#ifdef REGISTER_WEAPON REGISTER_WEAPON(PORTO, w_porto, 0, 0, WEP_TYPE_OTHER | WEP_FLAG_SUPERWEAPON, 0, "porto" , "porto", _("Port-O-Launch")) #else #ifdef SVQC .entity porto_current; .vector porto_v_angle; // holds "held" view angles .float porto_v_angle_held; .vector right_vector; void W_Porto_Success (void) { if(self.realowner == world) { objerror("Cannot succeed successfully: no owner\n"); return; } self.realowner.porto_current = world; remove(self); } string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vector velo); void W_Porto_Fail (float failhard) { if(self.realowner == world) { objerror("Cannot fail successfully: no owner\n"); return; } // no portals here! if(self.cnt < 0) { Portal_ClearWithID(self.realowner, self.portal_id); } self.realowner.porto_current = world; if(self.cnt < 0 && !failhard && self.realowner.playerid == self.playerid && self.realowner.deadflag == DEAD_NO && !WEPSET_CONTAINS_EW(self.realowner, WEP_PORTO)) { setsize (self, '-16 -16 0', '16 16 32'); setorigin(self, self.origin + trace_plane_normal); if(move_out_of_solid(self)) { self.flags = FL_ITEM; self.velocity = trigger_push_calculatevelocity(self.origin, self.realowner, 128); tracetoss(self, self); if(vlen(trace_endpos - self.realowner.origin) < 128) { W_ThrowNewWeapon(self.realowner, WEP_PORTO, 0, self.origin, self.velocity); centerprint(self.realowner, "^1Portal deployment failed.\n\n^2Catch it to try again!"); } } } remove(self); } void W_Porto_Remove (entity p) { if(p.porto_current.realowner == p && p.porto_current.classname == "porto") { entity oldself; oldself = self; self = p.porto_current; W_Porto_Fail(1); self = oldself; } } void W_Porto_Think (void) { trace_plane_normal = '0 0 0'; if(self.realowner.playerid != self.playerid) remove(self); else W_Porto_Fail(0); } void W_Porto_Touch (void) { vector norm; // do not use PROJECTILE_TOUCH here // FIXME but DO handle warpzones! if(other.classname == "portal") return; // handled by the portal norm = trace_plane_normal; if(trace_ent.iscreature) { traceline(trace_ent.origin, trace_ent.origin + '0 0 2' * PL_MIN_z, MOVE_WORLDONLY, self); if(trace_fraction >= 1) return; if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP) return; if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) return; } if(self.realowner.playerid != self.playerid) { sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM); remove(self); } else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP) { spamsound(self, CH_SHOTS, "porto/bounce.wav", VOL_BASE, ATTN_NORM); // just reflect self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * trace_plane_normal); self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * trace_plane_normal)); } else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) { sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM); W_Porto_Fail(0); if(self.cnt < 0) Portal_ClearAll_PortalsOnly(self.realowner); } else if(self.cnt == 0) { // in-portal only if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id)) { sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTN_NORM); trace_plane_normal = norm; centerprint(self.realowner, "^1In^7-portal created."); W_Porto_Success(); } else { sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM); trace_plane_normal = norm; W_Porto_Fail(0); } } else if(self.cnt == 1) { // out-portal only if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id)) { sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTN_NORM); trace_plane_normal = norm; centerprint(self.realowner, "^1Out^7-portal created."); W_Porto_Success(); } else { sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM); trace_plane_normal = norm; W_Porto_Fail(0); } } else if(self.effects & EF_RED) { self.effects += EF_BLUE - EF_RED; if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id)) { sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTN_NORM); trace_plane_normal = norm; centerprint(self.realowner, "^1In^7-portal created."); self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * norm); self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * norm)); CSQCProjectile(self, TRUE, PROJECTILE_PORTO_BLUE, TRUE); // change type } else { sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM); trace_plane_normal = norm; Portal_ClearAll_PortalsOnly(self.realowner); W_Porto_Fail(0); } } else { if(self.realowner.portal_in.portal_id == self.portal_id) { if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id)) { sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTN_NORM); trace_plane_normal = norm; centerprint(self.realowner, "^4Out^7-portal