// Random items mutator config for Overkill ruleset
// Map items
set g_random_items_item_health_mega_probability 1 "Probability of random mega health spawning in the map during overkill."
set g_random_items_item_armor_small_probability 10 "Probability of random small armor spawning in the map during overkill."
set g_random_items_item_armor_medium_probability 4 "Probability of random medium armor spawning in the map during overkill."
set g_random_items_item_armor_big_probability 2 "Probability of random big armor spawning in the map during overkill."
set g_random_items_item_armor_mega_probability 1 "Probability of random mega armor spawning in the map during overkill."
set g_random_items_weapon_okhmg_probability 0.5 "Probability of random overkill HMG spawning in the map during overkill."
set g_random_items_weapon_okrpc_probability 0.5 "Probability of random overkill RPC spawning in the map during overkill."
// Loot
set g_random_loot_item_health_mega_probability 1 "Probability of random mega health spawning as loot during overkill."
set g_random_loot_item_armor_small_probability 10 "Probability of random small armor spawning as loot during overkill."
set g_random_loot_item_armor_medium_probability 4 "Probability of random medium armor spawning as loot during overkill."
set g_random_loot_item_armor_big_probability 2 "Probability of random big armor spawning as loot during overkill."
set g_random_loot_item_armor_mega_probability 1 "Probability of random mega armor spawning as loot during overkill."
set g_random_loot_weapon_okhmg_probability 1 "Probability of random overkill HMG spawning as loot during overkill."
set g_random_loot_weapon_okrpc_probability 1 "Probability of random overkill RPC spawning as loot during overkill."