]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - bal-wep-overkill-nerfed.cfg
Actually fix entering vehicles in independent players mode
[xonotic/xonotic-data.pk3dir.git] / bal-wep-overkill-nerfed.cfg
index da0689e185e3e8def201645a3e5ed853a8982aca..e4fb02236970cee908be2baa272f346c651711a5 100644 (file)
@@ -62,55 +62,55 @@ set g_balance_okmachinegun_weaponstart 0
 set g_balance_okmachinegun_weaponstartoverride -1
 set g_balance_okmachinegun_weaponthrowable 1
 // }}}
-// {{{ Overkill Vortex
-set g_balance_okvortex_charge 1
-set g_balance_okvortex_charge_animlimit 0.5
-set g_balance_okvortex_charge_limit 1
-set g_balance_okvortex_charge_maxspeed 800
-set g_balance_okvortex_charge_mindmg 40
-set g_balance_okvortex_charge_minspeed 400
-set g_balance_okvortex_charge_rate 0.6
-set g_balance_okvortex_charge_rot_pause 0
-set g_balance_okvortex_charge_rot_rate 0
-set g_balance_okvortex_charge_shot_multiplier 0
-set g_balance_okvortex_charge_start 0.5
-set g_balance_okvortex_charge_velocity_rate 0
-set g_balance_okvortex_primary_ammo 6
-set g_balance_okvortex_primary_animtime 0.4
-set g_balance_okvortex_primary_damage 80
-set g_balance_okvortex_primary_damagefalloff_forcehalflife 0
-set g_balance_okvortex_primary_damagefalloff_halflife 0
-set g_balance_okvortex_primary_damagefalloff_maxdist 0
-set g_balance_okvortex_primary_damagefalloff_mindist 0
-set g_balance_okvortex_primary_force 400
-set g_balance_okvortex_primary_refire 1.5
-set g_balance_okvortex_reload_ammo 0
-set g_balance_okvortex_reload_time 2
-set g_balance_okvortex_secondary 0
-set g_balance_okvortex_secondary_ammo 2
-set g_balance_okvortex_secondary_animtime 0
-set g_balance_okvortex_secondary_chargepool 0
-set g_balance_okvortex_secondary_chargepool_pause_regen 1
-set g_balance_okvortex_secondary_chargepool_regen 0.15
-set g_balance_okvortex_secondary_damage 0
-set g_balance_okvortex_secondary_damagefalloff_forcehalflife 0
-set g_balance_okvortex_secondary_damagefalloff_halflife 0
-set g_balance_okvortex_secondary_damagefalloff_maxdist 0
-set g_balance_okvortex_secondary_damagefalloff_mindist 0
-set g_balance_okvortex_secondary_force 0
-set g_balance_okvortex_secondary_refire 0
-set g_balance_okvortex_secondary_refire_type 0
-set g_balance_okvortex_secondary_delay 0
-set g_balance_okvortex_secondary_edgedamage 10
-set g_balance_okvortex_secondary_lifetime 5
-set g_balance_okvortex_secondary_radius 60
-set g_balance_okvortex_secondary_shotangle 0
-set g_balance_okvortex_secondary_speed 6000
-set g_balance_okvortex_secondary_spread 0
-set g_balance_okvortex_switchdelay_drop 0.2
-set g_balance_okvortex_switchdelay_raise 0.2
-set g_balance_okvortex_weaponreplace ""
-set g_balance_okvortex_weaponstart 0
-set g_balance_okvortex_weaponstartoverride -1
-set g_balance_okvortex_weaponthrowable 1
+// {{{ Overkill Nex
+set g_balance_oknex_charge 1
+set g_balance_oknex_charge_animlimit 0.5
+set g_balance_oknex_charge_limit 1
+set g_balance_oknex_charge_maxspeed 800
+set g_balance_oknex_charge_mindmg 40
+set g_balance_oknex_charge_minspeed 400
+set g_balance_oknex_charge_rate 0.6
+set g_balance_oknex_charge_rot_pause 0
+set g_balance_oknex_charge_rot_rate 0
+set g_balance_oknex_charge_shot_multiplier 0
+set g_balance_oknex_charge_start 0.5
+set g_balance_oknex_charge_velocity_rate 0
+set g_balance_oknex_primary_ammo 6
+set g_balance_oknex_primary_animtime 0.4
+set g_balance_oknex_primary_damage 80
+set g_balance_oknex_primary_damagefalloff_forcehalflife 0
+set g_balance_oknex_primary_damagefalloff_halflife 0
+set g_balance_oknex_primary_damagefalloff_maxdist 0
+set g_balance_oknex_primary_damagefalloff_mindist 0
+set g_balance_oknex_primary_force 400
+set g_balance_oknex_primary_refire 1.5
+set g_balance_oknex_reload_ammo 0
+set g_balance_oknex_reload_time 2
+set g_balance_oknex_secondary 0
+set g_balance_oknex_secondary_ammo 2
+set g_balance_oknex_secondary_animtime 0
+set g_balance_oknex_secondary_chargepool 0
+set g_balance_oknex_secondary_chargepool_pause_regen 1
+set g_balance_oknex_secondary_chargepool_regen 0.15
+set g_balance_oknex_secondary_damage 0
+set g_balance_oknex_secondary_damagefalloff_forcehalflife 0
+set g_balance_oknex_secondary_damagefalloff_halflife 0
+set g_balance_oknex_secondary_damagefalloff_maxdist 0
+set g_balance_oknex_secondary_damagefalloff_mindist 0
+set g_balance_oknex_secondary_force 0
+set g_balance_oknex_secondary_refire 0
+set g_balance_oknex_secondary_refire_type 0
+set g_balance_oknex_secondary_delay 0
+set g_balance_oknex_secondary_edgedamage 10
+set g_balance_oknex_secondary_lifetime 5
+set g_balance_oknex_secondary_radius 60
+set g_balance_oknex_secondary_shotangle 0
+set g_balance_oknex_secondary_speed 6000
+set g_balance_oknex_secondary_spread 0
+set g_balance_oknex_switchdelay_drop 0.2
+set g_balance_oknex_switchdelay_raise 0.2
+set g_balance_oknex_weaponreplace ""
+set g_balance_oknex_weaponstart 0
+set g_balance_oknex_weaponstartoverride -1
+set g_balance_oknex_weaponthrowable 1
 // }}}