void WarpZone_Read(float bIsNewEntity); void WarpZone_Camera_Read(float bIsNewEntity); void WarpZone_Teleported_Read(float bIsNewEntity); void WarpZone_FixPMove(); void WarpZone_FixView(); void WarpZone_Init(); void WarpZone_Shutdown(); vector warpzone_save_view_origin; vector warpzone_save_view_angles;