////////// AMMO ////////// a_cells_simple // cells { deformVertexes autosprite cull none nopicmip { map models/items/a_cells_simple blendfunc blend } } a_rockets_simple // rockets { deformVertexes autosprite cull none nopicmip { map models/items/a_rockets_simple blendfunc blend } } a_bullets_simple // bullets { deformVertexes autosprite cull none nopicmip { map models/items/a_bullets_simple blendfunc blend } } a_shells_simple // shells { deformVertexes autosprite cull none nopicmip { map models/items/a_shells_simple blendfunc blend } } ////////// WEAPONS ////////// g_arc_simple // arc { deformVertexes autosprite cull none nopicmip { map models/weapons/g_arc_simple blendfunc blend } } g_crylink_simple // crylink { deformVertexes autosprite cull none nopicmip { map models/weapons/g_crylink_simple blendfunc blend } } g_electro_simple // electro { deformVertexes autosprite cull none nopicmip { map models/weapons/g_electro_simple blendfunc blend } } g_nex_simple // vortex { deformVertexes autosprite cull none nopicmip { map models/weapons/g_nex_simple blendfunc blend } } g_hagar_simple // hagar { deformVertexes autosprite cull none nopicmip { map models/weapons/g_hagar_simple blendfunc blend } } g_gl_simple // mortar { deformVertexes autosprite cull none nopicmip { map models/weapons/g_gl_simple blendfunc blend } } g_rl_simple // devastator { deformVertexes autosprite cull none nopicmip { map models/weapons/g_rl_simple blendfunc blend } } g_shotgun_simple // shotgun { deformVertexes autosprite cull none nopicmip { map models/weapons/g_shotgun_simple blendfunc blend } } g_uzi_simple // machine gun { deformVertexes autosprite cull none nopicmip { map models/weapons/g_uzi_simple blendfunc blend } } g_campingrifle_simple // sniper rifle { deformVertexes autosprite cull none nopicmip { map models/weapons/g_campingrifle_simple blendfunc blend } } g_fireball_simple // fireball { deformVertexes autosprite cull none nopicmip { map models/weapons/g_fireball_simple blendfunc blend } } g_hlac_simple // HLAC { deformVertexes autosprite cull none nopicmip { map models/weapons/g_hlac_simple blendfunc blend } } g_hookgun_simple // hook gun { deformVertexes autosprite cull none nopicmip { map models/weapons/g_hookgun_simple blendfunc blend } } g_laser_simple // blaster { deformVertexes autosprite cull none nopicmip { map models/weapons/g_laser_simple blendfunc blend } } g_minelayer_simple // minelayer { deformVertexes autosprite cull none nopicmip { map models/weapons/g_minelayer_simple blendfunc blend } } g_minstanex_simple // vaporizer { deformVertexes autosprite cull none nopicmip { map models/weapons/g_minstanex_simple blendfunc blend } } g_porto_simple // portolauncher { deformVertexes autosprite cull none nopicmip { map models/weapons/g_porto_simple blendfunc blend } } g_seeker_simple // tag seeker { deformVertexes autosprite cull none nopicmip { map models/weapons/g_seeker_simple blendfunc blend } } g_tuba_simple // tuba { deformVertexes autosprite cull none nopicmip { map models/weapons/g_tuba_simple blendfunc blend } } g_ok_hmg_simple // heavy machinegun { deformVertexes autosprite cull none nopicmip { map models/weapons/g_ok_hmg_simple blendfunc blend } } g_ok_rl_simple // rocket propelled chainsaw { deformVertexes autosprite cull none nopicmip { map models/weapons/g_ok_rl_simple blendfunc blend } } ////////// ARMOR + HEALTH ITEMS ////////// ///// ARMOR ///// item_armor_small_simple // 5a { deformVertexes autosprite cull none nopicmip { map models/items/item_armor_small_simple blendfunc blend } } item_armor_medium_simple // 25a { deformVertexes autosprite cull none nopicmip { map models/items/item_armor_medium_simple blendfunc blend } } item_armor_big_simple // 50a { deformVertexes autosprite cull none nopicmip { map models/items/item_armor_big_simple blendfunc blend } } item_armor_large_simple // 100a { deformVertexes autosprite cull none nopicmip { map models/items/item_armor_large_simple blendfunc blend } } ///// HEALTH ///// g_h1_simple // 5hp { deformVertexes autosprite cull none nopicmip { map models/items/g_h1_simple blendfunc blend } } g_h25_simple // 25hp { deformVertexes autosprite cull none nopicmip { map models/items/g_h25_simple blendfunc blend } } g_h50_simple // 50hp { deformVertexes autosprite cull none nopicmip { map models/items/g_h50_simple blendfunc blend } } g_h100_simple // 100hp { deformVertexes autosprite cull none nopicmip { map models/items/g_h100_simple blendfunc blend } } ////////// POWERUPS ////////// g_strength_simple // strength { deformVertexes autosprite cull none nopicmip { map models/items/g_strength_simple blendfunc blend } } g_invincible_simple // shield { deformVertexes autosprite cull none nopicmip { map models/items/g_invincible_simple blendfunc blend } } g_jetpack_simple // jetpack { deformVertexes autosprite cull none nopicmip { map models/items/g_jetpack_simple blendfunc blend } } g_fuel_simple // fuel for jetpack { deformVertexes autosprite cull none nopicmip { map models/items/g_fuel_simple blendfunc blend } } g_fuelregen_simple // fuel regen powerup { deformVertexes autosprite cull none nopicmip { map models/items/g_fuelregen_simple blendfunc blend } }