]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balance-mario.cfg
Offset thrown weapon positions while dual wielding to ensure they don't land overlapping
[xonotic/xonotic-data.pk3dir.git] / balance-mario.cfg
index a8f59a8cd75a31c5f5b23b1dc4590007dd7bf8df..ea4c4dbb600ff07ff440f8e4a84b708999e33af6 100644 (file)
@@ -1,4 +1,5 @@
 g_mod_balance Mario
+testing_disable
 
 // {{{ starting gear
 set g_balance_health_start 100
@@ -9,6 +10,13 @@ set g_start_ammo_rockets 0
 set g_start_ammo_cells 0
 set g_start_ammo_plasma 0
 set g_start_ammo_fuel 0
+set g_random_start_weapons_count 0
+set g_random_start_weapons "machinegun mortar electro crylink vortex hagar devastator"
+set g_random_start_shells 15
+set g_random_start_bullets 80
+set g_random_start_rockets 40
+set g_random_start_cells 30
+set g_random_start_plasma 30
 set g_warmup_start_health 100 "starting values when being in warmup-stage"
 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
 set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage"
@@ -94,6 +102,7 @@ set g_pickup_respawntime_powerup 120
 set g_pickup_respawntime_weapon 10
 set g_pickup_respawntime_superweapon 120
 set g_pickup_respawntime_ammo 10
+set g_pickup_respawntime_initial_random 1
 set g_pickup_respawntimejitter_short 0
 set g_pickup_respawntimejitter_medium 0
 set g_pickup_respawntimejitter_long 0
@@ -124,7 +133,7 @@ set g_balance_pause_armor_rot_spawn 5
 set g_balance_armor_regenstable 100
 set g_balance_armor_rotstable 100
 set g_balance_armor_limit 200
-set g_balance_armor_blockpercent 0.7
+set g_balance_armor_blockpercent 0.55
 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
 set g_balance_fuel_regenlinear 0
 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
@@ -177,6 +186,7 @@ set g_balance_falldamage_deadminspeed 250
 set g_balance_falldamage_minspeed 900
 set g_balance_falldamage_factor 0.20
 set g_balance_falldamage_maxdamage 40
+set g_balance_falldamage_onlyvertical 0
 set g_balance_damagepush_speedfactor 2.5
 set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
 set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
@@ -191,6 +201,7 @@ set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone i
 
 // {{{ powerups
 set g_balance_powerup_invincible_takedamage 0.33 // only 1/3rd damage is taken
+set g_balance_powerup_invincible_takeforce 0.33
 set g_balance_powerup_invincible_time 30
 set g_balance_powerup_strength_damage 3
 set g_balance_powerup_strength_force 3