#ifdef REGISTER_WEAPON REGISTER_WEAPON(HLAC, w_hlac, IT_CELLS, 6, WEP_FLAG_NORMAL | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "hlac", "hlac", "Heavy Laser Assault Cannon"); #else #ifdef SVQC .float HLAC_bulletcounter; void W_HLAC_Touch (void) { PROJECTILE_TOUCH; self.event_damage = SUB_Null; RadiusDamage (self, self.owner, cvar("g_balance_hlac_primary_damage"), cvar("g_balance_hlac_primary_edgedamage"), cvar("g_balance_hlac_primary_radius"), world, cvar("g_balance_hlac_primary_force"), self.projectiledeathtype, other); remove (self); } void W_HLAC_Touch2 (void) { PROJECTILE_TOUCH; self.event_damage = SUB_Null; RadiusDamage (self, self.owner, cvar("g_balance_hlac_secondary_damage"), cvar("g_balance_hlac_secondary_edgedamage"), cvar("g_balance_hlac_secondary_radius"), world, cvar("g_balance_hlac_secondary_force"), self.projectiledeathtype, other); remove (self); } void W_HLAC_Attack (void) { local entity missile; float spread; if not(self.items & IT_UNLIMITED_WEAPON_AMMO) { self.ammo_cells = self.ammo_cells - cvar("g_balance_hlac_primary_ammo"); } spread = cvar("g_balance_hlac_primary_spread_min") + (cvar("g_balance_hlac_primary_spread_add") * self.HLAC_bulletcounter); spread = min(spread,cvar("g_balance_hlac_primary_spread_max")); if(self.crouch) spread = spread * cvar("g_balance_hlac_primary_spread_crouchmod"); W_SetupShot (self, FALSE, 3, "weapons/lasergun_fire.wav", cvar("g_balance_hlac_primary_damage")); pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1); if (!g_norecoil) { self.punchangle_x = random () - 0.5; self.punchangle_y = random () - 0.5; } missile = spawn (); missile.owner = self; missile.classname = "hlacbolt"; // missile.dmg = issecondary; missile.bot_dodge = TRUE; missile.bot_dodgerating = cvar("g_balance_hlac_primary_damage"); missile.movetype = MOVETYPE_FLY; PROJECTILE_MAKETRIGGER(missile); setorigin (missile, w_shotorg); setsize(missile, '0 0 0', '0 0 0'); W_SetupProjectileVelocity(missile, cvar("g_balance_hlac_primary_speed"), spread); missile.angles = vectoangles (missile.velocity); missile.touch = W_HLAC_Touch; missile.think = SUB_Remove; missile.nextthink = time + cvar("g_balance_hlac_primary_lifetime"); missile.flags = FL_PROJECTILE; missile.projectiledeathtype = WEP_HLAC; CSQCProjectile(missile, TRUE, PROJECTILE_HLAC, TRUE); other = missile; MUTATOR_CALLHOOK(EditProjectile); } void W_HLAC_Attack2f (void) { local entity missile; float spread; spread = cvar("g_balance_hlac_secondary_spread"); if(self.crouch) spread = spread * cvar("g_balance_hlac_secondary_spread_crouchmod"); W_SetupShot (self, FALSE, 3, "weapons/lasergun_fire.wav", cvar("g_balance_hlac_secondary_damage")); pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1); missile = spawn (); missile.owner = self; missile.classname = "hlacbolt"; // missile.dmg = issecondary; missile.bot_dodge = TRUE; missile.bot_dodgerating = cvar("g_balance_hlac_secondary_damage"); missile.movetype = MOVETYPE_FLY; PROJECTILE_MAKETRIGGER(missile); setorigin (missile, w_shotorg); setsize(missile, '0 0 0', '0 0 0'); W_SetupProjectileVelocity(missile, cvar("g_balance_hlac_secondary_speed"), spread); missile.angles = vectoangles (missile.velocity); missile.touch = W_HLAC_Touch2; missile.think = SUB_Remove; missile.nextthink = time + cvar("g_balance_hlac_secondary_lifetime"); missile.flags = FL_PROJECTILE; missile.projectiledeathtype = WEP_HLAC | HITTYPE_SECONDARY; CSQCProjectile(missile, TRUE, PROJECTILE_HLAC, TRUE); other = missile; MUTATOR_CALLHOOK(EditProjectile); } void W_HLAC_Attack2 (void) { float i; if not(self.items & IT_UNLIMITED_WEAPON_AMMO) { self.ammo_cells = self.ammo_cells - cvar("g_balance_hlac_secondary_ammo"); } for(i=cvar("g_balance_hlac_secondary_shots");i>0;--i) W_HLAC_Attack2f(); if (!g_norecoil) { self.punchangle_x = random () - 0.5; self.punchangle_y = random () - 0.5; } } // weapon frames void HLAC_fire1_02() { if(self.weapon != self.switchweapon) // abort immediately if switching { w_ready(); return; } if (self.BUTTON_ATCK) { if (!weapon_action(self.weapon, WR_CHECKAMMO1)) { W_SwitchWeapon_Force(self, w_getbestweapon(self)); w_ready(); return; } ATTACK_FINISHED(self) = time + cvar("g_balance_hlac_primary_refire") * W_WeaponRateFactor(); W_HLAC_Attack(); self.HLAC_bulletcounter = self.HLAC_bulletcounter + 1; weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_hlac_primary_refire"), HLAC_fire1_02); } else { weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_hlac_primary_animtime"), w_ready); } }; void spawnfunc_weapon_hlac (void) { weapon_defaultspawnfunc(WEP_HLAC); } float w_hlac(float req) { if (req == WR_AIM) self.BUTTON_ATCK = bot_aim(cvar("g_balance_hlac_primary_speed"), 0, cvar("g_balance_hlac_primary_lifetime"), FALSE); else if (req == WR_THINK) { if (self.BUTTON_ATCK) if (weapon_prepareattack(0, cvar("g_balance_hlac_primary_refire"))) { self.HLAC_bulletcounter = 0; W_HLAC_Attack(); weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_hlac_primary_refire"), HLAC_fire1_02); } if (self.BUTTON_ATCK2 && cvar("g_balance_hlac_secondary")) if (weapon_prepareattack(1, cvar("g_balance_hlac_secondary_refire"))) { W_HLAC_Attack2(); weapon_thinkf(WFRAME_FIRE2, cvar("g_balance_hlac_secondary_animtime"), w_ready); } } else if (req == WR_PRECACHE) { precache_model ("models/weapons/g_hlac.md3"); precache_model ("models/weapons/v_hlac.md3"); precache_model ("models/weapons/h_hlac.iqm"); precache_sound ("weapons/lasergun_fire.wav"); } else if (req == WR_SETUP) weapon_setup(WEP_HLAC); else if (req == WR_CHECKAMMO1) return self.ammo_cells >= cvar("g_balance_hlac_primary_ammo"); else if (req == WR_CHECKAMMO2) return self.ammo_cells >= cvar("g_balance_hlac_secondary_ammo"); return TRUE; }; #endif #ifdef CSQC float w_hlac(float req) { if(req == WR_IMPACTEFFECT) { vector org2; org2 = w_org + w_backoff * 6; pointparticles(particleeffectnum("laser_impact"), org2, w_backoff * 1000, 1); if(!w_issilent) sound(self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM); } else if(req == WR_PRECACHE) { precache_sound("weapons/laserimpact.wav"); } else if (req == WR_SUICIDEMESSAGE) w_deathtypestring = "%s should have used a smaller gun"; else if (req == WR_KILLMESSAGE) w_deathtypestring = "%s was cut down by %s"; return TRUE; } #endif #endif