]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balance-testing.cfg
Add an option to only account for vertical travel when calculating fall damage
[xonotic/xonotic-data.pk3dir.git] / balance-testing.cfg
index 96426aaa5ca191453edd6020b5ab131c83d50937..960211605e7dce56f54ae6f055fd159e8f65e952 100644 (file)
@@ -185,6 +185,7 @@ set g_balance_falldamage_deadminspeed 250
 set g_balance_falldamage_minspeed 900
 set g_balance_falldamage_factor 0.20
 set g_balance_falldamage_maxdamage 40
+set g_balance_falldamage_onlyvertical 0
 set g_balance_damagepush_speedfactor 2.5
 set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
 set g_balance_contents_drowndelay 10 // time under water before a player begins drowning