]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - bal-wep-xpm.cfg
Add a force_zscale setting to weapons that use the blaster secondary
[xonotic/xonotic-data.pk3dir.git] / bal-wep-xpm.cfg
index 9e1f4cb5ed7596d6c22659ef11759adeb2390661..5152579ab327ed8db95d1609c3c778bcb90742e5 100644 (file)
@@ -1,8 +1,8 @@
 // {{{ #1: Blaster
 set g_balance_blaster_primary_animtime 0.2
-set g_balance_blaster_primary_damage 25
+set g_balance_blaster_primary_damage 20
 set g_balance_blaster_primary_delay 0
-set g_balance_blaster_primary_edgedamage 12.5
+set g_balance_blaster_primary_edgedamage 10
 set g_balance_blaster_primary_force 300
 set g_balance_blaster_primary_force_zscale 1.25
 set g_balance_blaster_primary_lifetime 5
@@ -43,6 +43,8 @@ set g_balance_shotgun_primary_spread 0.12
 set g_balance_shotgun_reload_ammo 0
 set g_balance_shotgun_reload_time 2
 set g_balance_shotgun_secondary 1
+set g_balance_shotgun_secondary_alt_animtime 0.2
+set g_balance_shotgun_secondary_alt_refire 1.2
 set g_balance_shotgun_secondary_animtime 1.15
 set g_balance_shotgun_secondary_damage 70
 set g_balance_shotgun_secondary_force 200
@@ -56,8 +58,6 @@ set g_balance_shotgun_secondary_melee_swing_up 30
 set g_balance_shotgun_secondary_melee_time 0.15
 set g_balance_shotgun_secondary_melee_traces 10
 set g_balance_shotgun_secondary_refire 1.25
-set g_balance_shotgun_secondary_alt_animtime 0.2
-set g_balance_shotgun_secondary_alt_refire 1.2
 set g_balance_shotgun_switchdelay_drop 0.2
 set g_balance_shotgun_switchdelay_raise 0.2
 set g_balance_shotgun_weaponreplace ""
@@ -65,17 +65,17 @@ set g_balance_shotgun_weaponstart 1
 set g_balance_shotgun_weaponstartoverride -1
 set g_balance_shotgun_weaponthrowable 1
 // }}}
-// {{{ #3: Machine Gun
+// {{{ #3: MachineGun
 set g_balance_machinegun_burst 3
 set g_balance_machinegun_burst_ammo 3
 set g_balance_machinegun_burst_animtime 0.3
 set g_balance_machinegun_burst_refire 0.06
 set g_balance_machinegun_burst_refire2 0.45
-set g_balance_machinegun_burst_speed 0
+set g_balance_machinegun_burst_spread 0
 set g_balance_machinegun_first 1
 set g_balance_machinegun_first_ammo 1
 set g_balance_machinegun_first_damage 14
-set g_balance_machinegun_first_force 5
+set g_balance_machinegun_first_force 3
 set g_balance_machinegun_first_refire 0.125
 set g_balance_machinegun_first_spread 0.03
 set g_balance_machinegun_mode 1
@@ -87,7 +87,7 @@ set g_balance_machinegun_spread_max 0.05
 set g_balance_machinegun_spread_min 0.02
 set g_balance_machinegun_sustained_ammo 1
 set g_balance_machinegun_sustained_damage 10
-set g_balance_machinegun_sustained_force 5
+set g_balance_machinegun_sustained_force 3
 set g_balance_machinegun_sustained_refire 0.1
 set g_balance_machinegun_sustained_spread 0.03
 set g_balance_machinegun_switchdelay_drop 0.2
@@ -233,8 +233,8 @@ set g_balance_crylink_primary_ammo 3
 set g_balance_crylink_primary_animtime 0.3
 set g_balance_crylink_primary_bouncedamagefactor 0.5
 set g_balance_crylink_primary_bounces 1
-set g_balance_crylink_primary_damage 12
-set g_balance_crylink_primary_edgedamage 6
+set g_balance_crylink_primary_damage 10
+set g_balance_crylink_primary_edgedamage 5
 set g_balance_crylink_primary_force -50
 set g_balance_crylink_primary_joindelay 0.1
 set g_balance_crylink_primary_joinexplode 1
@@ -256,13 +256,13 @@ set g_balance_crylink_primary_spread 0.08
