]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balance-xdf.cfg
Add an option to only account for vertical travel when calculating fall damage
[xonotic/xonotic-data.pk3dir.git] / balance-xdf.cfg
index 4d26972067abdcf3fd4a18f1e3db231bd19e4958..e866bd11d18ef8ea51f9b029029b15bed328833f 100644 (file)
@@ -9,6 +9,13 @@ set g_start_ammo_rockets 0
 set g_start_ammo_cells 0
 set g_start_ammo_plasma 0
 set g_start_ammo_fuel 0
+set g_random_start_weapons_count 0
+set g_random_start_weapons "machinegun mortar electro crylink vortex hagar devastator"
+set g_random_start_shells 15
+set g_random_start_bullets 80
+set g_random_start_rockets 40
+set g_random_start_cells 30
+set g_random_start_plasma 30
 set g_warmup_start_health 100 "starting values when being in warmup-stage"
 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
 set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage"
@@ -42,8 +49,8 @@ set g_balance_nix_ammoincr_fuel 2
 // }}}
 
 // {{{ pickup items
-set g_pickup_ammo_anyway 1
-set g_pickup_weapons_anyway 1
+set g_pickup_ammo_anyway 0
+set g_pickup_weapons_anyway 0
 set g_pickup_shells 15
 set g_pickup_shells_weapon 15
 set g_pickup_shells_max 60
@@ -65,28 +72,28 @@ set g_pickup_fuel_jetpack 100
 set g_pickup_fuel_max 100
 set g_pickup_armorsmall 5
 set g_pickup_armorsmall_max 200
-set g_pickup_armorsmall_anyway 1
+set g_pickup_armorsmall_anyway 0
 set g_pickup_armormedium 25
 set g_pickup_armormedium_max 200
-set g_pickup_armormedium_anyway 1
+set g_pickup_armormedium_anyway 0
 set g_pickup_armorbig 50
 set g_pickup_armorbig_max 200
-set g_pickup_armorbig_anyway 1
+set g_pickup_armorbig_anyway 0
 set g_pickup_armormega 100
 set g_pickup_armormega_max 200
-set g_pickup_armormega_anyway 1
+set g_pickup_armormega_anyway 0
 set g_pickup_healthsmall 5
 set g_pickup_healthsmall_max 200
-set g_pickup_healthsmall_anyway 1
+set g_pickup_healthsmall_anyway 0
 set g_pickup_healthmedium 25
 set g_pickup_healthmedium_max 200
-set g_pickup_healthmedium_anyway 1
+set g_pickup_healthmedium_anyway 0
 set g_pickup_healthbig 50
 set g_pickup_healthbig_max 200
-set g_pickup_healthbig_anyway 1
+set g_pickup_healthbig_anyway 0
 set g_pickup_healthmega 100
 set g_pickup_healthmega_max 200
-set g_pickup_healthmega_anyway 1
+set g_pickup_healthmega_anyway 0
 set g_pickup_respawntime_short 0.1
 set g_pickup_respawntime_medium 0.1
 set g_pickup_respawntime_long 0.1
@@ -94,6 +101,7 @@ set g_pickup_respawntime_powerup 0.1
 set g_pickup_respawntime_weapon 0.1
 set g_pickup_respawntime_superweapon 0.1
 set g_pickup_respawntime_ammo 0.1
+set g_pickup_respawntime_initial_random 2
 set g_pickup_respawntimejitter_short 0
 set g_pickup_respawntimejitter_medium 0
 set g_pickup_respawntimejitter_long 0
@@ -177,6 +185,7 @@ set g_balance_falldamage_deadminspeed 250
 set g_balance_falldamage_minspeed 900
 set g_balance_falldamage_factor 0.20
 set g_balance_falldamage_maxdamage 40
+set g_balance_falldamage_onlyvertical 0
 set g_balance_damagepush_speedfactor 2.5
 set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
 set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
@@ -191,6 +200,7 @@ set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone i
 
 // {{{ powerups
 set g_balance_powerup_invincible_takedamage 0.33 // only 1/3rd damage is taken
+set g_balance_powerup_invincible_takeforce 0.33
 set g_balance_powerup_invincible_time 30
 set g_balance_powerup_strength_damage 3
 set g_balance_powerup_strength_force 3