set g_vehicle_raptor_respawntime 30 // 0: go where player aims, +forward etc relative to aim angles // 1: ignore aim for up/down movement. +forward always moved forward, +jump always moves up set g_vehicle_raptor_movestyle 1 set g_vehicle_raptor_turnroll 0.1 set g_vehicle_raptor_turnspeed 90 set g_vehicle_raptor_pitchspeed 45 set g_vehicle_raptor_pitchlimit 30 set g_vehicle_raptor_speed_forward 1500 set g_vehicle_raptor_speed_strafe 1500 set g_vehicle_raptor_speed_up 1250 set g_vehicle_raptor_speed_down 1400 set g_vehicle_raptor_bomblets 10 set g_vehicle_raptor_bomblet_alt 500 set g_vehicle_raptor_bomblet_time 0.5 set g_vehicle_raptor_bomblet_spread 0.65 set g_vehicle_raptor_bomblet_damage 35 set g_vehicle_raptor_bomblet_edgedamage 15 set g_vehicle_raptor_bomblet_radius 300 set g_vehicle_raptor_bomblet_force 150 set g_vehicle_raptor_bombs_refire 5 set g_vehicle_raptor_guns_turnspeed 48 set g_vehicle_raptor_guns_turnlimit 16 set g_vehicle_raptor_guns_pitchlimit_up 8 set g_vehicle_raptor_guns_pitchlimit_down 48 set g_vehicle_raptor_cannon_locktarget 1 set g_vehicle_raptor_cannon_locking_time 0.5 set g_vehicle_raptor_cannon_locking_releasetime 0.5 set g_vehicle_raptor_cannon_locked_time 1 set g_vehicle_raptor_cannon_predicttarget 1 set g_vehicle_raptor_cannon_cost 2 set g_vehicle_raptor_cannon_damage 20 set g_vehicle_raptor_cannon_radius 45 set g_vehicle_raptor_cannon_refire 0.2 set g_vehicle_raptor_cannon_speed 9000 set g_vehicle_raptor_cannon_spread 0.0125 set g_vehicle_raptor_energy 40 set g_vehicle_raptor_energy_regen 40 set g_vehicle_raptor_energy_regen_pause 1 set g_vehicle_raptor_health 200 set g_vehicle_raptor_health_regen 0 set g_vehicle_raptor_health_regen_pause 0 set g_vehicle_raptor_shield 150 set g_vehicle_raptor_shield_regen 25 set g_vehicle_raptor_shield_regen_pause 2