 set g_balance_crylink_reload_ammo 0
 set g_balance_crylink_reload_time 2
 set g_balance_crylink_secondary 1
-set g_balance_crylink_secondary_ammo 2
+set g_balance_crylink_secondary_ammo 3
 set g_balance_crylink_secondary_animtime 0.2
 set g_balance_crylink_secondary_bouncedamagefactor 0.5
 set g_balance_crylink_secondary_bounces 0
-set g_balance_crylink_secondary_damage 10
-set g_balance_crylink_secondary_edgedamage 5
-set g_balance_crylink_secondary_force -250
+set g_balance_crylink_secondary_damage 8
+set g_balance_crylink_secondary_edgedamage 4
+set g_balance_crylink_secondary_force -200
 set g_balance_crylink_secondary_joindelay 0
 set g_balance_crylink_secondary_joinexplode 0
 set g_balance_crylink_secondary_joinexplode_damage 0
@@ -303,6 +303,7 @@ set g_balance_vortex_charge_start 0.5
 set g_balance_vortex_charge_velocity_rate 0
 set g_balance_vortex_primary_ammo 6
 set g_balance_vortex_primary_animtime 0.4
+set g_balance_vortex_primary_armorpierce 0
 set g_balance_vortex_primary_damage 80
 set g_balance_vortex_primary_damagefalloff_forcehalflife 0
 set g_balance_vortex_primary_damagefalloff_halflife 0
@@ -315,6 +316,7 @@ set g_balance_vortex_reload_time 2
 set g_balance_vortex_secondary 0
 set g_balance_vortex_secondary_ammo 2
 set g_balance_vortex_secondary_animtime 0
+set g_balance_vortex_secondary_armorpierce 0
 set g_balance_vortex_secondary_chargepool 0
 set g_balance_vortex_secondary_chargepool_pause_regen 1
 set g_balance_vortex_secondary_chargepool_regen 0.15
@@ -436,6 +438,7 @@ set g_balance_porto_weaponthrowable 1
 set g_balance_vaporizer_primary_ammo 10
 set g_balance_vaporizer_primary_animtime 0.3
 set g_balance_vaporizer_primary_damage 150
+set g_balance_vaporizer_primary_force 800
 set g_balance_vaporizer_primary_refire 1
 set g_balance_vaporizer_reload_ammo 0
 set g_balance_vaporizer_reload_time 0
@@ -445,6 +448,7 @@ set g_balance_vaporizer_secondary_damage 25
 set g_balance_vaporizer_secondary_delay 0
 set g_balance_vaporizer_secondary_edgedamage 12.5
 set g_balance_vaporizer_secondary_force 400
+set g_balance_vaporizer_secondary_force_zscale 1.2
 set g_balance_vaporizer_secondary_lifetime 5
 set g_balance_vaporizer_secondary_radius 70
 set g_balance_vaporizer_secondary_refire 0.7
@@ -456,7 +460,7 @@ set g_balance_vaporizer_switchdelay_raise 0.2
 set g_balance_vaporizer_weaponreplace ""
 set g_balance_vaporizer_weaponstart 0
 set g_balance_vaporizer_weaponstartoverride -1
-set g_balance_vaporizer_weaponthrowable 0
+set g_balance_vaporizer_weaponthrowable 1
 // }}}
 // {{{ #13: Grappling Hook
 set g_balance_hook_primary_ammo 5
@@ -675,7 +679,7 @@ set g_balance_seeker_weaponstart 0
 set g_balance_seeker_weaponstartoverride -1
 set g_balance_seeker_weaponthrowable 1
 // }}}
-// {{{ #19: Shockwave (MUTATOR WEAPON)
+// {{{ #19: Shockwave
 set g_balance_shockwave_blast_animtime 0.3
 set g_balance_shockwave_blast_damage 40
 set g_balance_shockwave_blast_distance 1000
@@ -742,12 +746,7 @@ set g_balance_arc_beam_healing_amax 0
 set g_balance_arc_beam_healing_aps 50
 set g_balance_arc_beam_healing_hmax 150
 set g_balance_arc_beam_healing_hps 50
-set g_balance_arc_cooldown 2.5
-set g_balance_arc_cooldown_release 0
-set g_balance_arc_overheat_max 5
-set g_balance_arc_overheat_min 3
 set g_balance_arc_beam_heat 0
-set g_balance_arc_burst_heat 5
