]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balanceXonotic.cfg
Add a new cvar for offhand hook refire
[xonotic/xonotic-data.pk3dir.git] / balanceXonotic.cfg
index 3b8724ca443af8bbc51d038b3a757b4bc84d0545..198801547281fc7a7df7715e962a71cb49665c8e 100644 (file)
@@ -223,6 +223,7 @@ set g_balance_grapplehook_stretch 50
 set g_balance_grapplehook_airfriction 0.2
 set g_balance_grapplehook_health 50
 set g_balance_grapplehook_damagedbycontents 1
+set g_balance_grapplehook_refire 0.2
 // }}}
 
 // {{{ weapon properties
@@ -271,8 +272,7 @@ set g_balance_shotgun_primary_spread 0.12
 set g_balance_shotgun_primary_refire 0.75
 set g_balance_shotgun_primary_animtime 0.2
 set g_balance_shotgun_primary_ammo 1
-set g_balance_shotgun_primary_speed 8000
-set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
+set g_balance_shotgun_primary_solidpenetration 3.8
 set g_balance_shotgun_secondary 1
 set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow
 set g_balance_shotgun_secondary_melee_range 120
@@ -320,8 +320,7 @@ set g_balance_uzi_sustained_spread 0.03
 set g_balance_uzi_sustained_refire 0.1
 set g_balance_uzi_sustained_ammo 1
 
-set g_balance_uzi_speed 18000
-set g_balance_uzi_bulletconstant 115 // 13.1qu
+set g_balance_uzi_solidpenetration 13.1
 
 set g_balance_uzi_switchdelay_drop 0.2
 set g_balance_uzi_switchdelay_raise 0.2
@@ -383,7 +382,7 @@ set g_balance_electro_primary_edgedamage 20
 set g_balance_electro_primary_force 200
 set g_balance_electro_primary_force_up 0
 set g_balance_electro_primary_radius 100
-set g_balance_electro_primary_comboradius 200
+set g_balance_electro_primary_comboradius 300
 set g_balance_electro_primary_speed 2500
 set g_balance_electro_primary_spread 0
 set g_balance_electro_primary_lifetime 5
@@ -586,21 +585,21 @@ set g_balance_hagar_reload_ammo 0 //default: 25
 set g_balance_hagar_reload_time 2
 // }}}
 // {{{ rocketlauncher
-set g_balance_rocketlauncher_damage 80
-set g_balance_rocketlauncher_edgedamage 40
+set g_balance_rocketlauncher_damage 70
+set g_balance_rocketlauncher_edgedamage 35
 set g_balance_rocketlauncher_force 450
 set g_balance_rocketlauncher_radius 110
 set g_balance_rocketlauncher_speed 1300
 set g_balance_rocketlauncher_speedaccel 1300
 set g_balance_rocketlauncher_speedstart 1000
 set g_balance_rocketlauncher_lifetime 10
-set g_balance_rocketlauncher_refire 1.1
+set g_balance_rocketlauncher_refire 1.2
 set g_balance_rocketlauncher_animtime 0.4
 set g_balance_rocketlauncher_ammo 4
 set g_balance_rocketlauncher_health 30 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time.
 set g_balance_rocketlauncher_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn
 set g_balance_rocketlauncher_detonatedelay 0.02 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_rocketlauncher_guiderate 90 // max degrees per second
+set g_balance_rocketlauncher_guiderate 70 // max degrees per second
 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
 set g_balance_rocketlauncher_guidedelay 0.2 // delay before guiding kicks in
@@ -609,7 +608,7 @@ set g_balance_rocketlauncher_remote_damage 70
 set g_balance_rocketlauncher_remote_edgedamage 35
 set g_balance_rocketlauncher_remote_radius 110
 set g_balance_rocketlauncher_remote_force 400
-set g_balance_rocketlauncher_switchdelay_drop 0.2
+set g_balance_rocketlauncher_switchdelay_drop 0.3
 set g_balance_rocketlauncher_switchdelay_raise 0.2
 set g_balance_rocketlauncher_reload_ammo 0 //default: 25
 set g_balance_rocketlauncher_reload_time 2
@@ -631,7 +630,7 @@ set g_balance_portal_lifetime 15 // these get recharged whenever the portal is u
 // }}}
 // {{{ hook
 set g_balance_hook_primary_fuel 5 // hook monkeys set 0
-set g_balance_hook_primary_refire 0 // hook monkeys set 0
+set g_balance_hook_primary_refire 0.2 // hook monkeys set 0
 set g_balance_hook_primary_animtime 0.3 // good shoot anim
 set g_balance_hook_primary_hooked_time_max 0 // infinite
 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free