicle_ammo1 = self.vehicle_ammo1; self.owner.vehicle_ammo2 = self.vehicle_ammo2; self.owner.vehicle_reload1 = self.vehicle_reload1; self.owner.vehicle_reload2 = self.vehicle_reload2; //if(other.flags & FL_ONGROUND) other.flags &~= FL_ONGROUND; //if(self.flags & FL_ONGROUND) self.flags &~= FL_ONGROUND; self.team = self.owner.team; self.flags -= FL_NOTARGET; if(clienttype(other) == CLIENTTYPE_REAL) { msg_entity = other; WriteByte (MSG_ONE, SVC_SETVIEWPORT); WriteEntity(MSG_ONE, self.vehicle_viewport); WriteByte (MSG_ONE, SVC_SETVIEWANGLES); // 10 = SVC_SETVIEWANGLES WriteAngle(MSG_ONE, self.tur_head.angles_x + self.angles_x); // tilt WriteAngle(MSG_ONE, self.tur_head.angles_y + self.angles_y); // yaw WriteAngle(MSG_ONE, 0); // roll } } void spiderbot_exit(float eject) { entity e; self.frame = 5; self.flags |= FL_NOTARGET; e = findchain(classname,"spiderbot_rocket"); while(e) { if(e.owner == self.owner) { e.realowner = self.owner; e.owner = world; } e = e.chain; } self.owner.switchweapon = self.switchweapon; self.velocity = '0 0 0'; if(clienttype(self.owner) == CLIENTTYPE_REAL) { msg_entity = self.owner; WriteByte (MSG_ONE, SVC_SETVIEWPORT); WriteEntity( MSG_ONE, self.owner); WriteByte (MSG_ONE, SVC_SETVIEWANGLES); // 10 = SVC_SETVIEWANGLES WriteAngle(MSG_ONE, 0); // tilt WriteAngle(MSG_ONE, self.angles_y); // yaw WriteAngle(MSG_ONE, 0); // roll } self.think = spiderbot_think; self.nextthink = time; self.owner.takedamage = DAMAGE_AIM; self.owner.solid = SOLID_SLIDEBOX; self.owner.movetype = MOVETYPE_WALK; setsize(self.owner,PL_MIN,PL_MAX); self.owner.alpha = 1; self.owner.PlayerPhysplug = SUB_Null; self.owner.vehicle = world; self.owner.view_ofs = PL_VIEW_OFS; self.owner.hud = HUD_NORMAL; self.owner.event_damage = PlayerDamage; self.colormap = 1024; self.tur_head.colormap = 1024; if not (teamplay) self.team = 0; else { self.team = self.spiderbot_spawnpnt.team ; if (self.team == COLOR_TEAM1) self.colormod = '1.4 0.8 0.8'; if (self.team == COLOR_TEAM2) self.colormod = '0.8 0.8 1.4'; self.tur_head.colormod = self.colormod; } self.vehicle_hudmodel.viewmodelforclient = self; self.tur_head.nodrawtoclient = self; setattachment(self.owner,world,""); makevectors(self.angles); if(eject) { setorigin(self.owner,self.origin + v_forward * 100 + '0 0 64'); self.owner.velocity = (v_up + v_forward * 0.25) * 750; } else setorigin(self.owner,self.origin - v_forward * 200 + '0 0 64'); self.owner = world; } float spiderbot_crushable(entity e) { if(e.classname == "corpse") return 1; if(e.classname == "player") return 1; if(e.classname == "monster_zombie") return 1; return 0; } void spiderbot_touch() { if(self.owner) { if(vlen(self.velocity) == 0) return; if not (spiderbot_crushable(other)) return; //todo: add check for velocity/angle here (so we dont cush players runing into us from behind) Damage(other,self,self.owner,cvar("g_vehicle_spiderbot_crush_dmg"),DEATH_SBCRUSH,'0 0 0', normalize(other.origin - self.origin) * cvar("g_vehicle_spiderbot_crush_force") ); return; } if(other.classname != "player") return; if(other.deadflag != DEAD_NO) return; if(other.vehicle != world) return; spiderbot_enter(); } float spiderbot_customizeentityforclient() { if(self.deadflag == DEAD_DEAD) return FALSE; return TRUE; } void spiderbot_spawn() { self.frame = 5; self.think = spiderbot_think; self.nextthink = time; setsize(self,spiderbot_MIN,spiderbot_MAX); self.owner = world; self.velocity = '0 0 0'; self.vehicle_health = CCVAR("_health"); self.vehicle_shield = CCVAR("_shield"); self.event_damage = vehicle_stdproc_damage; self.iscreature = TRUE; self.movetype = MOVETYPE_WALK; self.solid = SOLID_SLIDEBOX; self.takedamage = DAMAGE_AIM; self.touch = spiderbot_touch; self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1; self.tur_head.angles = '0 0 0'; self.colormap = 1024; self.tur_head.colormap = 1024; self.deadflag = DEAD_NO; self.bot_attack = TRUE; self.flags |= FL_NOTARGET; self.vehicle_hudmodel.viewmodelforclient = self; self.tur_head.frame = 1; setorigin(self,self.spiderbot_spawnpnt.origin + '0 0 1.25' * spiderbot_MAX_z); self.angles = self.spiderbot_spawnpnt.angles; if (self.team == COLOR_TEAM1) self.colormod = '1.4 0.8 0.8'; else if (self.team == COLOR_TEAM2) self.colormod = '0.8 0.8 1.4'; else self.colormod = '0 0 0'; self.tur_head.colormod = self.colormod; pointparticles(particleeffectnum("teleport"), self.origin + '0 0 64', '0 0 0', 1); } void spiderbot_blowup() { sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1); RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world); self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1; self.nextthink = time + cvar("g_vehicle_spiderbot_respawntime"); self.think = spiderbot_spawn; self.movetype = MOVETYPE_NONE; setorigin(self, self.tur_aimpos); } void spiderbot_die() { self.health = 0; self.event_damage = SUB_Null; self.iscreature = FALSE; self.solid = SOLID_NOT; self.takedamage = DAMAGE_NO; self.touch = SUB_Null; self.nextthink = time + random() * 2; self.think = spiderbot_blowup; self.deadflag = DEAD_DEAD; self.vehicle_hudmodel.viewmodelforclient = self; self.frame = 0; self.tur_head.frame = 1; } void vewhicle_spiderbot_dinit() { self.spiderbot_spawnpnt = spawn(); self.spiderbot_spawnpnt.angles = self.angles; setorigin(self,self.origin); tracebox(self.origin + '0 0 100', spiderbot_MIN, spiderbot_MAX, self.origin - '0 0 10000', MOVE_WORLDONLY, self); setorigin(self.spiderbot_spawnpnt,trace_endpos); if(self.team && !teamplay) self.team = 0; else self.spiderbot_spawnpnt.team = self.team; addstat(STAT_HUD, AS_INT, hud); addstat(STAT_VEHICLESTAT_HEALTH, AS_FLOAT, vehicle_health); addstat(STAT_VEHICLESTAT_SHIELD, AS_FLOAT, vehicle_shield); addstat(STAT_VEHICLESTAT_ENERGY, AS_FLOAT, vehicle_energy); addstat(STAT_VEHICLESTAT_AMMO1, AS_INT, vehicle_ammo1); addstat(STAT_VEHICLESTAT_RELOAD1, AS_FLOAT, vehicle_reload1); addstat(STAT_VEHICLESTAT_AMMO2, AS_INT, vehicle_ammo2); addstat(STAT_VEHICLESTAT_RELOAD2, AS_FLOAT, vehicle_reload2); if (self.netname == "") self.netname = "spiderbot"; self.tur_head = spawn(); self.gun1 = spawn(); self.gun2 = spawn(); self.vehicle_viewport = spawn(); self.vehicle_hudmodel = spawn(); self.vehicle_flags = VHF_HASSHIELD | VHF_SHIELDREGEN | VHF_HEALTHREGEN | VHF_DEATHEJECT; self.cvar_basename = "g_vehicle_spiderbot"; self.gravity = 2; setmodel(self, "models/vehicles/spiderbot.dpm"); setmodel(self.tur_head, "models/vehicles/spiderbot_top.dpm"); setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm"); setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm"); setmodel(self.vehicle_hudmodel, "models/vehicles/spiderbot_cockpit.dpm"); setmodel(self.vehicle_viewport, "null"); setattachment(self.tur_head, self, "tag_head"); setattachment(self.vehicle_hudmodel, self.tur_head, "tag_hud"); setattachment(self.vehicle_viewport, self.vehicle_hudmodel, ""); setattachment(self.gun1, self.tur_head, "tag_hardpoint01"); setattachment(self.gun2, self.tur_head, "tag_hardpoint02"); self.tur_head.owner = self; self.customizeentityforclient = spiderbot_customizeentityforclient; self.tur_aimpos = self.origin; spiderbot_spawn(); self.vehicle_die = spiderbot_die; self.vehicle_exit = spiderbot_exit; } void spawnfunc_vehicle_spiderbot() { precache_model ( "models/vhshield.md3"); precache_model ( "models/vehicles/spiderbot.dpm"); precache_model ( "models/vehicles/spiderbot_top.dpm"); precache_model ( "models/vehicles/spiderbot_barrels.dpm"); precache_model ( "models/vehicles/spiderbot_cockpit.dpm"); precache_model ( "models/uziflash.md3"); precache_sound ( "weapons/rocket_impact.wav" ); //self.team = -1; self.think = vewhicle_spiderbot_dinit; self.nextthink = time + 0.5; }