 set g_balance_arc_beam_maxangle 10
 set g_balance_arc_beam_nonplayerdamage 80
 set g_balance_arc_beam_range 1000
@@ -770,6 +769,11 @@ set g_balance_arc_burst_ammo 15
 set g_balance_arc_burst_damage 250
 set g_balance_arc_burst_healing_aps 100
 set g_balance_arc_burst_healing_hps 100
+set g_balance_arc_burst_heat 5
+set g_balance_arc_cooldown 2.5
+set g_balance_arc_cooldown_release 0
+set g_balance_arc_overheat_max 5
+set g_balance_arc_overheat_min 3
 set g_balance_arc_switchdelay_drop 0.2
 set g_balance_arc_switchdelay_raise 0.2
 set g_balance_arc_weaponreplace ""
@@ -777,44 +781,188 @@ set g_balance_arc_weaponstart 0
 set g_balance_arc_weaponstartoverride -1
 set g_balance_arc_weaponthrowable 1
 // }}}
-// {{{ #21: Heavy Machine Gun
-set g_balance_hmg_ammo 1
-set g_balance_hmg_damage 10
-set g_balance_hmg_force 5
-set g_balance_hmg_refire 0.05
-set g_balance_hmg_reload_ammo 120
-set g_balance_hmg_reload_time 1
-set g_balance_hmg_solidpenetration 32
-set g_balance_hmg_spread_add 0.01
-set g_balance_hmg_spread_max 0.05
-set g_balance_hmg_spread_min 0.02
-set g_balance_hmg_switchdelay_drop 0.2
-set g_balance_hmg_switchdelay_raise 0.2
-set g_balance_hmg_weaponreplace ""
-set g_balance_hmg_weaponstart 0
-set g_balance_hmg_weaponstartoverride 0
-set g_balance_hmg_weaponthrowable 0
+// {{{ #21: Overkill Heavy Machine Gun (MUTATOR WEAPON)
+set g_balance_okhmg_primary_ammo 1
+set g_balance_okhmg_primary_damage 30
+set g_balance_okhmg_primary_force 10
+set g_balance_okhmg_primary_refire 0.05
+set g_balance_okhmg_primary_solidpenetration 32
+set g_balance_okhmg_primary_spread_add 0.005
+set g_balance_okhmg_primary_spread_max 0.06
+set g_balance_okhmg_primary_spread_min 0.01
+set g_balance_okhmg_reload_ammo 120
+set g_balance_okhmg_reload_time 1
+set g_balance_okhmg_secondary_ammo 0
+set g_balance_okhmg_secondary_animtime 0.2
+set g_balance_okhmg_secondary_damage 25
+set g_balance_okhmg_secondary_delay 0
+set g_balance_okhmg_secondary_edgedamage 12.5
+set g_balance_okhmg_secondary_force 300
+set g_balance_okhmg_secondary_force_zscale 1
+set g_balance_okhmg_secondary_lifetime 5
+set g_balance_okhmg_secondary_radius 70
+set g_balance_okhmg_secondary_refire 0.7
+set g_balance_okhmg_secondary_refire_type 1
+set g_balance_okhmg_secondary_shotangle 0
+set g_balance_okhmg_secondary_speed 6000
+set g_balance_okhmg_secondary_spread 0
+set g_balance_okhmg_switchdelay_drop 0.2
+set g_balance_okhmg_switchdelay_raise 0.2
+set g_balance_okhmg_weaponreplace ""
+set g_balance_okhmg_weaponstart 0
+set g_balance_okhmg_weaponstartoverride 0
+set g_balance_okhmg_weaponthrowable 0
+// }}}
+// {{{ #22: Overkill MachineGun (MUTATOR WEAPON)
+set g_balance_okmachinegun_primary_ammo 1
+set g_balance_okmachinegun_primary_damage 10
+set g_balance_okmachinegun_primary_force 3
+set g_balance_okmachinegun_primary_refire 0.1
+set g_balance_okmachinegun_primary_solidpenetration 13.1
+set g_balance_okmachinegun_primary_spread_add 0.012
+set g_balance_okmachinegun_primary_spread_max 0.05
+set g_balance_okmachinegun_primary_spread_min 0.02
+set g_balance_okmachinegun_reload_ammo 60
+set g_balance_okmachinegun_reload_time 2
+set g_balance_okmachinegun_secondary_animtime 0.2
+set g_balance_okmachinegun_secondary_damage 20
+set g_balance_okmachinegun_secondary_delay 0
+set g_balance_okmachinegun_secondary_edgedamage 10
