void WarpZone_Fade_PreDraw() { vector org; org = getpropertyvec(VF_ORIGIN); if( #ifdef COMPAT_XON060_DONTCRASH_CHECKPVS cvar_string("g_xonoticversion") != "0.5.0" && cvar_string("g_xonoticversion") != "0.6.0" && #endif !checkpvs(org, self)) // this makes sense as long as we don't support recursive warpzones self.alpha = 0; else if(self.warpzone_fadestart) self.alpha = bound(0, (self.warpzone_fadeend - vlen(org - self.origin - 0.5 * (self.mins + self.maxs))) / (self.warpzone_fadeend - self.warpzone_fadestart), 1); else self.alpha = 1; //printf("%v <-> %v\n", view_origin, self.origin + 0.5 * (self.mins + self.maxs)); if(self.alpha <= 0) self.drawmask = 0; else self.drawmask = MASK_NORMAL; } void WarpZone_Read(float isnew) { float f; warpzone_warpzones_exist = 1; if (!self.enemy) { self.enemy = spawn(); self.enemy.classname = "warpzone_from"; } self.classname = "trigger_warpzone"; f = ReadByte(); self.warpzone_isboxy = (f & 1); if(f & 4) { self.origin_x = ReadCoord(); self.origin_y = ReadCoord(); self.origin_z = ReadCoord(); } else self.origin = '0 0 0'; self.modelindex = ReadShort(); self.mins_x = ReadCoord(); self.mins_y = ReadCoord(); self.mins_z = ReadCoord(); self.maxs_x = ReadCoord(); self.maxs_y = ReadCoord(); self.maxs_z = ReadCoord(); self.scale = ReadByte() / 16; self.enemy.oldorigin_x = ReadCoord(); self.enemy.oldorigin_y = ReadCoord(); self.enemy.oldorigin_z = ReadCoord(); self.enemy.avelocity_x = ReadCoord(); self.enemy.avelocity_y = ReadCoord(); self.enemy.avelocity_z = ReadCoord(); self.oldorigin_x = ReadCoord(); self.oldorigin_y = ReadCoord(); self.oldorigin_z = ReadCoord(); self.avelocity_x = ReadCoord(); self.avelocity_y = ReadCoord(); self.avelocity_z = ReadCoord(); if(f & 2) { self.warpzone_fadestart = ReadShort(); self.warpzone_fadeend = max(self.warpzone_fadestart + 1, ReadShort()); } else { self.warpzone_fadestart = 0; self.warpzone_fadeend = 0; } // common stuff WarpZone_SetUp(self, self.enemy.oldorigin, self.enemy.avelocity, self.oldorigin, self.avelocity); // link me //setmodel(self, self.model); setorigin(self, self.origin); setsize(self, self.mins, self.maxs); // how to draw // engine currently wants this self.predraw = WarpZone_Fade_PreDraw; } void WarpZone_Camera_Read(float isnew) { float f; warpzone_cameras_exist = 1; self.classname = "func_warpzone_camera"; f = ReadByte(); if(f & 4) { self.origin_x = ReadCoord(); self.origin_y = ReadCoord(); self.origin_z = ReadCoord(); } else self.origin = '0 0 0'; self.modelindex = ReadShort(); self.mins_x = ReadCoord(); self.mins_y = ReadCoord(); self.mins_z = ReadCoord(); self.maxs_x = ReadCoord(); self.maxs_y = ReadCoord(); self.maxs_z = ReadCoord(); self.scale = ReadByte() / 16; self.oldorigin_x = ReadCoord(); self.oldorigin_y = ReadCoord(); self.oldorigin_z = ReadCoord(); self.avelocity_x = ReadCoord(); self.avelocity_y = ReadCoord(); self.avelocity_z = ReadCoord(); if(f & 2) { self.warpzone_fadestart = ReadShort(); self.warpzone_fadeend = max(self.warpzone_fadestart + 1, ReadShort()); } else { self.warpzone_fadestart = 0; self.warpzone_fadeend = 0; } // common stuff WarpZone_Camera_SetUp(self, self.oldorigin, self.avelocity); // engine currently wants this self.drawmask = MASK_NORMAL; // link me //setmodel(self, self.model); setorigin(self, self.origin); setsize(self, self.mins, self.maxs); // how to draw // engine currently wants this self.predraw = WarpZone_Fade_PreDraw; } void