#pragma once .float savenextthink; void thrown_wep_think(entity this); // returns amount of ammo used as string, or -1 for failure, or 0 for no ammo count string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vector velo, .entity weaponentity); bool W_IsWeaponThrowable(entity this, int w); // toss current weapon void W_ThrowWeapon(entity this, .entity weaponentity, vector velo, vector delta, float doreduce); void SpawnThrownWeapon(entity this, vector org, float w, .entity weaponentity);