]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balanceSamual.cfg
one step towards making the rifle the "standard sniper gun" instead of the Nex: on...
[xonotic/xonotic-data.pk3dir.git] / balanceSamual.cfg
index ded59fef83c5909a1e5e94b8c5c28b5f0b8f9a84..e70157872ed1a52ab980be125b4184ca42a812f8 100644 (file)
@@ -243,20 +243,14 @@ set g_balance_shotgun_primary_ammo 1
 set g_balance_shotgun_primary_speed 8000
 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
 set g_balance_shotgun_secondary 1
-set g_balance_shotgun_secondary_melee 0 // ew, bad! Still uses the melee anim!
 set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim
 set g_balance_shotgun_secondary_melee_range 60
 set g_balance_shotgun_secondary_melee_swing 50
-set g_balance_shotgun_secondary_melee_time 0.4
-set g_balance_shotgun_secondary_bullets 6
-set g_balance_shotgun_secondary_damage 8
-set g_balance_shotgun_secondary_force 15
-set g_balance_shotgun_secondary_spread 0.17
-set g_balance_shotgun_secondary_refire 1.35
-set g_balance_shotgun_secondary_animtime 0.2
-set g_balance_shotgun_secondary_ammo 1
-set g_balance_shotgun_secondary_speed 8000
-set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
+set g_balance_shotgun_secondary_melee_time 0.1
+set g_balance_shotgun_secondary_damage 115
+set g_balance_shotgun_secondary_force 150
+set g_balance_shotgun_secondary_refire 1.1
+set g_balance_shotgun_secondary_animtime 1
 // }}}
 // {{{ uzi
 set g_balance_uzi_first 1
@@ -389,15 +383,26 @@ set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 7
 set g_balance_crylink_secondary_line_fadetime 2
 // }}}
 // {{{ nex
-set g_balance_nex_damage 90
-set g_balance_nex_force 300
-set g_balance_nex_refire 1.5
-set g_balance_nex_animtime 0.3
-set g_balance_nex_ammo 5
-set g_balance_nex_damagefalloff_mindist 1000
-set g_balance_nex_damagefalloff_maxdist 3000
-set g_balance_nex_damagefalloff_halflife 1500
-set g_balance_nex_damagefalloff_forcehalflife 1500
+set g_balance_nex_primary_damage 90
+set g_balance_nex_primary_force 300
+set g_balance_nex_primary_refire 1.5
+set g_balance_nex_primary_animtime 0.3
+set g_balance_nex_primary_ammo 5
+set g_balance_nex_primary_damagefalloff_mindist 1000
+set g_balance_nex_primary_damagefalloff_maxdist 3000
+set g_balance_nex_primary_damagefalloff_halflife 1500
+set g_balance_nex_primary_damagefalloff_forcehalflife 1500
+
+set g_balance_nex_secondary 0
+set g_balance_nex_secondary_damage 90
+set g_balance_nex_secondary_force 300
+set g_balance_nex_secondary_refire 1.5
+set g_balance_nex_secondary_animtime 0.3
+set g_balance_nex_secondary_ammo 5
+set g_balance_nex_secondary_damagefalloff_mindist 1000
+set g_balance_nex_secondary_damagefalloff_maxdist 3000
+set g_balance_nex_secondary_damagefalloff_halflife 1500
+set g_balance_nex_secondary_damagefalloff_forcehalflife 1500
 // }}}
 // {{{ minstanex
 set g_balance_minstanex_refire 1