+set g_balance_okmachinegun_secondary_force 300
+set g_balance_okmachinegun_secondary_force_zscale 1
+set g_balance_okmachinegun_secondary_lifetime 5
+set g_balance_okmachinegun_secondary_radius 60
+set g_balance_okmachinegun_secondary_refire 0.7
+set g_balance_okmachinegun_secondary_refire_type 0
+set g_balance_okmachinegun_secondary_shotangle 0
+set g_balance_okmachinegun_secondary_speed 6000
+set g_balance_okmachinegun_secondary_spread 0
+set g_balance_okmachinegun_switchdelay_drop 0.2
+set g_balance_okmachinegun_switchdelay_raise 0.2
+set g_balance_okmachinegun_weaponreplace ""
+set g_balance_okmachinegun_weaponstart 0
+set g_balance_okmachinegun_weaponstartoverride -1
+set g_balance_okmachinegun_weaponthrowable 1
+// }}}
+// {{{ #23: Overkill Nex (MUTATOR WEAPON)
+set g_balance_oknex_charge 1
+set g_balance_oknex_charge_animlimit 0.5
+set g_balance_oknex_charge_limit 1
+set g_balance_oknex_charge_maxspeed 800
+set g_balance_oknex_charge_mindmg 40
+set g_balance_oknex_charge_minspeed 400
+set g_balance_oknex_charge_rate 0.6
+set g_balance_oknex_charge_rot_pause 0
+set g_balance_oknex_charge_rot_rate 0
+set g_balance_oknex_charge_shot_multiplier 0
+set g_balance_oknex_charge_start 0.5
+set g_balance_oknex_charge_velocity_rate 0
+set g_balance_oknex_primary_ammo 6
+set g_balance_oknex_primary_animtime 0.4
+set g_balance_oknex_primary_damage 80
+set g_balance_oknex_primary_damagefalloff_forcehalflife 0
+set g_balance_oknex_primary_damagefalloff_halflife 0
+set g_balance_oknex_primary_damagefalloff_maxdist 0
+set g_balance_oknex_primary_damagefalloff_mindist 0
+set g_balance_oknex_primary_force 400
+set g_balance_oknex_primary_refire 1.5
+set g_balance_oknex_reload_ammo 0
+set g_balance_oknex_reload_time 2
+set g_balance_oknex_secondary 0
+set g_balance_oknex_secondary_ammo 2
+set g_balance_oknex_secondary_animtime 0
+set g_balance_oknex_secondary_chargepool 0
+set g_balance_oknex_secondary_chargepool_pause_regen 1
+set g_balance_oknex_secondary_chargepool_regen 0.15
+set g_balance_oknex_secondary_damage 0
+set g_balance_oknex_secondary_damagefalloff_forcehalflife 0
+set g_balance_oknex_secondary_damagefalloff_halflife 0
+set g_balance_oknex_secondary_damagefalloff_maxdist 0
+set g_balance_oknex_secondary_damagefalloff_mindist 0
+set g_balance_oknex_secondary_delay 0
+set g_balance_oknex_secondary_edgedamage 10
+set g_balance_oknex_secondary_force 0
+set g_balance_oknex_secondary_force_zscale 1
+set g_balance_oknex_secondary_lifetime 5
+set g_balance_oknex_secondary_radius 60
+set g_balance_oknex_secondary_refire 0
+set g_balance_oknex_secondary_refire_type 0
+set g_balance_oknex_secondary_shotangle 0
+set g_balance_oknex_secondary_speed 6000
+set g_balance_oknex_secondary_spread 0
+set g_balance_oknex_switchdelay_drop 0.2
+set g_balance_oknex_switchdelay_raise 0.2
+set g_balance_oknex_weaponreplace ""
+set g_balance_oknex_weaponstart 0
+set g_balance_oknex_weaponstartoverride -1
+set g_balance_oknex_weaponthrowable 1
+// }}}
+// {{{ #24: Overkill Rocket Propelled Chainsaw (MUTATOR WEAPON)
+set g_balance_okrpc_primary_ammo 10
+set g_balance_okrpc_primary_animtime 1
+set g_balance_okrpc_primary_damage 150
+set g_balance_okrpc_primary_damage2 500
+set g_balance_okrpc_primary_damageforcescale 2
+set g_balance_okrpc_primary_edgedamage 50
