]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balanceSamual.cfg
g_blance_electro_secondary_bouncefactor & _bouncestop for electro seoncdary. merge...
[xonotic/xonotic-data.pk3dir.git] / balanceSamual.cfg
index 62f48fdca119b48e9e9d84fc5a25661865a6ef64..2071968d4f1b42cd490888c6c706a1b42d5c17ff 100644 (file)
@@ -224,6 +224,8 @@ set g_balance_laser_primary_lifetime 30
 set g_balance_laser_primary_shotangle 0
 set g_balance_laser_primary_delay 0.03
 set g_balance_laser_primary_gauntlet 0
+set g_balance_laser_primary_force_zscale 1
+set g_balance_laser_primary_force_velocitybias 0
 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
 set g_balance_laser_secondary_damage 25
 set g_balance_laser_secondary_edgedamage 10
@@ -237,6 +239,8 @@ set g_balance_laser_secondary_lifetime 30
 set g_balance_laser_secondary_shotangle -90
 set g_balance_laser_secondary_delay 0
 set g_balance_laser_secondary_gauntlet 0
+set g_balance_laser_secondary_force_zscale 1
+set g_balance_laser_secondary_force_velocitybias 0
 // }}}
 // {{{ shotgun
 set g_balance_shotgun_primary_bullets 6
@@ -259,6 +263,17 @@ set g_balance_shotgun_secondary_refire 1.1
 set g_balance_shotgun_secondary_animtime 1
 // }}}
 // {{{ uzi
+set g_balance_uzi_mode 0                               // Activates varible spread for sustained & burst mode secondary
+set g_balance_uzi_spread_min 0.02
+set g_balance_uzi_spread_max 0.6
+set g_balance_uzi_spread_add 0.012
+set g_balance_uzi_burst 0                              // # of bullets in a burst (if set to 2 or more)
+set g_balance_uzi_burst_refire 0.05            // refire between burst bullets
+set g_balance_uzi_burst_refire2 0.75   // refire after burst
+set g_balance_uzi_burst_spread 0.04
+set g_balance_uzi_burst_damage 18              
+set g_balance_uzi_burst_force 50
+set g_balance_uzi_burst_ammo 3
 set g_balance_uzi_first 1
 set g_balance_uzi_first_damage 12
 set g_balance_uzi_first_force 5
@@ -370,6 +385,8 @@ set g_balance_electro_secondary_ammo 2
 set g_balance_electro_secondary_health 5
 set g_balance_electro_secondary_damageforcescale 4
 set g_balance_electro_secondary_count 3
+set g_balance_electro_secondary_bouncefactor 1
+set g_balance_electro_secondary_bouncestop 0
 set g_balance_electro_combo_damage 50
 set g_balance_electro_combo_edgedamage 0
 set g_balance_electro_combo_force 200
@@ -390,6 +407,7 @@ set g_balance_crylink_primary_refire 0.4
 set g_balance_crylink_primary_animtime 0.3
 set g_balance_crylink_primary_ammo 2
 set g_balance_crylink_primary_bouncedamagefactor 0.5
+set g_balance_crylink_primary_joinspeed 0
 
 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
 set g_balance_crylink_primary_middle_fadetime 5
@@ -411,6 +429,7 @@ set g_balance_crylink_secondary_refire 0.1
 set g_balance_crylink_secondary_animtime 0.1
 set g_balance_crylink_secondary_ammo 2
 set g_balance_crylink_secondary_bouncedamagefactor 0.5
+set g_balance_crylink_secondary_joinspeed 0
 
 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
 set g_balance_crylink_secondary_middle_fadetime 5
@@ -447,6 +466,7 @@ set g_balance_nex_charge_start 0
 set g_balance_nex_charge_rate 0.1
 set g_balance_nex_charge_limit 0.5
 set g_balance_nex_charge_rot_rate 0
+set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button
 set g_balance_nex_charge_shot_multiplier 0.5
 set g_balance_nex_charge_velocity_rate 0.2
 set g_balance_nex_charge_minspeed 400