// 7: forward + circle with (1-r)(2-r) falloff
set g_balance_falldamage_deadminspeed 150
set g_balance_falldamage_minspeed 800
-set g_balance_falldamage_factor 0.20
-set g_balance_falldamage_maxdamage 15
+set g_balance_falldamage_factor 0.02 // maxspeed = minspeed + maxdamage / factor = 4550
+set g_balance_falldamage_maxdamage 75
// }}}
// {{{ powerups
// {{{ laser
set g_balance_laser_primary_damage 20 // dps 33, hope that's not too high
set g_balance_laser_primary_edgedamage 20
-set g_balance_laser_primary_force 270
+set g_balance_laser_primary_force 200 // this looks insanely low, but actually isn't with zscale and velocitybias
set g_balance_laser_primary_radius 60
set g_balance_laser_primary_speed 4000
set g_balance_laser_primary_spread 0
set g_balance_laser_primary_animtime 0.6
set g_balance_laser_primary_lifetime 5
set g_balance_laser_primary_shotangle 0
-set g_balance_laser_primary_delay 0.03
+set g_balance_laser_primary_delay 0
set g_balance_laser_primary_gauntlet 0
+set g_balance_laser_primary_force_zscale 1.35 // 270 upforce
+set g_balance_laser_primary_force_velocitybias 0.25
set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
set g_balance_laser_secondary_damage 35
set g_balance_laser_secondary_edgedamage 10
set g_balance_laser_secondary_shotangle 0
set g_balance_laser_secondary_delay 0
set g_balance_laser_secondary_gauntlet 0
+set g_balance_laser_secondary_force_zscale 1
+set g_balance_laser_secondary_force_velocitybias 0.25
// }}}
// {{{ shotgun
set g_balance_shotgun_primary_bullets 10
set g_balance_shotgun_secondary_animtime 1
// }}}
// {{{ uzi
+set g_balance_uzi_mode 0 // Activates varible spread for sustained & burst mode secondary
+set g_balance_uzi_spread_min 0.02
+set g_balance_uzi_spread_max 0.6
+set g_balance_uzi_spread_add 0.012
+set g_balance_uzi_burst 0 // # of bullets in a burst (if set to 2 or more)
+set g_balance_uzi_burst_refire 0.05 // refire between burst bullets
+set g_balance_uzi_burst_refire2 0.75 // refire after burst
+set g_balance_uzi_burst_spread 0.04
+set g_balance_uzi_burst_damage 18
+set g_balance_uzi_burst_force 50
+set g_balance_uzi_burst_ammo 3
set g_balance_uzi_first 1
set g_balance_uzi_first_damage 30
set g_balance_uzi_first_force 50
set g_balance_electro_secondary_health 10
set g_balance_electro_secondary_damageforcescale 4
set g_balance_electro_secondary_count 3
+set g_balance_electro_secondary_bouncefactor 1
+set g_balance_electro_secondary_bouncestop 0
set g_balance_electro_combo_damage 60
set g_balance_electro_combo_edgedamage 0
set g_balance_electro_combo_force 80
set g_balance_crylink_primary_animtime 0.4
set g_balance_crylink_primary_ammo 2
set g_balance_crylink_primary_bouncedamagefactor 0.2
+set g_balance_crylink_primary_joinspeed 1000
set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
set g_balance_crylink_primary_middle_fadetime 5
set g_balance_crylink_secondary_animtime 0.15
set g_balance_crylink_secondary_ammo 1
set g_balance_crylink_secondary_bouncedamagefactor 0.5
+set g_balance_crylink_secondary_joinspeed 1000
set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
set g_balance_crylink_secondary_middle_fadetime 5
set g_balance_nex_charge_start 0
set g_balance_nex_charge_rate 0.35
set g_balance_nex_charge_limit 0.5
+set g_balance_nex_charge_rot_rate 0
+set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button
set g_balance_nex_charge_shot_multiplier 0
set g_balance_nex_charge_velocity_rate 0
set g_balance_nex_charge_minspeed 400