]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balance-nexuiz25.cfg
Add an option to only account for vertical travel when calculating fall damage
[xonotic/xonotic-data.pk3dir.git] / balance-nexuiz25.cfg
index 37099c1226dfa6ff992a97b74ef1217b91111b31..81c786ed60cb08e895c964470125c8f061069fd4 100644 (file)
@@ -101,6 +101,7 @@ set g_pickup_respawntime_powerup 120
 set g_pickup_respawntime_weapon 15
 set g_pickup_respawntime_superweapon 120
 set g_pickup_respawntime_ammo 15
+set g_pickup_respawntime_initial_random 2
 set g_pickup_respawntimejitter_short 0
 set g_pickup_respawntimejitter_medium 0
 set g_pickup_respawntimejitter_long 0
@@ -184,6 +185,7 @@ set g_balance_falldamage_deadminspeed 150
 set g_balance_falldamage_minspeed 1400
 set g_balance_falldamage_factor 0.15
 set g_balance_falldamage_maxdamage 25
+set g_balance_falldamage_onlyvertical 0
 set g_balance_damagepush_speedfactor 0
 set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
 set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
@@ -198,6 +200,7 @@ set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone i
 
 // {{{ powerups
 set g_balance_powerup_invincible_takedamage 0.2
+set g_balance_powerup_invincible_takeforce 1
 set g_balance_powerup_invincible_time 30
 set g_balance_powerup_strength_damage 3
 set g_balance_powerup_strength_force 4