set g_vehicle_raptor_respawntime 30 // 0: go where player aims, +forward etc relative to aim angles // 1: ignore aim for up/down movement. +forward always moved forward, +jump always moves up set g_vehicle_raptor_movestyle 1 set g_vehicle_raptor_turnroll 0.1 set g_vehicle_raptor_turnspeed 70 set g_vehicle_raptor_pitchspeed 30 set g_vehicle_raptor_pitchlimit 35 set g_vehicle_raptor_speed_forward 1000 set g_vehicle_raptor_speed_strafe 750 set g_vehicle_raptor_speed_up 600 set g_vehicle_raptor_speed_down 900 set g_vehicle_raptor_friction 0.7 set g_vehicle_raptor_bomblets 12 set g_vehicle_raptor_bomblet_alt 750 set g_vehicle_raptor_bomblet_time 0.5 set g_vehicle_raptor_bomblet_spread 0.4 set g_vehicle_raptor_bomblet_damage 35 set g_vehicle_raptor_bomblet_edgedamage 15 set g_vehicle_raptor_bomblet_radius 300 set g_vehicle_raptor_bomblet_force 150 set g_vehicle_raptor_bomblet_explode_delay 0.25 set g_vehicle_raptor_bombs_refire 5 set g_vehicle_raptor_guns_turnspeed 90 set g_vehicle_raptor_guns_turnlimit 20 set g_vehicle_raptor_guns_pitchlimit_up 12 set g_vehicle_raptor_guns_pitchlimit_down 32 set g_vehicle_raptor_cannon_locktarget 1 set g_vehicle_raptor_cannon_locking_time 0.5 set g_vehicle_raptor_cannon_locking_releasetime 0.5 set g_vehicle_raptor_cannon_locked_time 1 set g_vehicle_raptor_cannon_predicttarget 1 set g_vehicle_raptor_cannon_cost 1 set g_vehicle_raptor_cannon_damage 25 set g_vehicle_raptor_cannon_radius 50 set g_vehicle_raptor_cannon_refire 0.075 set g_vehicle_raptor_cannon_speed 12500 set g_vehicle_raptor_cannon_spread 0.0125 set g_vehicle_raptor_energy 30 set g_vehicle_raptor_energy_regen 15 set g_vehicle_raptor_energy_regen_pause 0.75 set g_vehicle_raptor_health 200 set g_vehicle_raptor_health_regen 0 set g_vehicle_raptor_health_regen_pause 0 set g_vehicle_raptor_shield 150 set g_vehicle_raptor_shield_regen 25 set g_vehicle_raptor_shield_regen_pause 2