]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balanceLeeStricklin.cfg
g_blance_electro_secondary_bouncefactor & _bouncestop for electro seoncdary. merge...
[xonotic/xonotic-data.pk3dir.git] / balanceLeeStricklin.cfg
index 8a0ae6c46224929acbb9574496eb204d40f22db6..51eb4c7f9e84b5e06b4b182e9d99a3a14d710489 100644 (file)
@@ -13,6 +13,7 @@ set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide th
 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
@@ -66,14 +67,19 @@ set g_balance_nix_ammoincr_fuel 2
 set g_pickup_ammo_anyway 0
 set g_pickup_weapons_anyway 1
 set g_pickup_shells 20
+set g_pickup_shells_weapon 20
 set g_pickup_shells_max 45
 set g_pickup_nails 120
+set g_pickup_nails_weapon 120
 set g_pickup_nails_max 300
 set g_pickup_rockets 25
+set g_pickup_rockets_weapon 25
 set g_pickup_rockets_max 150
 set g_pickup_cells 25
+set g_pickup_cells_weapon 25
 set g_pickup_cells_max 200
 set g_pickup_fuel 25
+set g_pickup_fuel_weapon 25
 set g_pickup_fuel_jetpack 50
 set g_pickup_fuel_max 999
 set g_pickup_armorsmall 10
@@ -219,7 +225,7 @@ set g_balance_grapplehook_health 130
 // {{{ laser
 set g_balance_laser_primary_damage 25
 set g_balance_laser_primary_edgedamage 10
-set g_balance_laser_primary_force 258
+set g_balance_laser_primary_force 182 // Original value was insanely low :P
 set g_balance_laser_primary_radius 70
 set g_balance_laser_primary_speed 12000
 set g_balance_laser_primary_spread 0
@@ -229,19 +235,23 @@ set g_balance_laser_primary_lifetime 30
 set g_balance_laser_primary_shotangle 0
 set g_balance_laser_primary_delay 0.03
 set g_balance_laser_primary_gauntlet 0
+set g_balance_laser_primary_force_zscale 2 // 300 upforce
+set g_balance_laser_primary_force_velocitybias 0.3
 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
-set g_balance_laser_secondary_damage 25
-set g_balance_laser_secondary_edgedamage 10
-set g_balance_laser_secondary_force 375
-set g_balance_laser_secondary_radius 70
-set g_balance_laser_secondary_speed 12000
+set g_balance_laser_secondary_damage 200 // dps
+set g_balance_laser_secondary_edgedamage 0
+set g_balance_laser_secondary_force 1300
+set g_balance_laser_secondary_radius 60
+set g_balance_laser_secondary_speed 0
 set g_balance_laser_secondary_spread 0
-set g_balance_laser_secondary_refire 0.7
-set g_balance_laser_secondary_animtime 0.3
-set g_balance_laser_secondary_lifetime 30
-set g_balance_laser_secondary_shotangle -90
+set g_balance_laser_secondary_refire 0.066
+set g_balance_laser_secondary_animtime 0.066
+set g_balance_laser_secondary_lifetime 0
+set g_balance_laser_secondary_shotangle 0
 set g_balance_laser_secondary_delay 0
-set g_balance_laser_secondary_gauntlet 0
+set g_balance_laser_secondary_gauntlet 1
+set g_balance_laser_secondary_force_zscale 1.25
+set g_balance_laser_secondary_force_velocitybias 0
 // }}}
 // {{{ shotgun
 set g_balance_shotgun_primary_bullets 5
@@ -264,6 +274,17 @@ set g_balance_shotgun_secondary_refire 1.1
 set g_balance_shotgun_secondary_animtime 1
 // }}}
 // {{{ uzi
+set g_balance_uzi_mode 0                               // Activates varible spread for sustained & burst mode secondary
+set g_balance_uzi_spread_min 0.02
+set g_balance_uzi_spread_max 0.6
+set g_balance_uzi_spread_add 0.012
+set g_balance_uzi_burst 0                              // # of bullets in a burst (if set to 2 or more)
+set g_balance_uzi_burst_refire 0.05            // refire between burst bullets
+set g_balance_uzi_burst_refire2 0.75   // refire after burst
+set g_balance_uzi_burst_spread 0.04
+set g_balance_uzi_burst_damage 18              
+set g_balance_uzi_burst_force 50
+set g_balance_uzi_burst_ammo 3
 set g_balance_uzi_first 1
 set g_balance_uzi_first_damage 26
 set g_balance_uzi_first_force -30
@@ -319,6 +340,28 @@ set g_balance_grenadelauncher_secondary_bouncefactor 0.7
 set g_balance_grenadelauncher_secondary_bouncestop 0.12
 set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
 // }}}
+// {{{ minelayer // TODO
+set g_balance_minelayer_damage 35
+set g_balance_minelayer_edgedamage 30
+set g_balance_minelayer_force 250
+set g_balance_minelayer_radius 175
+set g_balance_minelayer_proximityradius 150
+set g_balance_minelayer_speed 750
+set g_balance_minelayer_lifetime 60
+set g_balance_minelayer_refire 1.5
+set g_balance_minelayer_animtime 0.4
+set g_balance_minelayer_ammo 5
+set g_balance_minelayer_health 15
+set g_balance_minelayer_limit 4 // 0 disables the limit
+set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
+set g_balance_minelayer_damageforcescale 0
+set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+set g_balance_minelayer_time 0.5
+set g_balance_minelayer_remote_damage 45
+set g_balance_minelayer_remote_edgedamage 40
+set g_balance_minelayer_remote_radius 200
+set g_balance_minelayer_remote_force 300
+// }}}
 // {{{ electro
 set g_balance_electro_lightning 0
 set g_balance_electro_primary_damage 55
@@ -353,6 +396,8 @@ set g_balance_electro_secondary_ammo 2
 set g_balance_electro_secondary_health 10
 set g_balance_electro_secondary_damageforcescale 4
 set g_balance_electro_secondary_count 3
+set g_balance_electro_secondary_bouncefactor 1
+set g_balance_electro_secondary_bouncestop 0
 set g_balance_electro_combo_damage 70
 set g_balance_electro_combo_edgedamage 0
 set g_balance_electro_combo_force 200
@@ -373,6 +418,7 @@ set g_balance_crylink_primary_refire 0.4
 set g_balance_crylink_primary_animtime 0.30008
 set g_balance_crylink_primary_ammo 3
 set g_balance_crylink_primary_bouncedamagefactor 0.2
+set g_balance_crylink_primary_joinspeed 0
 
