#ifndef THROWING_H #define THROWING_H .float savenextthink; void thrown_wep_think(); // returns amount of ammo used as string, or -1 for failure, or 0 for no ammo count string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vector velo); float W_IsWeaponThrowable(float w); // toss current weapon void W_ThrowWeapon(vector velo, vector delta, float doreduce); void SpawnThrownWeapon(vector org, float w); #endif