#ifndef ACCURACY_H #define ACCURACY_H #if defined(CSQC) #elif defined(MENUQC) #elif defined(SVQC) #include "../../common/util-pre.qh" #include "../sys-pre.qh" #include "../../dpdefs/progsdefs.qc" #include "../../dpdefs/dpextensions.qc" #include "../sys-post.qh" #include "../../warpzonelib/anglestransform.qh" #include "../../warpzonelib/mathlib.qh" #include "../../warpzonelib/common.qh" #include "../../warpzonelib/util_server.qh" #include "../../warpzonelib/server.qh" #include "../../common/constants.qh" #include "../../common/stats.qh" #include "../../common/teams.qh" #include "../../common/util.qh" #include "../../common/nades.qh" #include "../../common/buffs.qh" #include "../../common/test.qh" #include "../../common/counting.qh" #include "../../common/urllib.qh" #include "../../common/command/markup.qh" #include "../../common/command/rpn.qh" #include "../../common/command/generic.qh" #include "../../common/command/shared_defs.qh" #include "../../common/net_notice.qh" #include "../../common/animdecide.qh" #include "../../common/monsters/monsters.qh" #include "../../common/monsters/sv_monsters.qh" #include "../../common/monsters/spawn.qh" #include "../../common/weapons/config.qh" #include "../../common/weapons/weapons.qh" #endif .float cvar_cl_accuracy_data_share; .float cvar_cl_accuracy_data_receive; .entity accuracy; .float accuracy_frags[WEP_MAXCOUNT]; .float accuracy_hit[WEP_MAXCOUNT]; .float accuracy_fired[WEP_MAXCOUNT]; .float accuracy_cnt_hit[WEP_MAXCOUNT]; .float accuracy_cnt_fired[WEP_MAXCOUNT]; // init/free void accuracy_init(entity e); void accuracy_free(entity e); // force a resend of a player's accuracy stats void accuracy_resend(entity e); // update accuracy stats void accuracy_add(entity e, float w, float fired, float hit); // helper float accuracy_isgooddamage(entity attacker, entity targ); float accuracy_canbegooddamage(entity attacker); #endif