#include "spawning.qh" #include "weaponsystem.qh" #include "../mutators/mutators_include.qh" #include "../t_items.qh" #include "../../common/weapons/all.qh" string W_Apply_Weaponreplace(string in) { float n = tokenize_console(in); string out = "", s, replacement; float i, j; entity e; for(i = 0; i < n; ++i) { replacement = ""; s = argv(i); for(j = WEP_FIRST; j <= WEP_LAST; ++j) { e = get_weaponinfo(j); if(e.netname == s) { replacement = e.weaponreplace; } } if(replacement == "") out = strcat(out, " ", s); else if(replacement != "0") out = strcat(out, " ", replacement); } return substring(out, 1, -1); } void weapon_defaultspawnfunc(entity this, Weapon e) { int wpn = e.m_id; if (this.classname != "droppedweapon" && this.classname != "replacedweapon") { if (e.spawnflags & WEP_FLAG_MUTATORBLOCKED) { objerror("Attempted to spawn a mutator-blocked weapon rejected"); startitem_failed = true; return; } string s = W_Apply_Weaponreplace(e.netname); MUTATOR_CALLHOOK(SetWeaponreplace, this, e, s); s = ret_string; if (s == "") { remove(this); startitem_failed = true; return; } int t = tokenize_console(s); if (t >= 2) { this.team = --internalteam; for (int i = 1; i < t; ++i) { s = argv(i); int j; for (j = WEP_FIRST; j <= WEP_LAST; ++j) { e = get_weaponinfo(j); if (e.netname == s) { entity replacement = spawn(); copyentity(this, replacement); replacement.classname = "replacedweapon"; weapon_defaultspawnfunc(replacement, e); break; } } if (j > WEP_LAST) { LOG_INFO("The weapon replace list for ", this.classname, " contains an unknown weapon ", s, ". Skipped.\n"); } } } if (t >= 1) // always the case! { s = argv(0); wpn = 0; int j; for (j = WEP_FIRST; j <= WEP_LAST; ++j) { e = get_weaponinfo(j); if (e.netname == s) { wpn = j; break; } } if (j > WEP_LAST) { LOG_INFO("The weapon replace list for ", this.classname, " contains an unknown weapon ", s, ". Skipped.\n"); } } if (wpn == 0) { remove(this); startitem_failed = true; return; } } e = get_weaponinfo(wpn); if (!this.respawntime) { if (e.weapons & WEPSET_SUPERWEAPONS) { this.respawntime = g_pickup_respawntime_superweapon; this.respawntimejitter = g_pickup_respawntimejitter_superweapon; } else { this.respawntime = g_pickup_respawntime_weapon; this.respawntimejitter = g_pickup_respawntimejitter_weapon; } } if (e.weapons & WEPSET_SUPERWEAPONS) if (!this.superweapons_finished) this.superweapons_finished = autocvar_g_balance_superweapons_time; // if we don't already have ammo, give us some ammo if (!this.(e.ammo_field)) { switch (e.ammo_field) { case ammo_shells: this.ammo_shells = cvar("g_pickup_shells_weapon"); break; case ammo_nails: this.ammo_nails = cvar("g_pickup_nails_weapon"); break; case ammo_rockets: this.ammo_rockets = cvar("g_pickup_rockets_weapon"); break; case ammo_cells: this.ammo_cells = cvar("g_pickup_cells_weapon"); break; case ammo_plasma: this.ammo_plasma = cvar("g_pickup_plasma_weapon"); break; case ammo_fuel: this.ammo_fuel = cvar("g_pickup_fuel_weapon"); break; } } #if 0 // WEAPONTODO if (e.items) { for (int i = 0, j = 1; i < 24; ++i, j <<= 1) { if (e.items & j) { ammotype = Item_CounterField(j); if (!this.ammotype) this.ammotype = cvar(strcat("g_pickup_", Item_CounterFieldName(j), "_weapon")); } } } #endif // pickup anyway if (g_pickup_weapons_anyway) this.pickup_anyway = true; int f = FL_WEAPON; // no weapon-stay on superweapons if (e.weapons & WEPSET_SUPERWEAPONS) f |= FL_NO_WEAPON_STAY; // weapon stay isn't supported for teamed weapons if (this.team) f |= FL_NO_WEAPON_STAY; GameItem def = e.m_pickup; _StartItem( this, this.itemdef = def, this.respawntime, // defaultrespawntime this.respawntimejitter, // defaultrespawntimejitter e.message, // itemname 0, // itemid e.weapon, // weaponid f // itemflags ); #if 0 // WEAPONTODO if (this.modelindex) { // don't precache if this was removed e.wr_init(e); } #endif }