 set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
 set g_balance_crylink_primary_middle_fadetime 5
@@ -394,6 +440,7 @@ set g_balance_crylink_secondary_refire 0.5
 set g_balance_crylink_secondary_animtime 0.3
 set g_balance_crylink_secondary_ammo 3
 set g_balance_crylink_secondary_bouncedamagefactor 0.5
+set g_balance_crylink_secondary_joinspeed 0
 
 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
 set g_balance_crylink_secondary_middle_fadetime 5
@@ -412,6 +459,8 @@ set g_balance_nex_primary_damagefalloff_halflife 9999999
 set g_balance_nex_primary_damagefalloff_forcehalflife 9999999
 
 set g_balance_nex_secondary 0
+set g_balance_nex_secondary_charge 0
+set g_balance_nex_secondary_charge_rate 0.1
 set g_balance_nex_secondary_damage 80
 set g_balance_nex_secondary_force -500
 set g_balance_nex_secondary_refire 1.25
@@ -422,9 +471,17 @@ set g_balance_nex_secondary_damagefalloff_maxdist 9999999
 set g_balance_nex_secondary_damagefalloff_halflife 9999999
 set g_balance_nex_secondary_damagefalloff_forcehalflife 9999999
 
-set g_balance_nex_velocitydependent_halflife 0
-set g_balance_nex_velocitydependent_minspeed 400
-set g_balance_nex_velocitydependent_maxspeed 1000
+set g_balance_nex_charge 0
+set g_balance_nex_charge_mindmg 40
+set g_balance_nex_charge_start 0
+set g_balance_nex_charge_rate 0.1
+set g_balance_nex_charge_limit 0.5
+set g_balance_nex_charge_rot_rate 0
+set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button
+set g_balance_nex_charge_shot_multiplier 0.5
+set g_balance_nex_charge_velocity_rate 0.2
+set g_balance_nex_charge_minspeed 400
+set g_balance_nex_charge_maxspeed 1000
 // }}}
 // {{{ minstanex
 set g_balance_minstanex_refire 1
@@ -549,7 +606,7 @@ set g_balance_campingrifle_magazinecapacity 8
 set g_balance_campingrifle_reloadtime 2 // matches reload anim
 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
 set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
-set g_balance_campingrifle_tracer 1
+set g_balance_campingrifle_primary_tracer 0
 set g_balance_campingrifle_primary_damage 75
 set g_balance_campingrifle_primary_headshotaddeddamage 90
 set g_balance_campingrifle_primary_spread 0
@@ -563,6 +620,7 @@ set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
 set g_balance_campingrifle_primary_burstcost 0 // require same cooldown as secondary, note it's smaller than primary refire time
 set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot
 set g_balance_campingrifle_secondary 1
+set g_balance_campingrifle_secondary_tracer 0
 set g_balance_campingrifle_secondary_damage 40
 set g_balance_campingrifle_secondary_headshotaddeddamage 20
 set g_balance_campingrifle_secondary_spread 0.008