grenadelauncher { dpreflectcube cubemaps/default/sky { map textures/grenadelauncher.tga rgbgen lightingDiffuse } } grenadelauncher_sight { { animMap 1 textures/glsight01.tga textures/glsight02.tga textures/glsight03.tga blendFunc GL_ONE GL_ONE rgbGen wave sawtooth 0 1 0 10 } }