void WarpZone_StartFrame(); float WarpZone_Projectile_Touch(); // THESE must be defined by calling QC code: void WarpZone_PostTeleportPlayer_Callback(entity pl); float WarpZone_Projectile_Touch_ImpactFilter_Callback(); // server must also define a float called ENT_CLIENT_WARPZONE for the initial byte of WarpZone entities const float ENT_CLIENT_WARPZONE; const float ENT_CLIENT_WARPZONE_CAMERA;