created."); W_Porto_Success(); } else { sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM); Portal_ClearAll_PortalsOnly(self.realowner); W_Porto_Fail(0); } } else { sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM); Portal_ClearAll_PortalsOnly(self.realowner); W_Porto_Fail(0); } } } void W_Porto_Attack (float type) { entity gren; W_SetupShot (self, FALSE, 4, "porto/fire.wav", CH_WEAPON_A, 0); // always shoot from the eye w_shotdir = v_forward; w_shotorg = self.origin + self.view_ofs + ((w_shotorg - self.origin - self.view_ofs) * v_forward) * v_forward; //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1); gren = spawn (); gren.cnt = type; gren.owner = gren.realowner = self; gren.playerid = self.playerid; gren.classname = "porto"; gren.bot_dodge = TRUE; gren.bot_dodgerating = 200; gren.movetype = MOVETYPE_BOUNCEMISSILE; PROJECTILE_MAKETRIGGER(gren); gren.effects = EF_RED; gren.scale = 4; setorigin(gren, w_shotorg); setsize(gren, '0 0 0', '0 0 0'); if(type > 0) gren.nextthink = time + autocvar_g_balance_porto_secondary_lifetime; else gren.nextthink = time + autocvar_g_balance_porto_primary_lifetime; gren.think = W_Porto_Think; gren.touch = W_Porto_Touch; if(type > 0) { if(self.items & IT_STRENGTH) W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_secondary_speed * autocvar_g_balance_powerup_strength_force, 0); else W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_secondary_speed, 0); } else { if(self.items & IT_STRENGTH) W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_primary_speed * autocvar_g_balance_powerup_strength_force, 0); else W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_primary_speed, 0); } gren.angles = vectoangles (gren.velocity); gren.flags = FL_PROJECTILE; gren.portal_id = time; self.porto_current = gren; gren.playerid = self.playerid; fixedmakevectors(fixedvectoangles(gren.velocity)); gren.right_vector = v_right; gren.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP; if(type > 0) CSQCProjectile(gren, TRUE, PROJECTILE_PORTO_BLUE, TRUE); else CSQCProjectile(gren, TRUE, PROJECTILE_PORTO_RED, TRUE); other = gren; MUTATOR_CALLHOOK(EditProjectile); } void spawnfunc_weapon_porto (void) { weapon_defaultspawnfunc(WEP_PORTO); } float w_nexball_weapon(float req); float w_porto(float req) { //vector v_angle_save; if (g_nexball) { return w_nexball_weapon(req); } if (req == WR_AIM) { self.BUTTON_ATCK = FALSE; self.BUTTON_ATCK2 = FALSE; if(!autocvar_g_balance_porto_secondary) if(bot_aim(autocvar_g_balance_porto_primary_speed, 0, autocvar_g_balance_grenadelauncher_primary_lifetime, FALSE)) self.BUTTON_ATCK = TRUE; } else if (req == WR_THINK) { if(autocvar_g_balance_porto_secondary) { if (self.BUTTON_ATCK) if (!self.porto_current) if (!self.porto_forbidden) if (weapon_prepareattack(0, autocvar_g_balance_porto_primary_refire)) { W_Porto_Attack(0); weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_porto_primary_animtime, w_ready); } if (self.BUTTON_ATCK2) if (!self.porto_current) if (!self.porto_forbidden) if (weapon_prepareattack(1, autocvar_g_balance_porto_secondary_refire)) { W_Porto_Attack(1); weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_porto_secondary_animtime, w_ready); } } else { if(self.porto_v_angle_held) { if(!self.BUTTON_ATCK2) { self.porto_v_angle_held = 0; ClientData_Touch(self); } } else { if(self.BUTTON_ATCK2) { self.porto_v_angle = self.v_angle; self.porto_v_angle_held = 1; ClientData_Touch(self); } } if(self.porto_v_angle_held) makevectors(self.porto_v_angle); // override the previously set angles if (self.BUTTON_ATCK) if (!self.porto_current) if (!self.porto_forbidden) if (weapon_prepareattack(0, autocvar_g_balance_porto_primary_refire)) { W_Porto_Attack(-1); weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_porto_primary_animtime, w_ready); } } } else if (req == WR_PRECACHE) { precache_model ("models/weapons/g_porto.md3"); precache_model ("models/weapons/v_porto.md3"); precache_model ("models/weapons/h_porto.iqm"); precache_model ("models/portal.md3"); precache_sound ("porto/bounce.wav"); precache_sound ("porto/create.wav"); precache_sound ("porto/expire.wav"); precache_sound ("porto/explode.wav"); precache_sound ("porto/fire.wav"); precache_sound ("porto/unsupported.wav"); } else if (req == WR_SETUP) { weapon_setup(WEP_PORTO); self.current_ammo = ammo_none; } else if (req == WR_RESETPLAYER) { self.porto_current = world; } return TRUE; } #endif #ifdef CSQC float w_porto(float req) { if(req == WR_IMPACTEFFECT) { print("Since when does Porto send DamageInfo?\n"); } else if(req == WR_PRECACHE) { // nothing to do } return TRUE; } #endif #endif