set g_turrets_unit_walker_std_health 500 set g_turrets_unit_walker_std_respawntime 60 set g_turrets_unit_walker_speed_run 300 set g_turrets_unit_walker_speed_roam 100 set g_turrets_unit_walker_speed_walk 200 set g_turrets_unit_walker_speed_swim 200 set g_turrets_unit_walker_speed_jump 800 set g_turrets_unit_walker_speed_stop 90 // Main machineguns prop's set g_turrets_unit_walker_std_shot_dmg 5 set g_turrets_unit_walker_std_shot_refire 0.05 set g_turrets_unit_walker_std_shot_spread 0.025 set g_turrets_unit_walker_std_shot_force 10 set g_turrets_unit_walker_std_shot_radius 0 set g_turrets_unit_walker_std_shot_speed 18000 set g_turrets_unit_walker_std_shot_volly 10 set g_turrets_unit_walker_std_shot_volly_refire 1 set g_turrets_unit_walker_std_target_range 5000 set g_turrets_unit_walker_std_target_range_optimal 100 set g_turrets_unit_walker_std_target_range_min 0 set g_turrets_unit_walker_std_target_select_rangebias 0.25 set g_turrets_unit_walker_std_target_select_samebias 0.25 set g_turrets_unit_walker_std_target_select_anglebias 0.5 set g_turrets_unit_walker_std_target_select_playerbias 1 set g_turrets_unit_walker_std_target_select_missilebias 0 set g_turrets_unit_walker_std_ammo_max 4000 set g_turrets_unit_walker_std_ammo 500 set g_turrets_unit_walker_std_ammo_recharge 100 set g_turrets_unit_walker_std_aim_firetolerance_dist 100 set g_turrets_unit_walker_std_aim_speed 45 set g_turrets_unit_walker_std_aim_maxrot 90 set g_turrets_unit_walker_std_aim_maxpitch 15 // Head (minigun) is attached. must use tractype 1 set g_turrets_unit_walker_std_track_type 1 // "Wobbly" homing rockets that sometimes loop set g_turrets_unit_walker_std_rockets_range 4000 set g_turrets_unit_walker_std_rockets_range_min 500 set g_turrets_unit_walker_std_rocket_refire 10 set g_turrets_unit_walker_std_rocket_dmg 50 set g_turrets_unit_walker_std_rocket_radius 150 set g_turrets_unit_walker_std_rocket_force 150 set g_turrets_unit_walker_std_rocket_turnrate 0.4 set g_turrets_unit_walker_std_rocket_speed 900 // Meele attack. Only happens when theres a target directly in front set g_turrets_unit_walker_std_meele_range 100 set g_turrets_unit_walker_std_meele_dmg 100 set g_turrets_unit_walker_std_meele_force 600 set g_turrets_unit_walker_std_track_accel_pitch 0.5 set g_turrets_unit_walker_std_track_accel_rot 0.8 set g_turrets_unit_walker_std_track_blendrate 0.2