#pragma once void W_GiveWeapon (entity e, float wep); .float prevstrengthsound; .float prevstrengthsoundattempt; void W_PlayStrengthSound(entity player); float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype, float exception); void W_PrepareExplosionByDamage(entity this, entity attacker, void() explode);