#ifndef SERVER_H #define SERVER_H void WarpZone_StartFrame(); float WarpZone_Projectile_Touch(); // THESE must be defined by calling QC code: void WarpZone_PostTeleportPlayer_Callback(entity pl); float WarpZone_Projectile_Touch_ImpactFilter_Callback(); // server must also define a float called ENT_CLIENT_WARPZONE for the initial byte of WarpZone entities //const float ENT_CLIENT_WARPZONE; //const float ENT_CLIENT_WARPZONE_CAMERA; void WarpZone_PlayerPhysics_FixVAngle(void); void WarpZone_PostInitialize_Callback(void); #endif