models/relics/relic { dpreflectcube cubemaps/default/sky { map models/relics/relic.tga rgbgen lightingDiffuse } } models/relics/relic_ring { { map models/relics/relic_ring.tga blendfunc GL_SRC_ALPHA GL_ONE rgbgen lightingDiffuse } } models/relics/sign_resistance { cull none { map models/relics/sign_resistance.tga blendfunc add rgbgen lightingDiffuse } } models/relics/sign_regeneration { cull none { map models/relics/sign_regeneration.tga blendfunc add rgbgen lightingDiffuse } } models/relics/sign_vampire { cull none { map models/relics/sign_vampire.tga blendfunc add rgbgen lightingDiffuse } } models/relics/sign_ammo { cull none { map models/relics/sign_ammo.tga blendfunc add rgbgen lightingDiffuse } } models/relics/sign_damage { cull none { map models/relics/sign_damage.tga blendfunc add rgbgen lightingDiffuse } } models/relics/sign_splashdamage { cull none { map models/relics/sign_splashdamage.tga blendfunc add rgbgen lightingDiffuse } } models/relics/sign_firingspeed { cull none { map models/relics/sign_firingspeed.tga blendfunc add rgbgen lightingDiffuse } } models/relics/sign_disability { cull none { map models/relics/sign_disability.tga blendfunc add rgbgen lightingDiffuse } } models/relics/sign_teamboost { cull none { map models/relics/sign_teamboost.tga blendfunc add rgbgen lightingDiffuse } } models/relics/sign_speed { cull none { map models/relics/sign_speed.tga blendfunc add rgbgen lightingDiffuse } } models/relics/sign_jump { cull none { map models/relics/sign_jump.tga blendfunc add rgbgen lightingDiffuse } } models/relics/sign_flight { cull none { map models/relics/sign_flight.tga blendfunc add rgbgen lightingDiffuse } } models/relics/sign_invisible { cull none { map models/relics/sign_invisible.tga blendfunc add rgbgen lightingDiffuse } } models/relics/sign_radioactive { cull none { map models/relics/sign_radioactive.tga blendfunc add rgbgen lightingDiffuse } } models/relics/sign_resurrection { cull none { map models/relics/sign_resurrection.tga blendfunc add rgbgen lightingDiffuse } } models/relics/sign_vengeance { cull none { map models/relics/sign_vengeance.tga blendfunc add rgbgen lightingDiffuse } }