CL_RotateMoves(vector ang) = #638; void WarpZone_Teleported_Read(float isnew) { vector v; self.classname = "warpzone_teleported"; v_x = ReadCoord(); v_y = ReadCoord(); v_z = ReadCoord(); if(!isnew) return; self.warpzone_transform = v; setproperty(VF_CL_VIEWANGLES, WarpZone_TransformVAngles(self, getpropertyvec(VF_CL_VIEWANGLES))); if(checkextension("DP_CSQC_ROTATEMOVES")) CL_RotateMoves(v); //CL_RotateMoves('0 90 0'); } float warpzone_fixingview; float warpzone_fixingview_drawexteriormodel; float autocvar_chase_active; void WarpZone_View_Outside() { if(!warpzone_fixingview) return; warpzone_fixingview = 0; cvar_set("r_drawexteriormodel", ftos(warpzone_fixingview_drawexteriormodel)); } void WarpZone_View_Inside() { if(autocvar_chase_active) { WarpZone_View_Outside(); return; } if(warpzone_fixingview) return; warpzone_fixingview = 1; warpzone_fixingview_drawexteriormodel = cvar("r_drawexteriormodel"); cvar_set("r_drawexteriormodel", "0"); } vector WarpZone_FixNearClip(vector o, vector c0, vector c1, vector c2, vector c3) { vector mi, ma; entity e; float pd; mi_x = min(o_x, c0_x, c1_x, c2_x, c3_x); ma_x = max(o_x, c0_x, c1_x, c2_x, c3_x); mi_y = min(o_y, c0_y, c1_y, c2_y, c3_y); ma_y = max(o_y, c0_y, c1_y, c2_y, c3_y); mi_z = min(o_z, c0_z, c1_z, c2_z, c3_z); ma_z = max(o_z, c0_z, c1_z, c2_z, c3_z); e = WarpZone_Find(mi, ma); if(e) { if(WarpZone_PlaneDist(e, o) < 0) return '0 0 0'; // can't really be, though, but if it is, this is not my warpzone, but a random different one in the same mins/maxs pd = min( WarpZone_PlaneDist(e, c0), WarpZone_PlaneDist(e, c1), WarpZone_PlaneDist(e, c2), WarpZone_PlaneDist(e, c3) ); if(pd < 0) return e.warpzone_forward * -pd; } return '0 0 0'; } void WarpZone_FixPMove() { entity e; e = WarpZone_Find(pmove_org, pmove_org); if(e) { pmove_org = WarpZone_TransformOrigin(e, pmove_org); input_angles = WarpZone_TransformVAngles(e, input_angles); } } #ifndef KEEP_ROLL var float autocvar_cl_rollkillspeed = 10; #endif void WarpZone_FixView() { entity e; vector org, ang, nearclip, corner0, corner1, corner2, corner3, o; float f; org = getpropertyvec(VF_ORIGIN); ang = getpropertyvec(VF_ANGLES); #ifdef WORKAROUND_XON010 float dirty; dirty = checkextension("DP_CSQC_ROTATEMOVES"); #endif e = WarpZone_Find(org, org); if(e) { org = WarpZone_TransformOrigin(e, org); ang = WarpZone_TransformVAngles(e, ang); #ifdef WORKAROUND_XON010 dirty = 1; #endif WarpZone_View_Inside(); } else WarpZone_View_Outside(); #ifndef KEEP_ROLL float rick; if(autocvar_cl_rollkillspeed) f = max(0, (1 - frametime * autocvar_cl_rollkillspeed)); else f = 0; rick = getproperty(VF_CL_VIEWANGLES_Z); rick *= f; setproperty(VF_CL_VIEWANGLES_Z, rick); #ifdef WORKAROUND_XON010 if(ang_z > 1 || ang_z < -1) dirty = 1; #endif ang_z *= f; #endif #ifdef WORKAROUND_XON010 if(dirty) { #endif setproperty(VF_ORIGIN, org); setproperty(VF_ANGLES, ang); #ifdef WORKAROUND_XON010 } #endif nearclip = '0 0 1' * (cvar("r_nearclip") * 1.125); corner0 = cs_unproject('0 0 0' + nearclip); corner1 = cs_unproject('1 0 0' * cvar("vid_conwidth") + nearclip); corner2 = cs_unproject('0 1 0' * cvar("vid_conheight") + nearclip); corner3 = cs_unproject('1 0 0' * cvar("vid_conwidth") + '0 1 0' * cvar("vid_conheight") + nearclip); o = WarpZone_FixNearClip(org, corner0, corner1, corner2, corner3); if(o != '0 0 0') setproperty(VF_ORIGIN, org + o); } void WarpZone_Init() { } void WarpZone_Shutdown() { WarpZone_View_Outside(); }