+set g_balance_okrpc_primary_force 400
+set g_balance_okrpc_primary_health 25
+set g_balance_okrpc_primary_lifetime 30
+set g_balance_okrpc_primary_radius 300
+set g_balance_okrpc_primary_refire 1
+set g_balance_okrpc_primary_speed 2500
+set g_balance_okrpc_primary_speedaccel 5000
+set g_balance_okrpc_reload_ammo 10
+set g_balance_okrpc_reload_time 1
+set g_balance_okrpc_secondary_ammo 0
+set g_balance_okrpc_secondary_animtime 0.2
+set g_balance_okrpc_secondary_damage 25
+set g_balance_okrpc_secondary_delay 0
+set g_balance_okrpc_secondary_edgedamage 12.5
+set g_balance_okrpc_secondary_force 300
+set g_balance_okrpc_secondary_force_zscale 1
+set g_balance_okrpc_secondary_lifetime 5
+set g_balance_okrpc_secondary_radius 70
+set g_balance_okrpc_secondary_refire 0.7
+set g_balance_okrpc_secondary_refire_type 1
+set g_balance_okrpc_secondary_shotangle 0
+set g_balance_okrpc_secondary_speed 6000
+set g_balance_okrpc_secondary_spread 0
+set g_balance_okrpc_switchdelay_drop 0.2
+set g_balance_okrpc_switchdelay_raise 0.2
+set g_balance_okrpc_weaponreplace ""
+set g_balance_okrpc_weaponstart 0
+set g_balance_okrpc_weaponstartoverride 0
+set g_balance_okrpc_weaponthrowable 0
 // }}}
-// {{{ #22: Rocket Propelled Chainsaw
-set g_balance_rpc_ammo 10
-set g_balance_rpc_animtime 1
-set g_balance_rpc_damage 150
-set g_balance_rpc_damage2 500
-set g_balance_rpc_damageforcescale 2
-set g_balance_rpc_edgedamage 50
-set g_balance_rpc_force 400
-set g_balance_rpc_health 25
-set g_balance_rpc_lifetime 30
-set g_balance_rpc_radius 300
-set g_balance_rpc_refire 1
-set g_balance_rpc_reload_ammo 10
-set g_balance_rpc_reload_time 1
-set g_balance_rpc_speed 1250
-set g_balance_rpc_speedaccel 5000
-set g_balance_rpc_switchdelay_drop 0.2
-set g_balance_rpc_switchdelay_raise 0.2
-set g_balance_rpc_weaponreplace ""
-set g_balance_rpc_weaponstart 0
-set g_balance_rpc_weaponstartoverride 0
-set g_balance_rpc_weaponthrowable 0
+// {{{ #25: Overkill Shotgun (MUTATOR WEAPON)
+set g_balance_okshotgun_primary_ammo 1
+set g_balance_okshotgun_primary_animtime 0.2
+set g_balance_okshotgun_primary_bot_range 512
+set g_balance_okshotgun_primary_bullets 12
+set g_balance_okshotgun_primary_damage 4
+set g_balance_okshotgun_primary_force 15
+set g_balance_okshotgun_primary_refire 0.75
+set g_balance_okshotgun_primary_solidpenetration 3.8
+set g_balance_okshotgun_primary_spread 0.12
+set g_balance_okshotgun_reload_ammo 0
+set g_balance_okshotgun_reload_time 2
+set g_balance_okshotgun_secondary_animtime 0.2
+set g_balance_okshotgun_secondary_damage 20
+set g_balance_okshotgun_secondary_delay 0
+set g_balance_okshotgun_secondary_edgedamage 10
+set g_balance_okshotgun_secondary_force 300
+set g_balance_okshotgun_secondary_force_zscale 1
+set g_balance_okshotgun_secondary_lifetime 5
+set g_balance_okshotgun_secondary_radius 60
+set g_balance_okshotgun_secondary_refire 0.7
+set g_balance_okshotgun_secondary_refire_type 0
+set g_balance_okshotgun_secondary_shotangle 0
+set g_balance_okshotgun_secondary_speed 6000
+set g_balance_okshotgun_secondary_spread 0
+set g_balance_okshotgun_switchdelay_drop 0.2
+set g_balance_okshotgun_switchdelay_raise 0.2
+set g_balance_okshotgun_weaponreplace ""
+set g_balance_okshotgun_weaponstart 0
+set g_balance_okshotgun_weaponstartoverride -1
+set g_balance_okshotgun_weaponthrowable 1
 // }}}